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- #include <Atomic/IO/Log.h>
- #include <Atomic/Scene/Node.h>
- #include <Atomic/Scene/Component.h>
- #include <Atomic/Scene/Scene.h>
- #include "SceneEditOp.h"
- #include "SceneEditor3DEvents.h"
- namespace AtomicEditor
- {
- SelectionEditOp::SelectionEditOp() : SceneEditOp(SCENEEDIT_SELECTION)
- {
- }
- SelectionEditOp::~SelectionEditOp()
- {
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- EditNode* enode = editNodes_[i];
- for (unsigned j = 0; j < enode->components_.Size(); j++)
- delete enode->components_[j];
- delete enode;
- }
- }
- void SelectionEditOp::AddNode(Node* node)
- {
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- if (editNodes_[i]->node_ == node)
- return;
- }
- EditNode* enode = new EditNode();
- enode->node_ = node;
- enode->parentBegin_ = enode->parentEnd_ = node->GetParent();
- node->Serializable::Save(enode->stateBegin_);
- enode->stateBegin_.Seek(0);
- enode->stateEnd_ = enode->stateBegin_;
- const Vector<SharedPtr<Component>>& components = node->GetComponents();
- for (unsigned j = 0; j < components.Size(); j++)
- {
- Component* component = components[j];
- EditComponent* ecomponent = new EditComponent();
- ecomponent->component_ = component;
- ecomponent->nodeBegin_ = ecomponent->nodeEnd_ = node;
- component->Serializable::Save(ecomponent->stateBegin_);
- ecomponent->stateBegin_.Seek(0);
- ecomponent->stateEnd_ = ecomponent->stateBegin_;
- enode->components_.Push(ecomponent);
- }
- editNodes_.Push(enode);
- }
- void SelectionEditOp::NodeAdded(Node* node, Node* parent)
- {
- AddNode(node);
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- if (editNodes_[i]->node_ == node)
- {
- editNodes_[i]->parentBegin_ = 0;
- editNodes_[i]->parentEnd_ = parent;
- return;
- }
- }
- }
- void SelectionEditOp::NodeRemoved(Node* node, Node* parent)
- {
- AddNode(node);
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- if (editNodes_[i]->node_ == node)
- {
- editNodes_[i]->parentBegin_ = parent;
- editNodes_[i]->parentEnd_ = 0;
- return;
- }
- }
- }
- void SelectionEditOp::SetNodes(Vector<SharedPtr<Node> > &nodes)
- {
- // Generate initial snapshot
- for (unsigned i = 0; i < nodes.Size(); i++)
- {
- AddNode(nodes[i]);
- }
- }
- bool SelectionEditOp::Commit()
- {
- // See if any nodes, components have been edited
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- EditNode* enode = editNodes_[i];
- if (enode->parentBegin_ != enode->parentEnd_)
- return true;
- if (!CompareStates(enode->stateBegin_, enode->stateEnd_))
- return true;
- for (unsigned j = 0; j < enode->components_.Size(); j++)
- {
- EditComponent* ecomponent = enode->components_[j];
- if (!CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_))
- return true;
- }
- }
- return false;
- }
- void SelectionEditOp::RegisterEdit()
- {
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- EditNode* enode = editNodes_[i];
- enode->stateEnd_.Clear();
- enode->node_->Serializable::Save(enode->stateEnd_);
- enode->stateEnd_.Seek(0);
- enode->parentEnd_ = enode->node_->GetParent();
- for (unsigned j = 0; j < enode->components_.Size(); j++)
- {
- EditComponent* ecomponent = enode->components_[j];
- ecomponent->stateEnd_.Clear();
- ecomponent->component_->Serializable::Save(ecomponent->stateEnd_);
- ecomponent->stateEnd_.Seek(0);
- ecomponent->nodeEnd_ = ecomponent->component_->GetNode();
- }
- }
- }
- bool SelectionEditOp::Undo()
- {
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- EditNode* enode = editNodes_[i];
- Node* node = enode->node_;
- bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
- if (changed && !node->Serializable::Load(enode->stateBegin_))
- {
- LOGERRORF("Unable to Undo node serializable");
- return false;
- }
- if (changed)
- {
- VariantMap eventData;
- eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
- node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
- }
- enode->stateBegin_.Seek(0);
- if (node->GetParent() != enode->parentBegin_)
- {
- node->Remove();
- if(enode->parentBegin_.NotNull())
- enode->parentBegin_->AddChild(node);
- }
- for (unsigned j = 0; j < enode->components_.Size(); j++)
- {
- EditComponent* ecomponent = enode->components_[j];
- Component* component = ecomponent->component_;
- changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
- if (changed && !component->Serializable::Load(ecomponent->stateBegin_))
- {
- LOGERRORF("Unable to Undo component serializable");
- return false;
- }
- if (changed)
- {
- VariantMap eventData;
- eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
- component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
- }
- ecomponent->stateBegin_.Seek(0);
- if (component->GetNode() != ecomponent->nodeBegin_)
- {
- component->Remove();
- if (ecomponent->nodeBegin_.NotNull())
- ecomponent->nodeBegin_->AddComponent(component, 0, REPLICATED);
- }
- }
- }
- return true;
- }
- bool SelectionEditOp::Redo()
- {
- for (unsigned i = 0; i < editNodes_.Size(); i++)
- {
- EditNode* enode = editNodes_[i];
- Node* node = enode->node_;
- bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
- if ( changed && !node->Serializable::Load(enode->stateEnd_))
- {
- LOGERRORF("Unable to Redo node serializable");
- return false;
- }
- enode->stateEnd_.Seek(0);
- if (changed)
- {
- VariantMap eventData;
- eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
- node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
- }
- if (node->GetParent() != enode->parentEnd_)
- {
- node->Remove();
- if(enode->parentEnd_.NotNull())
- enode->parentEnd_->AddChild(node);
- }
- for (unsigned j = 0; j < enode->components_.Size(); j++)
- {
- EditComponent* ecomponent = enode->components_[j];
- Component* component = ecomponent->component_;
- changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
- if ( changed && !component->Serializable::Load(ecomponent->stateEnd_))
- {
- LOGERRORF("Unable to Redo component serializable");
- return false;
- }
- ecomponent->stateEnd_.Seek(0);
- if (changed)
- {
- VariantMap eventData;
- eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
- component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
- }
- if (component->GetNode() != ecomponent->nodeEnd_)
- {
- component->Remove();
- if (ecomponent->nodeEnd_.NotNull())
- {
- ecomponent->nodeEnd_->AddComponent(component, 0, REPLICATED);
- }
- }
- }
- }
- return true;
- }
- }
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