SceneEditOp.cpp 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295
  1. #include <Atomic/IO/Log.h>
  2. #include <Atomic/Scene/Node.h>
  3. #include <Atomic/Scene/Component.h>
  4. #include <Atomic/Scene/Scene.h>
  5. #include "SceneEditOp.h"
  6. #include "SceneEditor3DEvents.h"
  7. namespace AtomicEditor
  8. {
  9. SelectionEditOp::SelectionEditOp() : SceneEditOp(SCENEEDIT_SELECTION)
  10. {
  11. }
  12. SelectionEditOp::~SelectionEditOp()
  13. {
  14. for (unsigned i = 0; i < editNodes_.Size(); i++)
  15. {
  16. EditNode* enode = editNodes_[i];
  17. for (unsigned j = 0; j < enode->components_.Size(); j++)
  18. delete enode->components_[j];
  19. delete enode;
  20. }
  21. }
  22. void SelectionEditOp::AddNode(Node* node)
  23. {
  24. for (unsigned i = 0; i < editNodes_.Size(); i++)
  25. {
  26. if (editNodes_[i]->node_ == node)
  27. return;
  28. }
  29. EditNode* enode = new EditNode();
  30. enode->node_ = node;
  31. enode->parentBegin_ = enode->parentEnd_ = node->GetParent();
  32. node->Serializable::Save(enode->stateBegin_);
  33. enode->stateBegin_.Seek(0);
  34. enode->stateEnd_ = enode->stateBegin_;
  35. const Vector<SharedPtr<Component>>& components = node->GetComponents();
  36. for (unsigned j = 0; j < components.Size(); j++)
  37. {
  38. Component* component = components[j];
  39. EditComponent* ecomponent = new EditComponent();
  40. ecomponent->component_ = component;
  41. ecomponent->nodeBegin_ = ecomponent->nodeEnd_ = node;
  42. component->Serializable::Save(ecomponent->stateBegin_);
  43. ecomponent->stateBegin_.Seek(0);
  44. ecomponent->stateEnd_ = ecomponent->stateBegin_;
  45. enode->components_.Push(ecomponent);
  46. }
  47. editNodes_.Push(enode);
  48. }
  49. void SelectionEditOp::NodeAdded(Node* node, Node* parent)
  50. {
  51. AddNode(node);
  52. for (unsigned i = 0; i < editNodes_.Size(); i++)
  53. {
  54. if (editNodes_[i]->node_ == node)
  55. {
  56. editNodes_[i]->parentBegin_ = 0;
  57. editNodes_[i]->parentEnd_ = parent;
  58. return;
  59. }
  60. }
  61. }
  62. void SelectionEditOp::NodeRemoved(Node* node, Node* parent)
  63. {
  64. AddNode(node);
  65. for (unsigned i = 0; i < editNodes_.Size(); i++)
  66. {
  67. if (editNodes_[i]->node_ == node)
  68. {
  69. editNodes_[i]->parentBegin_ = parent;
  70. editNodes_[i]->parentEnd_ = 0;
  71. return;
  72. }
  73. }
  74. }
  75. void SelectionEditOp::SetNodes(Vector<SharedPtr<Node> > &nodes)
  76. {
  77. // Generate initial snapshot
  78. for (unsigned i = 0; i < nodes.Size(); i++)
  79. {
  80. AddNode(nodes[i]);
  81. }
  82. }
  83. bool SelectionEditOp::Commit()
  84. {
  85. // See if any nodes, components have been edited
  86. for (unsigned i = 0; i < editNodes_.Size(); i++)
  87. {
  88. EditNode* enode = editNodes_[i];
  89. if (enode->parentBegin_ != enode->parentEnd_)
  90. return true;
  91. if (!CompareStates(enode->stateBegin_, enode->stateEnd_))
  92. return true;
  93. for (unsigned j = 0; j < enode->components_.Size(); j++)
  94. {
  95. EditComponent* ecomponent = enode->components_[j];
  96. if (!CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_))
  97. return true;
  98. }
  99. }
  100. return false;
  101. }
  102. void SelectionEditOp::RegisterEdit()
  103. {
  104. for (unsigned i = 0; i < editNodes_.Size(); i++)
  105. {
  106. EditNode* enode = editNodes_[i];
  107. enode->stateEnd_.Clear();
  108. enode->node_->Serializable::Save(enode->stateEnd_);
  109. enode->stateEnd_.Seek(0);
  110. enode->parentEnd_ = enode->node_->GetParent();
  111. for (unsigned j = 0; j < enode->components_.Size(); j++)
  112. {
  113. EditComponent* ecomponent = enode->components_[j];
  114. ecomponent->stateEnd_.Clear();
  115. ecomponent->component_->Serializable::Save(ecomponent->stateEnd_);
  116. ecomponent->stateEnd_.Seek(0);
  117. ecomponent->nodeEnd_ = ecomponent->component_->GetNode();
  118. }
  119. }
  120. }
  121. bool SelectionEditOp::Undo()
  122. {
  123. for (unsigned i = 0; i < editNodes_.Size(); i++)
  124. {
  125. EditNode* enode = editNodes_[i];
  126. Node* node = enode->node_;
  127. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  128. if (changed && !node->Serializable::Load(enode->stateBegin_))
  129. {
  130. LOGERRORF("Unable to Undo node serializable");
  131. return false;
  132. }
  133. if (changed)
  134. {
  135. VariantMap eventData;
  136. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  137. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  138. }
  139. enode->stateBegin_.Seek(0);
  140. if (node->GetParent() != enode->parentBegin_)
  141. {
  142. node->Remove();
  143. if(enode->parentBegin_.NotNull())
  144. enode->parentBegin_->AddChild(node);
  145. }
  146. for (unsigned j = 0; j < enode->components_.Size(); j++)
  147. {
  148. EditComponent* ecomponent = enode->components_[j];
  149. Component* component = ecomponent->component_;
  150. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  151. if (changed && !component->Serializable::Load(ecomponent->stateBegin_))
  152. {
  153. LOGERRORF("Unable to Undo component serializable");
  154. return false;
  155. }
  156. if (changed)
  157. {
  158. VariantMap eventData;
  159. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  160. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  161. }
  162. ecomponent->stateBegin_.Seek(0);
  163. if (component->GetNode() != ecomponent->nodeBegin_)
  164. {
  165. component->Remove();
  166. if (ecomponent->nodeBegin_.NotNull())
  167. ecomponent->nodeBegin_->AddComponent(component, 0, REPLICATED);
  168. }
  169. }
  170. }
  171. return true;
  172. }
  173. bool SelectionEditOp::Redo()
  174. {
  175. for (unsigned i = 0; i < editNodes_.Size(); i++)
  176. {
  177. EditNode* enode = editNodes_[i];
  178. Node* node = enode->node_;
  179. bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_);
  180. if ( changed && !node->Serializable::Load(enode->stateEnd_))
  181. {
  182. LOGERRORF("Unable to Redo node serializable");
  183. return false;
  184. }
  185. enode->stateEnd_.Seek(0);
  186. if (changed)
  187. {
  188. VariantMap eventData;
  189. eventData[SceneEditStateChange::P_SERIALIZABLE] = node;
  190. node->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  191. }
  192. if (node->GetParent() != enode->parentEnd_)
  193. {
  194. node->Remove();
  195. if(enode->parentEnd_.NotNull())
  196. enode->parentEnd_->AddChild(node);
  197. }
  198. for (unsigned j = 0; j < enode->components_.Size(); j++)
  199. {
  200. EditComponent* ecomponent = enode->components_[j];
  201. Component* component = ecomponent->component_;
  202. changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_);
  203. if ( changed && !component->Serializable::Load(ecomponent->stateEnd_))
  204. {
  205. LOGERRORF("Unable to Redo component serializable");
  206. return false;
  207. }
  208. ecomponent->stateEnd_.Seek(0);
  209. if (changed)
  210. {
  211. VariantMap eventData;
  212. eventData[SceneEditStateChange::P_SERIALIZABLE] = component;
  213. component->SendEvent(E_SCENEEDITSTATECHANGE, eventData);
  214. }
  215. if (component->GetNode() != ecomponent->nodeEnd_)
  216. {
  217. component->Remove();
  218. if (ecomponent->nodeEnd_.NotNull())
  219. {
  220. ecomponent->nodeEnd_->AddComponent(component, 0, REPLICATED);
  221. }
  222. }
  223. }
  224. }
  225. return true;
  226. }
  227. }