A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson ddf521669f Adding widget resized event which can be used to absolutely size/position widgets, possibly overlapping 9 yıl önce
Artifacts e925c9e466 Adding Makefile 11 yıl önce
Build d5383c069c Added comments for `*_exported()` macros. 9 yıl önce
Data e4b8ba21a8 webgl upgrade 9 yıl önce
Resources ddf521669f Adding widget resized event which can be used to absolutely size/position widgets, possibly overlapping 9 yıl önce
Script ddf521669f Adding widget resized event which can be used to absolutely size/position widgets, possibly overlapping 9 yıl önce
Source ddf521669f Adding widget resized event which can be used to absolutely size/position widgets, possibly overlapping 9 yıl önce
Submodules 53b2268fa6 Updating submodule 9 yıl önce
.gitignore ad41349f8f Work on AtomicNET project creation 9 yıl önce
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 yıl önce
AUTHORS.md e3f93d2ffc Update AUTHORS.md 9 yıl önce
BACKERS.md 71968fb684 Updated backers.md 9 yıl önce
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 yıl önce
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 yıl önce
CMakeLists.txt d6c1db2943 Implements support for using engine through `add_subdirectory()`. 9 yıl önce
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 yıl önce
CMake_VS2015.bat 551dc40867 Add a simple build check for common error of not having submodules initialized 9 yıl önce
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 yıl önce
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 yıl önce
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 yıl önce
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 yıl önce
README.md cb528fa150 Updating README.md 9 yıl önce

README.md

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Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform engine with support for the Windows, OSX, Android, iOS, Linux, and WebGL platforms. Games and applications can be written in C#, JavaScript, TypeScript, and C++.

LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

Documentation and Downloads

Download the Atomic Editor

Getting Started Documentation

Project Management

The Atomic Game Engine has rolling build milestones at roughly 2 week intervals. The issue schedule can be found in the numbered Atomic Build milestones. If an issue is unassigned, no one has claimed it for that build. Please leave a comment in the issue if you are interested in working on it.

Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat:

Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

Screenshots

Atomic Editor

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Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.