AtomicMac.cmake 1.0 KB

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  1. set(JAVASCRIPT_BINDINGS_PLATFORM "MACOSX")
  2. set(ATOMIC_NODE_JAKE Build/Mac/node/node Build/node_modules/jake/bin/cli.js -f Build/Scripts/Bootstrap.js)
  3. include(BundleUtilities)
  4. include(AtomicDesktop)
  5. # for CEF3
  6. set(PROJECT_ARCH "x86_64")
  7. set(CMAKE_OSX_ARCHITECTURES "x86_64")
  8. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9")
  9. if (CMAKE_GENERATOR STREQUAL "Xcode")
  10. set(ATOMIC_XCODE 1)
  11. else ()
  12. # When not using XCode, linker takes a long time, which this flag seems to be being passed during xcode builds
  13. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Xlinker -no_deduplicate")
  14. set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Xlinker -no_deduplicate")
  15. endif ()
  16. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -stdlib=libc++")
  17. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++ -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback -framework IOKit -framework OpenGL -framework CoreServices -framework Security")