A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson 6ad2dbe371 Work on area lights 8 年之前
Artifacts e925c9e466 Adding Makefile 11 年之前
Build 0925d42329 More Windows tweaks 8 年之前
Data 9f6c9f444d tabs -> spaces, even though it is so wrong 8 年之前
Resources 9a2ec004ea Atomic Glow Work 8 年之前
Script 6ad2dbe371 Work on area lights 8 年之前
Source 6ad2dbe371 Work on area lights 8 年之前
Submodules 558c267ade Updating submodule commit for new imgui feature example 8 年之前
.gitattributes 3bd27a0c7c Adding .gitattributes to help tune GitHub language metrics 8 年之前
.gitignore ad41349f8f Work on AtomicNET project creation 9 年之前
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 年之前
AUTHORS.md 8eb6833b2a Adding myself to the contributors list 8 年之前
BACKERS.md 71968fb684 Updated backers.md 9 年之前
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 年之前
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 年之前
CMakeLists.txt a35d061eff CMake Improvements (+5 squashed commits) 8 年之前
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 年之前
CMake_VS2015.bat a28af1821c Tweaking info text (+11 squashed commits) 9 年之前
CMake_VS2017.bat a28af1821c Tweaking info text (+11 squashed commits) 9 年之前
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 年之前
CONTRIBUTING.md 5b78e9c130 Update CONTRIBUTING.md 9 年之前
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 年之前
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 年之前
README.md 17edeb4242 Update README.md 8 年之前

README.md

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Website: http://www.AtomicGameEngine.com

Email: [email protected]

Why Atomic?

The Atomic Game Engine is powerful 2D/3D technology developed by industry veterans and contributors from around the world.

Atomic is lean, full source, technology for mobile and desktop. It has a powerful core API with access to raw, down to the metal, native performance. Atomic technology leverages industry standard languages and tooling for use in games, education/training, serious applications, and new growth areas such as AR/VR.

The Atomic Editor is installed in over 75 countries and is being used in production environments. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.

If you need excellent, high performance technology which leverages the full might of GitHub, the Atomic Community invites you to download the Atomic Editor or fork us on GitHub!

Atomic Technology

  • Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
  • Built-in Monaco JavaScript/TypeScript editor and support for VSCode and Atom
  • C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
  • Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
  • High performance native C++ core with single command builds and absolute minimum dependencies
  • Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
  • Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
  • Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
  • Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
  • Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
  • Automated script binding generation of native C++ subsystems
  • Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
  • Available as precompiled binaries or fork on GitHub under the permissive MIT license
  • Backed by professionals with decades of experience in the technology and game industries

Downloads

Atomic Editor binary releases are managed by THUNDERBEAST GAMES LLC and scheduled as rolling build milestones.

Download the Atomic Editor

Atomic Resources

Community

Documentation

API References


How to Help


Videos

Atomic Game Engine 2016 Demo Reel

Screenshots

Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!