CollisionBox2D.cpp 3.6 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/CollisionBox2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../DebugNew.h"
  27. namespace Atomic
  28. {
  29. extern const char* ATOMIC2D_CATEGORY;
  30. static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f);
  31. CollisionBox2D::CollisionBox2D(Context* context) :
  32. CollisionShape2D(context),
  33. size_(DEFAULT_BOX_SIZE),
  34. center_(Vector2::ZERO),
  35. angle_(0.0f)
  36. {
  37. float halfWidth = size_.x_ * 0.5f * cachedWorldScale_.x_;
  38. float halfHeight = size_.y_ * 0.5f * cachedWorldScale_.y_;
  39. boxShape_.SetAsBox(halfWidth, halfHeight);
  40. fixtureDef_.shape = &boxShape_;
  41. }
  42. CollisionBox2D::~CollisionBox2D()
  43. {
  44. }
  45. void CollisionBox2D::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<CollisionBox2D>(ATOMIC2D_CATEGORY);
  48. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  49. ATOMIC_ACCESSOR_ATTRIBUTE("Size", GetSize, SetSize, Vector2, DEFAULT_BOX_SIZE, AM_DEFAULT);
  50. ATOMIC_ACCESSOR_ATTRIBUTE("Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT);
  51. ATOMIC_ACCESSOR_ATTRIBUTE("Angle", GetAngle, SetAngle, float, 0.0f, AM_DEFAULT);
  52. ATOMIC_COPY_BASE_ATTRIBUTES(CollisionShape2D);
  53. }
  54. void CollisionBox2D::SetSize(const Vector2& size)
  55. {
  56. if (size == size_)
  57. return;
  58. size_ = size;
  59. MarkNetworkUpdate();
  60. RecreateFixture();
  61. }
  62. void CollisionBox2D::SetSize(float width, float height)
  63. {
  64. SetSize(Vector2(width, height));
  65. }
  66. void CollisionBox2D::SetCenter(const Vector2& center)
  67. {
  68. if (center == center_)
  69. return;
  70. center_ = center;
  71. MarkNetworkUpdate();
  72. RecreateFixture();
  73. }
  74. void CollisionBox2D::SetCenter(float x, float y)
  75. {
  76. SetCenter(Vector2(x, y));
  77. }
  78. void CollisionBox2D::SetAngle(float angle)
  79. {
  80. if (angle == angle_)
  81. return;
  82. angle_ = angle;
  83. MarkNetworkUpdate();
  84. RecreateFixture();
  85. }
  86. void CollisionBox2D::ApplyNodeWorldScale()
  87. {
  88. RecreateFixture();
  89. }
  90. void CollisionBox2D::RecreateFixture()
  91. {
  92. ReleaseFixture();
  93. float worldScaleX = cachedWorldScale_.x_;
  94. float worldScaleY = cachedWorldScale_.y_;
  95. float halfWidth = size_.x_ * 0.5f * worldScaleX;
  96. float halfHeight = size_.y_ * 0.5f * worldScaleY;
  97. Vector2 scaledCenter = center_ * Vector2(worldScaleX, worldScaleY);
  98. if (scaledCenter == Vector2::ZERO && angle_ == 0.0f)
  99. boxShape_.SetAsBox(halfWidth, halfHeight);
  100. else
  101. boxShape_.SetAsBox(halfWidth, halfHeight, ToB2Vec2(scaledCenter), angle_ * M_DEGTORAD);
  102. CreateFixture();
  103. }
  104. }