CollisionEdge2D.cpp 3.0 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/CollisionEdge2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../DebugNew.h"
  27. namespace Atomic
  28. {
  29. extern const char* ATOMIC2D_CATEGORY;
  30. static const Vector2 DEFAULT_VERTEX1(-0.01f, 0.0f);
  31. static const Vector2 DEFAULT_VERTEX2(0.01f, 0.0f);
  32. CollisionEdge2D::CollisionEdge2D(Context* context) :
  33. CollisionShape2D(context),
  34. vertex1_(DEFAULT_VERTEX1),
  35. vertex2_(DEFAULT_VERTEX2)
  36. {
  37. Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
  38. edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
  39. fixtureDef_.shape = &edgeShape_;
  40. }
  41. CollisionEdge2D::~CollisionEdge2D()
  42. {
  43. }
  44. void CollisionEdge2D::RegisterObject(Context* context)
  45. {
  46. context->RegisterFactory<CollisionEdge2D>(ATOMIC2D_CATEGORY);
  47. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  48. ATOMIC_ACCESSOR_ATTRIBUTE("Vertex 1", GetVertex1, SetVertex1, Vector2, DEFAULT_VERTEX1, AM_DEFAULT);
  49. ATOMIC_ACCESSOR_ATTRIBUTE("Vertex 2", GetVertex2, SetVertex2, Vector2, DEFAULT_VERTEX2, AM_DEFAULT);
  50. ATOMIC_COPY_BASE_ATTRIBUTES(CollisionShape2D);
  51. }
  52. void CollisionEdge2D::SetVertex1(const Vector2& vertex)
  53. {
  54. SetVertices(vertex, vertex2_);
  55. }
  56. void CollisionEdge2D::SetVertex2(const Vector2& vertex)
  57. {
  58. SetVertices(vertex1_, vertex);
  59. }
  60. void CollisionEdge2D::SetVertices(const Vector2& vertex1, const Vector2& vertex2)
  61. {
  62. if (vertex1 == vertex1_ && vertex2 == vertex2_)
  63. return;
  64. vertex1_ = vertex1;
  65. vertex2_ = vertex2;
  66. MarkNetworkUpdate();
  67. RecreateFixture();
  68. }
  69. void CollisionEdge2D::ApplyNodeWorldScale()
  70. {
  71. RecreateFixture();
  72. }
  73. void CollisionEdge2D::RecreateFixture()
  74. {
  75. ReleaseFixture();
  76. Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
  77. edgeShape_.Set(ToB2Vec2(vertex1_ * worldScale), ToB2Vec2(vertex2_ * worldScale));
  78. CreateFixture();
  79. }
  80. }