ConstraintPrismatic2D.h 3.1 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Atomic2D/Constraint2D.h"
  24. namespace Atomic
  25. {
  26. /// 2D prismatic constraint component.
  27. class ATOMIC_API ConstraintPrismatic2D : public Constraint2D
  28. {
  29. ATOMIC_OBJECT(ConstraintPrismatic2D, Constraint2D);
  30. public:
  31. /// Construct.
  32. ConstraintPrismatic2D(Context* context);
  33. /// Destruct.
  34. virtual ~ConstraintPrismatic2D();
  35. /// Register object factory.
  36. static void RegisterObject(Context* context);
  37. /// Set anchor.
  38. void SetAnchor(const Vector2& anchor);
  39. /// Set axis.
  40. void SetAxis(const Vector2& axis);
  41. /// Set enable limit.
  42. void SetEnableLimit(bool enableLimit);
  43. /// Set lower translation.
  44. void SetLowerTranslation(float lowerTranslation);
  45. /// Set upper translation.
  46. void SetUpperTranslation(float upperTranslation);
  47. /// Set enable motor.
  48. void SetEnableMotor(bool enableMotor);
  49. /// Set maxmotor force.
  50. void SetMaxMotorForce(float maxMotorForce);
  51. /// Set motor speed.
  52. void SetMotorSpeed(float motorSpeed);
  53. /// Return anchor.
  54. const Vector2& GetAnchor() const { return anchor_; }
  55. /// Return axis.
  56. const Vector2& GetAxis() const { return axis_; }
  57. /// Return enable limit.
  58. bool GetEnableLimit() const { return jointDef_.enableLimit; }
  59. /// Return lower translation.
  60. float GetLowerTranslation() const { return jointDef_.lowerTranslation; }
  61. /// Return upper translation.
  62. float GetUpperTranslation() const { return jointDef_.upperTranslation; }
  63. /// Return enable motor.
  64. bool GetEnableMotor() const { return jointDef_.enableMotor; }
  65. /// Return maxmotor force.
  66. float GetMaxMotorForce() const { return jointDef_.maxMotorForce; }
  67. /// Return motor speed.
  68. float GetMotorSpeed() const { return jointDef_.motorSpeed; }
  69. private:
  70. /// Return joint def.
  71. virtual b2JointDef* GetJointDef();
  72. /// Box2D joint def.
  73. b2PrismaticJointDef jointDef_;
  74. /// Anchor.
  75. Vector2 anchor_;
  76. /// Axis.
  77. Vector2 axis_;
  78. };
  79. }