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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Graphics/Camera.h"
- #include "../Graphics/Material.h"
- #include "../Resource/ResourceCache.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SceneEvents.h"
- #include "../Atomic2D/ParticleEffect2D.h"
- #include "../Atomic2D/ParticleEmitter2D.h"
- #include "../Atomic2D/Renderer2D.h"
- #include "../Atomic2D/Sprite2D.h"
- #include "../Atomic2D/Atomic2DEvents.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- extern const char* ATOMIC2D_CATEGORY;
- extern const char* blendModeNames[];
- ParticleEmitter2D::ParticleEmitter2D(Context* context) :
- Drawable2D(context),
- blendMode_(BLEND_ADDALPHA),
- numParticles_(0),
- emissionTime_(0.0f),
- emitParticleTime_(0.0f),
- boundingBoxMinPoint_(Vector3::ZERO),
- boundingBoxMaxPoint_(Vector3::ZERO),
- // ATOMIC BEGIN
- emitting_(true)
- // ATOMIC END
- {
- sourceBatches_.Resize(1);
- sourceBatches_[0].owner_ = this;
- }
- ParticleEmitter2D::~ParticleEmitter2D()
- {
- }
- void ParticleEmitter2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<ParticleEmitter2D>(ATOMIC2D_CATEGORY);
- ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ATOMIC_COPY_BASE_ATTRIBUTES(Drawable2D);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Particle Effect", GetParticleEffectAttr, SetParticleEffectAttr, ResourceRef,
- ResourceRef(ParticleEffect2D::GetTypeStatic()), AM_DEFAULT);
- ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Sprite ", GetSpriteAttr, SetSpriteAttr, ResourceRef, ResourceRef(Sprite2D::GetTypeStatic()),
- AM_DEFAULT);
- ATOMIC_ENUM_ACCESSOR_ATTRIBUTE("Blend Mode", GetBlendMode, SetBlendMode, BlendMode, blendModeNames, BLEND_ALPHA, AM_DEFAULT);
- }
- void ParticleEmitter2D::OnSetEnabled()
- {
- Drawable2D::OnSetEnabled();
- Scene* scene = GetScene();
- if (scene)
- {
- if (IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, ATOMIC_HANDLER(ParticleEmitter2D, HandleScenePostUpdate));
- else
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- }
- }
- void ParticleEmitter2D::SetEffect(ParticleEffect2D* model)
- {
- if (model == effect_)
- return;
- effect_ = model;
- MarkNetworkUpdate();
- if (!effect_)
- return;
- SetSprite(effect_->GetSprite());
- SetBlendMode(effect_->GetBlendMode());
- SetMaxParticles((unsigned)effect_->GetMaxParticles());
- emitParticleTime_ = 0.0f;
- emissionTime_ = effect_->GetDuration();
- }
- void ParticleEmitter2D::SetSprite(Sprite2D* sprite)
- {
- if (sprite == sprite_)
- return;
- sprite_ = sprite;
- UpdateMaterial();
- MarkNetworkUpdate();
- }
- void ParticleEmitter2D::SetBlendMode(BlendMode blendMode)
- {
- if (blendMode == blendMode_)
- return;
- blendMode_ = blendMode;
- UpdateMaterial();
- MarkNetworkUpdate();
- }
- void ParticleEmitter2D::SetMaxParticles(unsigned maxParticles)
- {
- maxParticles = Max(maxParticles, 1U);
- particles_.Resize(maxParticles);
- sourceBatches_[0].vertices_.Reserve(maxParticles * 4);
- numParticles_ = Min(maxParticles, numParticles_);
- }
- ParticleEffect2D* ParticleEmitter2D::GetEffect() const
- {
- return effect_;
- }
- Sprite2D* ParticleEmitter2D::GetSprite() const
- {
- return sprite_;
- }
- void ParticleEmitter2D::SetParticleEffectAttr(const ResourceRef& value)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SetEffect(cache->GetResource<ParticleEffect2D>(value.name_));
- }
- ResourceRef ParticleEmitter2D::GetParticleEffectAttr() const
- {
- return GetResourceRef(effect_, ParticleEffect2D::GetTypeStatic());
- }
- void ParticleEmitter2D::SetSpriteAttr(const ResourceRef& value)
- {
- Sprite2D* sprite = Sprite2D::LoadFromResourceRef(this, value);
- if (sprite)
- SetSprite(sprite);
- }
- ResourceRef ParticleEmitter2D::GetSpriteAttr() const
- {
- return Sprite2D::SaveToResourceRef(sprite_);
- }
- void ParticleEmitter2D::OnSceneSet(Scene* scene)
- {
- Drawable2D::OnSceneSet(scene);
- if (scene && IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, ATOMIC_HANDLER(ParticleEmitter2D, HandleScenePostUpdate));
- else if (!scene)
- UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
- }
- void ParticleEmitter2D::OnWorldBoundingBoxUpdate()
- {
- boundingBox_.Clear();
- boundingBox_.Merge(boundingBoxMinPoint_);
- boundingBox_.Merge(boundingBoxMaxPoint_);
- worldBoundingBox_ = boundingBox_;
- }
- void ParticleEmitter2D::OnDrawOrderChanged()
- {
- sourceBatches_[0].drawOrder_ = GetDrawOrder();
- }
- void ParticleEmitter2D::UpdateSourceBatches()
- {
- if (!sourceBatchesDirty_)
- return;
- Vector<Vertex2D>& vertices = sourceBatches_[0].vertices_;
- vertices.Clear();
- if (!sprite_)
- return;
- Rect textureRect;
- if (!sprite_->GetTextureRectangle(textureRect))
- return;
- /*
- V1---------V2
- | / |
- | / |
- | / |
- | / |
- | / |
- V0---------V3
- */
- Vertex2D vertex0;
- Vertex2D vertex1;
- Vertex2D vertex2;
- Vertex2D vertex3;
- vertex0.uv_ = textureRect.min_;
- vertex1.uv_ = Vector2(textureRect.min_.x_, textureRect.max_.y_);
- vertex2.uv_ = textureRect.max_;
- vertex3.uv_ = Vector2(textureRect.max_.x_, textureRect.min_.y_);
- for (unsigned i = 0; i < numParticles_; ++i)
- {
- Particle2D& p = particles_[i];
- float rotation = -p.rotation_;
- float c = Cos(rotation);
- float s = Sin(rotation);
- float add = (c + s) * p.size_ * 0.5f;
- float sub = (c - s) * p.size_ * 0.5f;
- vertex0.position_ = Vector3(p.position_.x_ - sub, p.position_.y_ - add, p.position_.z_);
- vertex1.position_ = Vector3(p.position_.x_ - add, p.position_.y_ + sub, p.position_.z_);
- vertex2.position_ = Vector3(p.position_.x_ + sub, p.position_.y_ + add, p.position_.z_);
- vertex3.position_ = Vector3(p.position_.x_ + add, p.position_.y_ - sub, p.position_.z_);
- vertex0.color_ = vertex1.color_ = vertex2.color_ = vertex3.color_ = p.color_.ToUInt();
- vertices.Push(vertex0);
- vertices.Push(vertex1);
- vertices.Push(vertex2);
- vertices.Push(vertex3);
- }
- sourceBatchesDirty_ = false;
- }
- void ParticleEmitter2D::UpdateMaterial()
- {
- if (sprite_ && renderer_)
- sourceBatches_[0].material_ = renderer_->GetMaterial(sprite_->GetTexture(), blendMode_);
- else
- sourceBatches_[0].material_ = 0;
- }
- void ParticleEmitter2D::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace ScenePostUpdate;
- bool hasParticles = numParticles_ > 0;
- bool emitting = emissionTime_ > 0.0f;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- Update(timeStep);
- if (emitting && emissionTime_ == 0.0f)
- {
- // Make a weak pointer to self to check for destruction during event handling
- WeakPtr<ParticleEmitter2D> self(this);
- using namespace ParticlesDuration;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_NODE] = node_;
- eventData[P_EFFECT] = effect_;
- SendEvent(E_PARTICLESDURATION, eventData); // Emitting particles stopped
- if (self.Expired())
- return;
- }
- if (hasParticles && numParticles_ == 0)
- {
- using namespace ParticlesEnd;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_NODE] = node_;
- eventData[P_EFFECT] = effect_;
- SendEvent(E_PARTICLESEND, eventData); // All particles over
- }
- }
- void ParticleEmitter2D::Update(float timeStep)
- {
- if (!effect_)
- return;
- Vector3 worldPosition = GetNode()->GetWorldPosition();
- float worldScale = GetNode()->GetWorldScale().x_ * PIXEL_SIZE;
- boundingBoxMinPoint_ = Vector3(M_INFINITY, M_INFINITY, M_INFINITY);
- boundingBoxMaxPoint_ = Vector3(-M_INFINITY, -M_INFINITY, -M_INFINITY);
- unsigned particleIndex = 0;
- while (particleIndex < numParticles_)
- {
- Particle2D& particle = particles_[particleIndex];
- if (particle.timeToLive_ > 0.0f)
- {
- UpdateParticle(particle, timeStep, worldPosition, worldScale);
- ++particleIndex;
- }
- else
- {
- if (particleIndex != numParticles_ - 1)
- particles_[particleIndex] = particles_[numParticles_ - 1];
- --numParticles_;
- }
- }
- if (emissionTime_ > 0.0f)
- {
- float worldAngle = GetNode()->GetWorldRotation().RollAngle();
- float timeBetweenParticles = effect_->GetParticleLifeSpan() / particles_.Size();
- emitParticleTime_ += timeStep;
- while (emitParticleTime_ > 0.0f)
- {
- if (EmitParticle(worldPosition, worldAngle, worldScale))
- UpdateParticle(particles_[numParticles_ - 1], emitParticleTime_, worldPosition, worldScale);
- emitParticleTime_ -= timeBetweenParticles;
- }
- if (emissionTime_ > 0.0f)
- emissionTime_ = Max(0.0f, emissionTime_ - timeStep);
- }
- sourceBatchesDirty_ = true;
- OnMarkedDirty(node_);
- }
- bool ParticleEmitter2D::EmitParticle(const Vector3& worldPosition, float worldAngle, float worldScale)
- {
- // ATOMIC BEGIN
- if (!emitting_ || numParticles_ >= (unsigned)effect_->GetMaxParticles() || numParticles_ >= particles_.Size())
- // ATOMIC END
- return false;
- float lifespan = effect_->GetParticleLifeSpan() + effect_->GetParticleLifespanVariance() * Random(-1.0f, 1.0f);
- if (lifespan <= 0.0f)
- return false;
- float invLifespan = 1.0f / lifespan;
- Particle2D& particle = particles_[numParticles_++];
- particle.timeToLive_ = lifespan;
- particle.position_.x_ = worldPosition.x_ + worldScale * effect_->GetSourcePositionVariance().x_ * Random(-1.0f, 1.0f);
- particle.position_.y_ = worldPosition.y_ + worldScale * effect_->GetSourcePositionVariance().y_ * Random(-1.0f, 1.0f);
- particle.position_.z_ = worldPosition.z_;
- particle.startPos_.x_ = worldPosition.x_;
- particle.startPos_.y_ = worldPosition.y_;
- float angle = worldAngle + effect_->GetAngle() + effect_->GetAngleVariance() * Random(-1.0f, 1.0f);
- float speed = worldScale * (effect_->GetSpeed() + effect_->GetSpeedVariance() * Random(-1.0f, 1.0f));
- particle.velocity_.x_ = speed * Cos(angle);
- particle.velocity_.y_ = speed * Sin(angle);
- float maxRadius = Max(0.0f, worldScale * (effect_->GetMaxRadius() + effect_->GetMaxRadiusVariance() * Random(-1.0f, 1.0f)));
- float minRadius = Max(0.0f, worldScale * (effect_->GetMinRadius() + effect_->GetMinRadiusVariance() * Random(-1.0f, 1.0f)));
- particle.emitRadius_ = maxRadius;
- particle.emitRadiusDelta_ = (minRadius - maxRadius) * invLifespan;
- particle.emitRotation_ = worldAngle + effect_->GetAngle() + effect_->GetAngleVariance() * Random(-1.0f, 1.0f);
- particle.emitRotationDelta_ = effect_->GetRotatePerSecond() + effect_->GetRotatePerSecondVariance() * Random(-1.0f, 1.0f);
- particle.radialAcceleration_ =
- worldScale * (effect_->GetRadialAcceleration() + effect_->GetRadialAccelVariance() * Random(-1.0f, 1.0f));
- particle.tangentialAcceleration_ =
- worldScale * (effect_->GetTangentialAcceleration() + effect_->GetTangentialAccelVariance() * Random(-1.0f, 1.0f));
- float startSize =
- worldScale * Max(0.1f, effect_->GetStartParticleSize() + effect_->GetStartParticleSizeVariance() * Random(-1.0f, 1.0f));
- float finishSize =
- worldScale * Max(0.1f, effect_->GetFinishParticleSize() + effect_->GetFinishParticleSizeVariance() * Random(-1.0f, 1.0f));
- particle.size_ = startSize;
- particle.sizeDelta_ = (finishSize - startSize) * invLifespan;
- particle.color_ = effect_->GetStartColor() + effect_->GetStartColorVariance() * Random(-1.0f, 1.0f);
- Color endColor = effect_->GetFinishColor() + effect_->GetFinishColorVariance() * Random(-1.0f, 1.0f);
- particle.colorDelta_ = (endColor - particle.color_) * invLifespan;
- particle.rotation_ = worldAngle + effect_->GetRotationStart() + effect_->GetRotationStartVariance() * Random(-1.0f, 1.0f);
- float endRotation = worldAngle + effect_->GetRotationEnd() + effect_->GetRotationEndVariance() * Random(-1.0f, 1.0f);
- particle.rotationDelta_ = (endRotation - particle.rotation_) * invLifespan;
- return true;
- }
- void ParticleEmitter2D::UpdateParticle(Particle2D& particle, float timeStep, const Vector3& worldPosition, float worldScale)
- {
- if (timeStep > particle.timeToLive_)
- timeStep = particle.timeToLive_;
- particle.timeToLive_ -= timeStep;
- if (effect_->GetEmitterType() == EMITTER_TYPE_RADIAL)
- {
- particle.emitRotation_ += particle.emitRotationDelta_ * timeStep;
- particle.emitRadius_ += particle.emitRadiusDelta_ * timeStep;
- particle.position_.x_ = particle.startPos_.x_ - Cos(particle.emitRotation_) * particle.emitRadius_;
- particle.position_.y_ = particle.startPos_.y_ + Sin(particle.emitRotation_) * particle.emitRadius_;
- }
- else
- {
- float distanceX = particle.position_.x_ - particle.startPos_.x_;
- float distanceY = particle.position_.y_ - particle.startPos_.y_;
- float distanceScalar = Vector2(distanceX, distanceY).Length();
- if (distanceScalar < 0.0001f)
- distanceScalar = 0.0001f;
- float radialX = distanceX / distanceScalar;
- float radialY = distanceY / distanceScalar;
- float tangentialX = radialX;
- float tangentialY = radialY;
- radialX *= particle.radialAcceleration_;
- radialY *= particle.radialAcceleration_;
- float newY = tangentialX;
- tangentialX = -tangentialY * particle.tangentialAcceleration_;
- tangentialY = newY * particle.tangentialAcceleration_;
- particle.velocity_.x_ += (effect_->GetGravity().x_ * worldScale + radialX - tangentialX) * timeStep;
- particle.velocity_.y_ -= (effect_->GetGravity().y_ * worldScale - radialY + tangentialY) * timeStep;
- particle.position_.x_ += particle.velocity_.x_ * timeStep;
- particle.position_.y_ += particle.velocity_.y_ * timeStep;
- }
- particle.size_ += particle.sizeDelta_ * timeStep;
- particle.rotation_ += particle.rotationDelta_ * timeStep;
- particle.color_ += particle.colorDelta_ * timeStep;
- float halfSize = particle.size_ * 0.5f;
- boundingBoxMinPoint_.x_ = Min(boundingBoxMinPoint_.x_, particle.position_.x_ - halfSize);
- boundingBoxMinPoint_.y_ = Min(boundingBoxMinPoint_.y_, particle.position_.y_ - halfSize);
- boundingBoxMinPoint_.z_ = Min(boundingBoxMinPoint_.z_, particle.position_.z_);
- boundingBoxMaxPoint_.x_ = Max(boundingBoxMaxPoint_.x_, particle.position_.x_ + halfSize);
- boundingBoxMaxPoint_.y_ = Max(boundingBoxMaxPoint_.y_, particle.position_.y_ + halfSize);
- boundingBoxMaxPoint_.z_ = Max(boundingBoxMaxPoint_.z_, particle.position_.z_);
- }
- // ATOMIC BEGIN
- void ParticleEmitter2D::SetEmitting(bool enable)
- {
- emitting_ = enable;
- }
- bool ParticleEmitter2D::IsEmitting() const
- {
- return emitting_;
- }
- // ATOMIC END
- }
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