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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Object.h"
- // For prestep / poststep events, which are the same for 2D and 3D physics. The events themselves don't depend
- // on whether 3D physics support or Bullet has been compiled in.
- #include "../Physics/PhysicsEvents.h"
- namespace Atomic
- {
- /// Physics update contact. Global event sent by PhysicsWorld2D.
- ATOMIC_EVENT(E_PHYSICSUPDATECONTACT2D, PhysicsUpdateContact2D)
- {
- ATOMIC_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- ATOMIC_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- ATOMIC_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- ATOMIC_PARAM(P_NODEA, NodeA); // Node pointer
- ATOMIC_PARAM(P_NODEB, NodeB); // Node pointer
- ATOMIC_PARAM(P_CONTACT, Contact); // b2Contact pointer
- ATOMIC_PARAM(P_CONTACTPOINTS, ContactPoints); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- ATOMIC_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
- ATOMIC_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
- ATOMIC_PARAM(P_ENABLED, Enabled); // bool [in/out]
- }
- /// Physics begin contact. Global event sent by PhysicsWorld2D.
- ATOMIC_EVENT(E_PHYSICSBEGINCONTACT2D, PhysicsBeginContact2D)
- {
- ATOMIC_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- ATOMIC_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- ATOMIC_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- ATOMIC_PARAM(P_NODEA, NodeA); // Node pointer
- ATOMIC_PARAM(P_NODEB, NodeB); // Node pointer
- ATOMIC_PARAM(P_CONTACT, Contact); // b2Contact pointer
- ATOMIC_PARAM(P_CONTACTPOINTS, ContactPoints); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- ATOMIC_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
- ATOMIC_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
- }
- /// Physics end contact. Global event sent by PhysicsWorld2D.
- ATOMIC_EVENT(E_PHYSICSENDCONTACT2D, PhysicsEndContact2D)
- {
- ATOMIC_PARAM(P_WORLD, World); // PhysicsWorld2D pointer
- ATOMIC_PARAM(P_BODYA, BodyA); // RigidBody2D pointer
- ATOMIC_PARAM(P_BODYB, BodyB); // RigidBody2D pointer
- ATOMIC_PARAM(P_NODEA, NodeA); // Node pointer
- ATOMIC_PARAM(P_NODEB, NodeB); // Node pointer
- ATOMIC_PARAM(P_CONTACT, Contact); // b2Contact pointer
- ATOMIC_PARAM(P_CONTACTPOINTS, ContactPoints); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- ATOMIC_PARAM(P_SHAPEA, ShapeA); // CollisionShape2D pointer
- ATOMIC_PARAM(P_SHAPEB, ShapeB); // CollisionShape2D pointer
- }
- /// Node update contact. Sent by scene nodes participating in a collision.
- ATOMIC_EVENT(E_NODEUPDATECONTACT2D, NodeUpdateContact2D)
- {
- ATOMIC_PARAM(P_BODY, Body); // RigidBody2D pointer
- ATOMIC_PARAM(P_OTHERNODE, OtherNode); // Node pointer
- ATOMIC_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
- ATOMIC_PARAM(P_CONTACT, Contact); // b2Contact pointer
- ATOMIC_PARAM(P_CONTACTPOINTS, ContactPoints); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- ATOMIC_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
- ATOMIC_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
- ATOMIC_PARAM(P_ENABLED, Enabled); // bool [in/out]
- }
- /// Node begin contact. Sent by scene nodes participating in a collision.
- ATOMIC_EVENT(E_NODEBEGINCONTACT2D, NodeBeginContact2D)
- {
- ATOMIC_PARAM(P_BODY, Body); // RigidBody2D pointer
- ATOMIC_PARAM(P_OTHERNODE, OtherNode); // Node pointer
- ATOMIC_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
- ATOMIC_PARAM(P_CONTACT, Contact); // b2Contact pointer
- ATOMIC_PARAM(P_CONTACTPOINTS, ContactPoints); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- ATOMIC_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
- ATOMIC_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
- }
- /// Node end contact. Sent by scene nodes participating in a collision.
- ATOMIC_EVENT(E_NODEENDCONTACT2D, NodeEndContact2D)
- {
- ATOMIC_PARAM(P_BODY, Body); // RigidBody2D pointer
- ATOMIC_PARAM(P_OTHERNODE, OtherNode); // Node pointer
- ATOMIC_PARAM(P_OTHERBODY, OtherBody); // RigidBody2D pointer
- ATOMIC_PARAM(P_CONTACT, Contact); // b2Contact pointer
- ATOMIC_PARAM(P_CONTACTPOINTS, ContactPoints); // Buffer containing position (Vector2), normal (Vector2), negative overlap distance (float). Normal is the same for all points.
- ATOMIC_PARAM(P_SHAPE, Shape); // CollisionShape2D pointer
- ATOMIC_PARAM(P_OTHERSHAPE, OtherShape); // CollisionShape2D pointer
- }
- }
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