TileMap2D.cpp 5.7 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/DebugRenderer.h"
  25. #include "../Resource/ResourceCache.h"
  26. #include "../Scene/Node.h"
  27. #include "../Scene/Scene.h"
  28. #include "../Atomic2D/TileMap2D.h"
  29. #include "../Atomic2D/TileMapLayer2D.h"
  30. #include "../Atomic2D/TmxFile2D.h"
  31. #include "../DebugNew.h"
  32. namespace Atomic
  33. {
  34. // ATOMIC BEGIN
  35. // extern const float PIXEL_SIZE;
  36. // ATOMIC END
  37. extern const char* ATOMIC2D_CATEGORY;
  38. TileMap2D::TileMap2D(Context* context) :
  39. Component(context)
  40. {
  41. }
  42. TileMap2D::~TileMap2D()
  43. {
  44. }
  45. void TileMap2D::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<TileMap2D>(ATOMIC2D_CATEGORY);
  48. ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  49. ATOMIC_MIXED_ACCESSOR_ATTRIBUTE("Tmx File", GetTmxFileAttr, SetTmxFileAttr, ResourceRef, ResourceRef(TmxFile2D::GetTypeStatic()),
  50. AM_DEFAULT);
  51. }
  52. void TileMap2D::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  53. {
  54. const Color& color = Color::RED;
  55. float mapW = info_.GetMapWidth();
  56. float mapH = info_.GetMapHeight();
  57. switch (info_.orientation_)
  58. {
  59. case O_ORTHOGONAL:
  60. debug->AddLine(Vector2(0.0f, 0.0f), Vector2(mapW, 0.0f), color);
  61. debug->AddLine(Vector2(mapW, 0.0f), Vector2(mapW, mapH), color);
  62. debug->AddLine(Vector2(mapW, mapH), Vector2(0.0f, mapH), color);
  63. debug->AddLine(Vector2(0.0f, mapH), Vector2(0.0f, 0.0f), color);
  64. break;
  65. case O_ISOMETRIC:
  66. debug->AddLine(Vector2(0.0f, mapH * 0.5f), Vector2(mapW * 0.5f, 0.0f), color);
  67. debug->AddLine(Vector2(mapW * 0.5f, 0.0f), Vector2(mapW, mapH * 0.5f), color);
  68. debug->AddLine(Vector2(mapW, mapH * 0.5f), Vector2(mapW * 0.5f, mapH), color);
  69. debug->AddLine(Vector2(mapW * 0.5f, mapH), Vector2(0.0f, mapH * 0.5f), color);
  70. break;
  71. case O_STAGGERED:
  72. debug->AddLine(Vector2(0.0f, 0.0f), Vector2(mapW, 0.0f), color);
  73. debug->AddLine(Vector2(mapW, 0.0f), Vector2(mapW, mapH), color);
  74. debug->AddLine(Vector2(mapW, mapH), Vector2(0.0f, mapH), color);
  75. debug->AddLine(Vector2(0.0f, mapH), Vector2(0.0f, 0.0f), color);
  76. break;
  77. case O_HEXAGONAL:
  78. debug->AddLine(Vector2(0.0f, 0.0f), Vector2(mapW, 0.0f), color);
  79. debug->AddLine(Vector2(mapW, 0.0f), Vector2(mapW, mapH), color);
  80. debug->AddLine(Vector2(mapW, mapH), Vector2(0.0f, mapH), color);
  81. debug->AddLine(Vector2(0.0f, mapH), Vector2(0.0f, 0.0f), color);
  82. break;
  83. }
  84. for (unsigned i = 0; i < layers_.Size(); ++i)
  85. layers_[i]->DrawDebugGeometry(debug, depthTest);
  86. }
  87. void TileMap2D::DrawDebugGeometry()
  88. {
  89. Scene* scene = GetScene();
  90. if (!scene)
  91. return;
  92. DebugRenderer* debug = scene->GetComponent<DebugRenderer>();
  93. if (!debug)
  94. return;
  95. DrawDebugGeometry(debug, false);
  96. }
  97. void TileMap2D::SetTmxFile(TmxFile2D* tmxFile)
  98. {
  99. if (tmxFile == tmxFile_)
  100. return;
  101. if (rootNode_)
  102. rootNode_->RemoveAllChildren();
  103. layers_.Clear();
  104. tmxFile_ = tmxFile;
  105. if (!tmxFile_)
  106. return;
  107. info_ = tmxFile_->GetInfo();
  108. if (!rootNode_)
  109. {
  110. rootNode_ = GetNode()->CreateTemporaryChild("_root_", LOCAL);
  111. }
  112. unsigned numLayers = tmxFile_->GetNumLayers();
  113. layers_.Resize(numLayers);
  114. for (unsigned i = 0; i < numLayers; ++i)
  115. {
  116. const TmxLayer2D* tmxLayer = tmxFile_->GetLayer(i);
  117. Node* layerNode(rootNode_->CreateTemporaryChild(tmxLayer->GetName(), LOCAL));
  118. TileMapLayer2D* layer = layerNode->CreateComponent<TileMapLayer2D>();
  119. layer->Initialize(this, tmxLayer);
  120. layer->SetDrawOrder(i * 10);
  121. layers_[i] = layer;
  122. }
  123. }
  124. TmxFile2D* TileMap2D::GetTmxFile() const
  125. {
  126. return tmxFile_;
  127. }
  128. TileMapLayer2D* TileMap2D::GetLayer(unsigned index) const
  129. {
  130. if (index >= layers_.Size())
  131. return 0;
  132. return layers_[index];
  133. }
  134. Vector2 TileMap2D::TileIndexToPosition(int x, int y) const
  135. {
  136. return info_.TileIndexToPosition(x, y);
  137. }
  138. bool TileMap2D::PositionToTileIndex(int& x, int& y, const Vector2& position) const
  139. {
  140. return info_.PositionToTileIndex(x, y, position);
  141. }
  142. void TileMap2D::SetTmxFileAttr(const ResourceRef& value)
  143. {
  144. ResourceCache* cache = GetSubsystem<ResourceCache>();
  145. SetTmxFile(cache->GetResource<TmxFile2D>(value.name_));
  146. }
  147. ResourceRef TileMap2D::GetTmxFileAttr() const
  148. {
  149. return GetResourceRef(tmxFile_, TmxFile2D::GetTypeStatic());
  150. }
  151. // ATOMIC BEGIN
  152. TileMapLayer2D* TileMap2D::GetLayerByName(const String& name) const
  153. {
  154. for (unsigned i = 0; i < layers_.Size(); i++)
  155. {
  156. if (layers_[i]->GetName() == name)
  157. return layers_[i];
  158. }
  159. return 0;
  160. }
  161. // ATOMIC END
  162. }