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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #ifdef _MSC_VER
- #pragma warning(push)
- #pragma warning(disable:4244) // Conversion from 'double' to 'float'
- #pragma warning(disable:4702) // unreachable code
- #endif
- #include "../Math/Random.h"
- #include <cstdlib>
- #include <cmath>
- #include <limits>
- namespace Atomic
- {
- #undef M_PI
- static const float M_PI = 3.14159265358979323846264338327950288f;
- static const float M_HALF_PI = M_PI * 0.5f;
- static const int M_MIN_INT = 0x80000000;
- static const int M_MAX_INT = 0x7fffffff;
- static const unsigned M_MIN_UNSIGNED = 0x00000000;
- static const unsigned M_MAX_UNSIGNED = 0xffffffff;
- static const float M_EPSILON = 0.000001f;
- static const float M_LARGE_EPSILON = 0.00005f;
- static const float M_MIN_NEARCLIP = 0.01f;
- static const float M_MAX_FOV = 160.0f;
- static const float M_LARGE_VALUE = 100000000.0f;
- static const float M_INFINITY = (float)HUGE_VAL;
- static const float M_DEGTORAD = M_PI / 180.0f;
- static const float M_DEGTORAD_2 = M_PI / 360.0f; // M_DEGTORAD / 2.f
- static const float M_RADTODEG = 1.0f / M_DEGTORAD;
- /// Intersection test result.
- enum Intersection
- {
- OUTSIDE,
- INTERSECTS,
- INSIDE
- };
- /// Check whether two floating point values are equal within accuracy.
- template <class T>
- inline bool Equals(T lhs, T rhs) { return lhs + std::numeric_limits<T>::epsilon() >= rhs && lhs - std::numeric_limits<T>::epsilon() <= rhs; }
- /// Linear interpolation between two values.
- template <class T, class U>
- inline T Lerp(T lhs, T rhs, U t) { return lhs * (1.0 - t) + rhs * t; }
- /// Inverse linear interpolation between two values.
- template <class T>
- inline T InverseLerp(T lhs, T rhs, T x) { return (x - lhs) / (rhs - lhs); }
- /// Return the smaller of two values.
- template <class T, class U>
- inline T Min(T lhs, U rhs) { return lhs < rhs ? lhs : rhs; }
- /// Return the larger of two values.
- template <class T, class U>
- inline T Max(T lhs, U rhs) { return lhs > rhs ? lhs : rhs; }
- /// Return absolute value of a value
- template <class T>
- inline T Abs(T value) { return value >= 0.0 ? value : -value; }
- /// Return the sign of a float (-1, 0 or 1.)
- template <class T>
- inline T Sign(T value) { return value > 0.0 ? 1.0 : (value < 0.0 ? -1.0 : 0.0); }
- /// Check whether a floating point value is NaN.
- /// Use a workaround for GCC, see https://github.com/urho3d/Urho3D/issues/655
- #ifndef __GNUC__
- inline bool IsNaN(float value) { return value != value; }
- #else
- inline bool IsNaN(float value)
- {
- unsigned u = *(unsigned*)(&value);
- return (u & 0x7fffffff) > 0x7f800000;
- }
- #endif
- /// Clamp a number to a range.
- template <class T>
- inline T Clamp(T value, T min, T max)
- {
- if (value < min)
- return min;
- else if (value > max)
- return max;
- else
- return value;
- }
- /// Smoothly damp between values.
- template <class T>
- inline T SmoothStep(T lhs, T rhs, T t)
- {
- t = Clamp((t - lhs) / (rhs - lhs), T(0.0), T(1.0)); // Saturate t
- return t * t * (3.0 - 2.0 * t);
- }
- /// Return sine of an angle in degrees.
- template <class T> inline T Sin(T angle) { return sin(angle * M_DEGTORAD); }
- /// Return cosine of an angle in degrees.
- template <class T> inline T Cos(T angle) { return cos(angle * M_DEGTORAD); }
- /// Return tangent of an angle in degrees.
- template <class T> inline T Tan(T angle) { return tan(angle * M_DEGTORAD); }
- /// Return arc sine in degrees.
- template <class T> inline T Asin(T x) { return M_RADTODEG * asin(Clamp(x, T(-1.0), T(1.0))); }
- /// Return arc cosine in degrees.
- template <class T> inline T Acos(T x) { return M_RADTODEG * acos(Clamp(x, T(-1.0), T(1.0))); }
- /// Return arc tangent in degrees.
- template <class T> inline T Atan(T x) { return M_RADTODEG * atan(x); }
- /// Return arc tangent of y/x in degrees.
- template <class T> inline T Atan2(T y, T x) { return M_RADTODEG * atan2(y, x); }
- /// Return X in power Y.
- template <class T> T Pow(T x, T y) { return pow(x, y); }
- /// Return natural logarithm of X.
- template <class T> T Ln(T x) { return log(x); }
- /// Return square root of X.
- template <class T> T Sqrt(T x) { return sqrt(x); }
- /// Return floating-point remainder of X/Y.
- template <class T> T Mod(T x, T y) { return fmod(x, y); }
- /// Return fractional part of passed value in range [0, 1).
- template <class T> T Fract(T value) { return value - floor(value); }
- /// Round value down.
- template <class T> T Floor(T x) { return floor(x); }
- /// Round value down. Returns integer value.
- template <class T> int FloorToInt(T x) { return static_cast<int>(floor(x)); }
- /// Round value to nearest integer.
- template <class T> T Round(T x) { return floor(x + T(0.5)); }
- /// Round value to nearest integer.
- template <class T> int RoundToInt(T x) { return static_cast<int>(floor(x + T(0.5))); }
- /// Round value up.
- template <class T> T Ceil(T x) { return ceil(x); }
- /// Round value up.
- template <class T> int CeilToInt(T x) { return static_cast<int>(ceil(x)); }
- /// Check whether an unsigned integer is a power of two.
- inline bool IsPowerOfTwo(unsigned value)
- {
- return !(value & (value - 1));
- }
- /// Round up to next power of two.
- inline unsigned NextPowerOfTwo(unsigned value)
- {
- // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
- --value;
- value |= value >> 1;
- value |= value >> 2;
- value |= value >> 4;
- value |= value >> 8;
- value |= value >> 16;
- return ++value;
- }
- /// Count the number of set bits in a mask.
- inline unsigned CountSetBits(unsigned value)
- {
- // Brian Kernighan's method
- unsigned count = 0;
- for (count = 0; value; count++)
- value &= value - 1;
- return count;
- }
- /// Update a hash with the given 8-bit value using the SDBM algorithm.
- inline unsigned SDBMHash(unsigned hash, unsigned char c) { return c + (hash << 6) + (hash << 16) - hash; }
- /// Return a random float between 0.0 (inclusive) and 1.0 (exclusive.)
- inline float Random() { return Rand() / 32768.0f; }
- /// Return a random float between 0.0 and range, inclusive from both ends.
- inline float Random(float range) { return Rand() * range / 32767.0f; }
- /// Return a random float between min and max, inclusive from both ends.
- inline float Random(float min, float max) { return Rand() * (max - min) / 32767.0f + min; }
- /// Return a random integer between 0 and range - 1.
- inline int Random(int range) { return (int)(Random() * range); }
- /// Return a random integer between min and max - 1.
- inline int Random(int min, int max) { float range = (float)(max - min); return (int)(Random() * range) + min; }
- /// Return a random normal distributed number with the given mean value and variance.
- inline float RandomNormal(float meanValue, float variance) { return RandStandardNormal() * sqrtf(variance) + meanValue; }
- /// Convert float to half float. From https://gist.github.com/martinkallman/5049614
- inline unsigned short FloatToHalf(float value)
- {
- unsigned inu = *((unsigned*)&value);
- unsigned t1 = inu & 0x7fffffff; // Non-sign bits
- unsigned t2 = inu & 0x80000000; // Sign bit
- unsigned t3 = inu & 0x7f800000; // Exponent
- t1 >>= 13; // Align mantissa on MSB
- t2 >>= 16; // Shift sign bit into position
- t1 -= 0x1c000; // Adjust bias
- t1 = (t3 < 0x38800000) ? 0 : t1; // Flush-to-zero
- t1 = (t3 > 0x47000000) ? 0x7bff : t1; // Clamp-to-max
- t1 = (t3 == 0 ? 0 : t1); // Denormals-as-zero
- t1 |= t2; // Re-insert sign bit
- return (unsigned short)t1;
- }
- /// Convert half float to float. From https://gist.github.com/martinkallman/5049614
- inline float HalfToFloat(unsigned short value)
- {
- unsigned t1 = value & 0x7fff; // Non-sign bits
- unsigned t2 = value & 0x8000; // Sign bit
- unsigned t3 = value & 0x7c00; // Exponent
- t1 <<= 13; // Align mantissa on MSB
- t2 <<= 16; // Shift sign bit into position
- t1 += 0x38000000; // Adjust bias
- t1 = (t3 == 0 ? 0 : t1); // Denormals-as-zero
- t1 |= t2; // Re-insert sign bit
- float out;
- *((unsigned*)&out) = t1;
- return out;
- }
- /// Calculate both sine and cosine, with angle in degrees.
- ATOMIC_API void SinCos(float angle, float& sin, float& cos);
- }
- #ifdef _MSC_VER
- #pragma warning(pop)
- #endif
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