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- //
- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Variant.h"
- #include "../Graphics/RenderPath.h"
- namespace Atomic
- {
- /// Wrapper around RenderPathCommand as that is setup as a struct and usage a significant delta in order to change to RefCounted
- class ATOMIC_API ScriptRenderPathCommand : public RefCounted
- {
- ATOMIC_REFCOUNTED(ScriptRenderPathCommand)
- public:
- /// Construct.
- ScriptRenderPathCommand()
- {
- }
- virtual ~ScriptRenderPathCommand()
- {
- }
- /// Set a shader parameter.
- void SetShaderParameter(const String& name, const Variant& value) { renderPathCommand_.SetShaderParameter(name, value); }
- /// Gets tag associated with command
- const String& GetTag() const { return renderPathCommand_.tag_; }
- RenderPathCommand renderPathCommand_;
- };
- }
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