AppBase.h 2.5 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Engine/Application.h>
  24. namespace Atomic
  25. {
  26. class JSVM;
  27. class AppBase : public Application
  28. {
  29. ATOMIC_OBJECT(AppBase, Application)
  30. public:
  31. /// Construct.
  32. AppBase(Context* context);
  33. virtual ~AppBase();
  34. /// Setup before engine initialization.
  35. virtual void Setup();
  36. /// Setup after engine initialization. L
  37. virtual void Start();
  38. /// Cleanup after the main loop.
  39. virtual void Stop();
  40. /// Run a single frame, return's true if engine is exiting
  41. bool RunFrame();
  42. virtual void Shutdown() { Stop(); }
  43. /// Called before initializing application for inserting arguments
  44. static void AddArgument(const String& argument);
  45. virtual void ProcessArguments();
  46. static void AddEngineConfigSearchPath(const String& path) { engineConfigSearchPaths_.Push(path); }
  47. /// Returns whether a debugger is attached to the process (currently Windows only)
  48. static bool GetDebuggerAttached();
  49. protected:
  50. void ReadEngineConfig();
  51. static Vector<String> arguments_;
  52. static Vector<String> engineConfigSearchPaths_;
  53. SharedPtr<JSVM> vm_;
  54. private:
  55. void HandleLogMessage(StringHash eventType, VariantMap& eventData);
  56. void HandleJSError(StringHash eventType, VariantMap& eventData);
  57. };
  58. }