AEEditorApp.cpp 6.0 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Input/Input.h>
  23. #include <Atomic/UI/UI.h>
  24. #include <AtomicJS/Javascript/Javascript.h>
  25. #include <Atomic/IPC/IPC.h>
  26. // This can be removed once bone hack is fixed
  27. #include <Atomic/Graphics/AnimatedModel.h>
  28. #include <ToolCore/License/LicenseSystem.h>
  29. #include <ToolCore/ToolSystem.h>
  30. #include <ToolCore/ToolEnvironment.h>
  31. #include <ToolCore/NETTools/NETBuildSystem.h>
  32. #include "../EditorMode/AEEditorMode.h"
  33. #include "../EditorMode/AEEditorNETService.h"
  34. #include "../Components/EditorComponents.h"
  35. #ifdef ATOMIC_GLOW
  36. #include <AtomicGlow/GlowService/GlowService.h>
  37. using namespace AtomicGlow;
  38. #endif
  39. #include "AEEditorPrefs.h"
  40. #include "AEEditorApp.h"
  41. using namespace ToolCore;
  42. // Fix these externs
  43. namespace Atomic
  44. {
  45. void jsapi_init_webview(JSVM* vm, const VariantMap& engineParameters);
  46. extern void jsb_package_atomicnetscript_init(JSVM* vm);
  47. }
  48. namespace ToolCore
  49. {
  50. extern void jsapi_init_toolcore(JSVM* vm);
  51. }
  52. using namespace ToolCore;
  53. namespace AtomicEditor
  54. {
  55. extern void jsapi_init_editor(JSVM* vm);
  56. AEEditorApp::AEEditorApp(Context* context) :
  57. AppBase(context)
  58. {
  59. }
  60. AEEditorApp::~AEEditorApp()
  61. {
  62. }
  63. void AEEditorApp::Setup()
  64. {
  65. context_->RegisterSubsystem(new AEEditorPrefs(context_));
  66. context_->SetEditorContext(true);
  67. AppBase::Setup();
  68. RegisterEditorComponentLibrary(context_);
  69. // Register IPC system
  70. context_->RegisterSubsystem(new IPC(context_));
  71. ToolEnvironment* env = new ToolEnvironment(context_);
  72. context_->RegisterSubsystem(env);
  73. env->Initialize();
  74. ToolSystem* system = new ToolSystem(context_);
  75. context_->RegisterSubsystem(system);
  76. engineParameters_["WindowTitle"] = "AtomicEditor";
  77. engineParameters_["WindowResizable"] = true;
  78. engineParameters_["FullScreen"] = false;
  79. engineParameters_["LogLevel"] = LOG_DEBUG;
  80. FileSystem* filesystem = GetSubsystem<FileSystem>();
  81. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicEditor", "Logs") + "AtomicEditor.log";
  82. #ifdef ATOMIC_PLATFORM_OSX
  83. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  84. #endif
  85. #ifdef ATOMIC_DEV_BUILD
  86. engineParameters_["ResourcePrefixPaths"] = "";
  87. String resourcePaths = env->GetCoreDataDir() + ";" + env->GetEditorDataDir();
  88. // for dev builds, add the compile editor scripts from artifacts
  89. resourcePaths += ";" + env->GetRootSourceDir() + "Artifacts/Build/Resources/EditorData/";
  90. engineParameters_["ResourcePaths"] = resourcePaths;
  91. #else
  92. #ifdef ATOMIC_PLATFORM_OSX
  93. engineParameters_["ResourcePrefixPaths"] = filesystem->GetProgramDir() + "../Resources";
  94. #else
  95. engineParameters_["ResourcePrefixPaths"] = filesystem->GetProgramDir() + "Resources";
  96. #endif
  97. engineParameters_["ResourcePaths"] = "CoreData;EditorData";
  98. #endif // ATOMIC_DEV_BUILD
  99. GetSubsystem<AEEditorPrefs>()->ReadPreferences(engineParameters_);
  100. // Register JS packages
  101. JSVM::RegisterPackage(jsapi_init_toolcore);
  102. JSVM::RegisterPackage(jsapi_init_editor);
  103. JSVM::RegisterPackage(jsb_package_atomicnetscript_init);
  104. #ifdef ATOMIC_WEBVIEW
  105. JSVM::RegisterPackage(jsapi_init_webview, engineParameters_);
  106. #endif
  107. }
  108. void AEEditorApp::Start()
  109. {
  110. GetSubsystem<AEEditorPrefs>()->ValidateWindow();
  111. context_->RegisterSubsystem(new EditorMode(context_));
  112. context_->RegisterSubsystem(new NETBuildSystem(context_));
  113. context_->RegisterSubsystem(new EditorNETService(context_));
  114. #ifdef ATOMIC_GLOW
  115. SharedPtr<GlowService> glowService(new GlowService(context_));
  116. if (glowService->Start())
  117. {
  118. context_->RegisterSubsystem(glowService);
  119. }
  120. #endif
  121. AppBase::Start();
  122. vm_->SetModuleSearchPaths("AtomicEditor/JavaScript;AtomicEditor/EditorScripts;AtomicEditor/EditorScripts/AtomicEditor");
  123. // move UI initialization to JS
  124. UI* ui = GetSubsystem<UI>();
  125. ui->Initialize("AtomicEditor/resources/language/lng_en.tb.txt");
  126. duk_get_global_string(vm_->GetJSContext(), "require");
  127. duk_push_string(vm_->GetJSContext(), "main");
  128. if (duk_pcall(vm_->GetJSContext(), 1) != 0)
  129. {
  130. vm_->SendJSErrorEvent();
  131. ErrorExit("Error executing main.js");
  132. }
  133. GetSubsystem<LicenseSystem>()->Initialize();
  134. Input* input = GetSubsystem<Input>();
  135. // Ensure exclusive fullscreen is disabled in Editor application
  136. input->SetToggleFullscreen(false);
  137. input->SetMouseVisible(true);
  138. }
  139. void AEEditorApp::Stop()
  140. {
  141. IPC* ipc = GetSubsystem<IPC>();
  142. if (ipc)
  143. {
  144. ipc->Shutdown();
  145. }
  146. AppBase::Stop();
  147. }
  148. void AEEditorApp::ProcessArguments()
  149. {
  150. AppBase::ProcessArguments();
  151. }
  152. }