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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #if defined(ATOMIC_PLATFORM_WINDOWS) || defined (ATOMIC_PLATFORM_LINUX)
- #ifdef ATOMIC_WEBVIEW
- #include <AtomicWebView/AtomicWebView.h>
- #endif
- #endif
- #if defined(WIN32) && !defined(ATOMIC_WIN32_CONSOLE)
- #include <Atomic/Core/MiniDump.h>
- #include <windows.h>
- #ifdef _MSC_VER
- #include <crtdbg.h>
- #endif
- #endif
- #include <Atomic/Core/ProcessUtils.h>
- #include <Atomic/IO/Log.h>
- #include "AEEditorApp.h"
- #include "AEPlayerApp.h"
- using namespace AtomicEditor;
- static int RunEditorApplication()
- {
- Atomic::SharedPtr<Atomic::Context> context(new Atomic::Context());
- Atomic::SharedPtr<AEEditorApp> application(new AEEditorApp(context));
- return application->Run();
- }
- static int RunPlayerApplication()
- {
- Atomic::SharedPtr<Atomic::Context> context(new Atomic::Context());
- Atomic::SharedPtr<AEPlayerApplication> application(new AEPlayerApplication(context));
- return application->Run();
- }
- // Define a platform-specific main function, which in turn executes the user-defined function
- // MSVC debug mode: use memory leak reporting
- #if defined(_MSC_VER) && defined(_DEBUG) && !defined(ATOMIC_WIN32_CONSOLE)
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd)
- {
- #ifdef ATOMIC_WEBVIEW
- int exit_code = Atomic::WebMain(0, nullptr);
- if (exit_code >= 0)
- {
- // The sub-process has completed so return here.
- return exit_code;
- }
- #endif
- _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
- Atomic::ParseArguments(GetCommandLineW());
- const Vector<String>& arguments = GetArguments();
- bool runPlayer = false;
- for (unsigned i = 0; i < arguments.Size();i++)
- {
- if (arguments.At(i) == "--player")
- {
- runPlayer = true;
- break;
- }
- }
- if (runPlayer)
- return RunPlayerApplication();
- return RunEditorApplication();
- }
- // MSVC release mode: write minidump on crash
- #elif defined(_MSC_VER) && defined(ATOMIC_MINIDUMPS) && !defined(ATOMIC_WIN32_CONSOLE)
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd)
- {
- Atomic::ParseArguments(GetCommandLineW());
- int exitCode;
- __try
- {
- exitCode = function;
- }
- __except(Atomic::WriteMiniDump("Atomic", GetExceptionInformation()))
- {
- }
- return exitCode;
- }
- // Other Win32 or minidumps disabled: just execute the function
- #elif defined(WIN32) && !defined(ATOMIC_WIN32_CONSOLE)
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd)
- {
- #ifdef ATOMIC_WEBVIEW
- int exit_code = Atomic::WebMain(0, nullptr);
- if (exit_code >= 0)
- {
- // The sub-process has completed so return here.
- return exit_code;
- }
- #endif
- Atomic::ParseArguments(GetCommandLineW());
- const Vector<String>& arguments = GetArguments();
- bool runPlayer = false;
- for (unsigned i = 0; i < arguments.Size();i++)
- {
- if (arguments.At(i) == "--player")
- {
- runPlayer = true;
- break;
- }
- }
- if (runPlayer)
- return RunPlayerApplication();
- return RunEditorApplication();
- }
- // Linux or OS X: use main
- #else
- int main(int argc, char** argv)
- {
- Atomic::ParseArguments(argc, argv);
- #if defined(ATOMIC_PLATFORM_WINDOWS) || defined (ATOMIC_PLATFORM_LINUX)
- #ifdef ATOMIC_WEBVIEW
- int exit_code = Atomic::WebMain(argc, argv);
- if (exit_code >= 0)
- {
- // The sub-process has completed so return here.
- return exit_code;
- }
- #endif
- #endif
- const Vector<String>& arguments = GetArguments();
- bool runPlayer = false;
- for (unsigned i = 0; i < arguments.Size();i++)
- {
- if (arguments.At(i) == "--player")
- {
- runPlayer = true;
- break;
- }
- }
- if (runPlayer)
- return RunPlayerApplication();
- return RunEditorApplication();
- }
- #endif
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