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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Graphics/StaticModel.h>
- #include <Atomic/Graphics/CustomGeometry.h>
- #include <Atomic/Graphics/BillboardSet.h>
- #include "JSAtomic3D.h"
- namespace Atomic
- {
- static int StaticModel_SetMaterialIndex(duk_context* ctx) {
- unsigned index = (unsigned) duk_require_number(ctx, 0);
- Material* material = js_to_class_instance<Material>(ctx, 1, 0);
- duk_push_this(ctx);
- // event receiver
- StaticModel* model = js_to_class_instance<StaticModel>(ctx, -1, 0);
- model->SetMaterial(index, material);
- return 0;
- }
- static int CustomGeometry_SetMaterialIndex(duk_context* ctx) {
- unsigned index = (unsigned)duk_require_number(ctx, 0);
- Material* material = js_to_class_instance<Material>(ctx, 1, 0);
- duk_push_this(ctx);
- // event receiver
- CustomGeometry* geometry = js_to_class_instance<CustomGeometry>(ctx, -1, 0);
- geometry->SetMaterial(index, material);
- return 0;
- }
- static int BillboardSet_GetBillboard(duk_context* ctx)
- {
- duk_push_this(ctx);
- BillboardSet* billboardSet = js_to_class_instance<BillboardSet>(ctx, -1, 0);
- unsigned index = (unsigned)duk_to_number(ctx, 0);
-
- Billboard* billboard = billboardSet->GetBillboard(index);
- js_push_class_object_instance(ctx, billboard, "Billboard");
- return 1;
- }
- void jsapi_init_atomic3d(JSVM* vm)
- {
- duk_context* ctx = vm->GetJSContext();
- js_class_get_prototype(ctx, "Atomic", "StaticModel");
- duk_push_c_function(ctx, StaticModel_SetMaterialIndex, 2);
- duk_put_prop_string(ctx, -2, "setMaterialIndex");
- duk_pop(ctx); // pop AObject prototype
- js_class_get_prototype(ctx, "Atomic", "CustomGeometry");
- duk_push_c_function(ctx, CustomGeometry_SetMaterialIndex, 2);
- duk_put_prop_string(ctx, -2, "setMaterialIndex");
- duk_pop(ctx); // pop AObject prototype
- js_class_get_prototype(ctx, "Atomic", "BillboardSet");
- duk_push_c_function(ctx, BillboardSet_GetBillboard, 1);
- duk_put_prop_string(ctx, -2, "getBillboard");
- duk_pop(ctx); // pop AObject prototype
- }
- }
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