JSAtomicPlayer.cpp 1.5 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "JSAtomicPlayer.h"
  23. namespace Atomic
  24. {
  25. static int AtomicPlayer_LoadScene(duk_context* ctx) {
  26. duk_push_boolean(ctx, 1);
  27. return 1;
  28. }
  29. void jsapi_init_atomicplayer(JSVM* vm)
  30. {
  31. duk_context* ctx = vm->GetJSContext();
  32. duk_get_global_string(ctx, "Atomic");
  33. duk_push_object(ctx);
  34. duk_dup_top(ctx);
  35. duk_put_prop_string(ctx, -3, "Player");
  36. duk_pop(ctx); // pop Atomic object
  37. }
  38. }