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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/Input/InputEvents.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Graphics/Renderer.h>
- #include <Atomic/Graphics/Camera.h>
- #include "PlayerEvents.h"
- #include "Player.h"
- namespace AtomicPlayer
- {
- Player::Player(Context* context) :
- Object(context)
- {
- viewport_ = new Viewport(context_);
- GetSubsystem<Renderer>()->SetViewport(0, viewport_);
- SubscribeToEvent(E_EXITREQUESTED, ATOMIC_HANDLER(Player, HandleExitRequested));
- }
- Player::~Player()
- {
- }
- void Player::HandleExitRequested(StringHash eventType, VariantMap& eventData)
- {
- currentScene_ = 0;
- viewport_ = 0;
- }
- Scene* Player::LoadScene(const String& filename, Camera *camera)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- SharedPtr<File> file = cache->GetFile(filename);
- if (!file || !file->IsOpen())
- {
- return 0;
- }
- Scene* scene = new Scene(context_);
- VariantMap eventData;
- eventData[PlayerSceneLoadBegin::P_SCENE] = scene;
- scene->SendEvent(E_PLAYERSCENELOADBEGIN, eventData);
- if (!scene->LoadXML(*file))
- {
- eventData[PlayerSceneLoadEnd::P_SCENE] = scene;
- eventData[PlayerSceneLoadEnd::P_SUCCESS] = false;
- scene->SendEvent(E_PLAYERSCENELOADEND, eventData);
- scene->ReleaseRef();
- return 0;
- }
- eventData[PlayerSceneLoadEnd::P_SCENE] = scene;
- eventData[PlayerSceneLoadEnd::P_SUCCESS] = true;
- scene->SendEvent(E_PLAYERSCENELOADEND, eventData);
- loadedScenes_.Push(SharedPtr<Scene>(scene));
- if (currentScene_.Null())
- {
- SetCurrentScene(scene, camera);
- }
- return scene;
- }
- void Player::SetCurrentScene(Scene* scene, Camera* camera)
- {
- Vector<SharedPtr<Scene>>::ConstIterator citr = loadedScenes_.Find(SharedPtr<Scene>(scene));
- if (citr == loadedScenes_.End())
- {
- ATOMIC_LOGERROR("Player::UnloadScene - unknown scene");
- return;
- }
- currentScene_ = scene;
- if (!camera)
- {
- PODVector<Node*> cameraNodes;
- scene->GetChildrenWithComponent(cameraNodes, Camera::GetTypeStatic(), true);
- if (cameraNodes.Size())
- {
- camera = cameraNodes[0]->GetComponent<Camera>();
- }
- }
- viewport_->SetScene(scene);
- if (camera)
- viewport_->SetCamera(camera);
- }
- void Player::UnloadScene(Scene* scene)
- {
- SharedPtr<Scene> keepalive(scene);
- if (currentScene_ == scene)
- {
- viewport_->SetScene(0);
- viewport_->SetCamera(0);
- currentScene_ = 0;
- }
- Vector<SharedPtr<Scene>>::ConstIterator citr = loadedScenes_.Find(keepalive);
-
- if (citr == loadedScenes_.End())
- {
- ATOMIC_LOGERROR("Player::UnloadScene - unknown scene");
- return;
- }
- VariantMap eventData;
- eventData[PlayerSceneUnload::P_SCENE] = scene;
- scene->SendEvent(E_PLAYERSCENEUNLOAD, eventData);
- loadedScenes_.Remove(keepalive);
- }
- void Player::UnloadAllScenes()
- {
- Vector<SharedPtr<Scene>> scenes = loadedScenes_;
- for (unsigned i = 0; i < scenes.Size(); i++)
- {
- UnloadScene(scenes[i]);
- }
- assert(loadedScenes_.Size() == 0);
-
- }
- }
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