WebKeyboard.h 2.5 KB

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  1. //
  2. // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Variant.h>
  24. namespace Atomic
  25. {
  26. class Input;
  27. /// Convert an Atomic KeyEvent to a CefKeyEvent, returns true if processing should continue
  28. bool ConvertKeyEvent(Input* input, const StringHash eventType, VariantMap& eventData, CefKeyEvent& keyEvent);
  29. /// Convert an Atomic TextInput to a CefKeyEvent, returns true if processing should continue
  30. bool ConvertTextInputEvent(const StringHash eventType, VariantMap& eventData, CefKeyEvent& keyEvent);
  31. /// A convenience structure to "parse" a KeyUp/KeyDown event
  32. struct WebKeyEvent
  33. {
  34. bool repeat;
  35. int key;
  36. int scanCode;
  37. int buttons;
  38. int qual;
  39. bool keyDown;
  40. WebKeyEvent(const StringHash eventType, VariantMap& eventData)
  41. {
  42. if (eventType == "KeyDown")
  43. {
  44. keyDown = true;
  45. repeat = eventData[KeyDown::P_REPEAT].GetBool();
  46. key = eventData[KeyDown::P_KEY].GetInt();
  47. scanCode = eventData[KeyDown::P_SCANCODE].GetInt();
  48. buttons = eventData[KeyDown::P_BUTTONS].GetInt();
  49. qual = eventData[KeyDown::P_QUALIFIERS].GetInt();
  50. }
  51. else if (eventType == "KeyUp")
  52. {
  53. keyDown = false;
  54. key = eventData[KeyUp::P_KEY].GetInt();
  55. scanCode = eventData[KeyUp::P_SCANCODE].GetInt();
  56. buttons = eventData[KeyUp::P_BUTTONS].GetInt();
  57. qual = eventData[KeyUp::P_QUALIFIERS].GetInt();
  58. }
  59. }
  60. };
  61. }