vec3ia.h 11 KB

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  1. // ======================================================================== //
  2. // Copyright 2009-2017 Intel Corporation //
  3. // //
  4. // Licensed under the Apache License, Version 2.0 (the "License"); //
  5. // you may not use this file except in compliance with the License. //
  6. // You may obtain a copy of the License at //
  7. // //
  8. // http://www.apache.org/licenses/LICENSE-2.0 //
  9. // //
  10. // Unless required by applicable law or agreed to in writing, software //
  11. // distributed under the License is distributed on an "AS IS" BASIS, //
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
  13. // See the License for the specific language governing permissions and //
  14. // limitations under the License. //
  15. // ======================================================================== //
  16. #pragma once
  17. #include "../sys/alloc.h"
  18. #include "math.h"
  19. #include "../simd/sse.h"
  20. namespace embree
  21. {
  22. ////////////////////////////////////////////////////////////////////////////////
  23. /// SSE Vec3ia Type
  24. ////////////////////////////////////////////////////////////////////////////////
  25. struct __aligned(16) Vec3ia
  26. {
  27. ALIGNED_STRUCT;
  28. union {
  29. __m128i m128;
  30. struct { int x,y,z; int a; };
  31. };
  32. typedef int Scalar;
  33. enum { N = 3 };
  34. ////////////////////////////////////////////////////////////////////////////////
  35. /// Constructors, Assignment & Cast Operators
  36. ////////////////////////////////////////////////////////////////////////////////
  37. __forceinline Vec3ia( ) {}
  38. __forceinline Vec3ia( const __m128i a ) : m128(a) {}
  39. __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {}
  40. __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; }
  41. __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(a)) {}
  42. __forceinline Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(z, z, y, x)) {}
  43. __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a)) {}
  44. __forceinline operator const __m128i&( void ) const { return m128; }
  45. __forceinline operator __m128i&( void ) { return m128; }
  46. ////////////////////////////////////////////////////////////////////////////////
  47. /// Constants
  48. ////////////////////////////////////////////////////////////////////////////////
  49. __forceinline Vec3ia( ZeroTy ) : m128(_mm_setzero_si128()) {}
  50. __forceinline Vec3ia( OneTy ) : m128(_mm_set1_epi32(1)) {}
  51. __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(pos_inf)) {}
  52. __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(neg_inf)) {}
  53. ////////////////////////////////////////////////////////////////////////////////
  54. /// Array Access
  55. ////////////////////////////////////////////////////////////////////////////////
  56. __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
  57. __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
  58. };
  59. ////////////////////////////////////////////////////////////////////////////////
  60. /// Unary Operators
  61. ////////////////////////////////////////////////////////////////////////////////
  62. __forceinline const Vec3ia operator +( const Vec3ia& a ) { return a; }
  63. __forceinline const Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); }
  64. #if defined(__SSSE3__)
  65. __forceinline const Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); }
  66. #endif
  67. ////////////////////////////////////////////////////////////////////////////////
  68. /// Binary Operators
  69. ////////////////////////////////////////////////////////////////////////////////
  70. __forceinline const Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a.m128, b.m128); }
  71. __forceinline const Vec3ia operator +( const Vec3ia& a, const int b ) { return a+Vec3ia(b); }
  72. __forceinline const Vec3ia operator +( const int a, const Vec3ia& b ) { return Vec3ia(a)+b; }
  73. __forceinline const Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a.m128, b.m128); }
  74. __forceinline const Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); }
  75. __forceinline const Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; }
  76. #if defined(__SSE4_1__)
  77. __forceinline const Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); }
  78. __forceinline const Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); }
  79. __forceinline const Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; }
  80. #endif
  81. __forceinline const Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a.m128, b.m128); }
  82. __forceinline const Vec3ia operator &( const Vec3ia& a, const int b ) { return a & Vec3ia(b); }
  83. __forceinline const Vec3ia operator &( const int a, const Vec3ia& b ) { return Vec3ia(a) & b; }
  84. __forceinline const Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a.m128, b.m128); }
  85. __forceinline const Vec3ia operator |( const Vec3ia& a, const int b ) { return a | Vec3ia(b); }
  86. __forceinline const Vec3ia operator |( const int a, const Vec3ia& b ) { return Vec3ia(a) | b; }
  87. __forceinline const Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a.m128, b.m128); }
  88. __forceinline const Vec3ia operator ^( const Vec3ia& a, const int b ) { return a ^ Vec3ia(b); }
  89. __forceinline const Vec3ia operator ^( const int a, const Vec3ia& b ) { return Vec3ia(a) ^ b; }
  90. __forceinline const Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a.m128, n); }
  91. __forceinline const Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a.m128, n); }
  92. __forceinline const Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a.m128, b); }
  93. __forceinline const Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a.m128, b); }
  94. __forceinline const Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a.m128, b); }
  95. ////////////////////////////////////////////////////////////////////////////////
  96. /// Assignment Operators
  97. ////////////////////////////////////////////////////////////////////////////////
  98. __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; }
  99. __forceinline Vec3ia& operator +=( Vec3ia& a, const int& b ) { return a = a + b; }
  100. __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; }
  101. __forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; }
  102. #if defined(__SSE4_1__)
  103. __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; }
  104. __forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; }
  105. #endif
  106. __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; }
  107. __forceinline Vec3ia& operator &=( Vec3ia& a, const int& b ) { return a = a & b; }
  108. __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; }
  109. __forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; }
  110. __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; }
  111. __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; }
  112. ////////////////////////////////////////////////////////////////////////////////
  113. /// Reductions
  114. ////////////////////////////////////////////////////////////////////////////////
  115. __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; }
  116. __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
  117. __forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); }
  118. __forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); }
  119. ////////////////////////////////////////////////////////////////////////////////
  120. /// Comparison Operators
  121. ////////////////////////////////////////////////////////////////////////////////
  122. __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) == 7; }
  123. __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) != 7; }
  124. __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) {
  125. if (a.x != b.x) return a.x < b.x;
  126. if (a.y != b.y) return a.y < b.y;
  127. if (a.z != b.z) return a.z < b.z;
  128. return false;
  129. }
  130. __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32 (a.m128, b.m128)); }
  131. __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); }
  132. __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); }
  133. ////////////////////////////////////////////////////////////////////////////////
  134. /// Select
  135. ////////////////////////////////////////////////////////////////////////////////
  136. __forceinline const Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) {
  137. #if defined(__SSE4_1__)
  138. return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
  139. #else
  140. return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f));
  141. #endif
  142. }
  143. #if defined(__SSE4_1__)
  144. __forceinline const Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); }
  145. __forceinline const Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); }
  146. #else
  147. __forceinline const Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(lt_mask(a,b),a,b); }
  148. __forceinline const Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(gt_mask(a,b),a,b); }
  149. #endif
  150. ////////////////////////////////////////////////////////////////////////////////
  151. /// Output Operators
  152. ////////////////////////////////////////////////////////////////////////////////
  153. inline std::ostream& operator<<(std::ostream& cout, const Vec3ia& a) {
  154. return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")";
  155. }
  156. }