| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599 |
- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- namespace embree
- {
- /* 4-wide SSE float type */
- template<>
- struct vfloat<4>
- {
- typedef vboolf4 Bool;
- typedef vint4 Int;
- typedef vfloat4 Float;
-
- enum { size = 4 }; // number of SIMD elements
- union { __m128 v; float f[4]; int i[4]; }; // data
- ////////////////////////////////////////////////////////////////////////////////
- /// Constructors, Assignment & Cast Operators
- ////////////////////////////////////////////////////////////////////////////////
-
- __forceinline vfloat ( ) {}
- __forceinline vfloat ( const vfloat4& other ) { v = other.v; }
- __forceinline vfloat4& operator=( const vfloat4& other ) { v = other.v; return *this; }
- __forceinline vfloat( const __m128 a ) : v(a) {}
- __forceinline operator const __m128&( void ) const { return v; }
- __forceinline operator __m128&( void ) { return v; }
- __forceinline vfloat( float a ) : v(_mm_set1_ps(a)) {}
- __forceinline vfloat( float a, float b, float c, float d) : v(_mm_set_ps(d, c, b, a)) {}
- __forceinline explicit vfloat( const __m128i a ) : v(_mm_cvtepi32_ps(a)) {}
- ////////////////////////////////////////////////////////////////////////////////
- /// Constants
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline vfloat( ZeroTy ) : v(_mm_setzero_ps()) {}
- __forceinline vfloat( OneTy ) : v(_mm_set1_ps(1.0f)) {}
- __forceinline vfloat( PosInfTy ) : v(_mm_set1_ps(pos_inf)) {}
- __forceinline vfloat( NegInfTy ) : v(_mm_set1_ps(neg_inf)) {}
- __forceinline vfloat( StepTy ) : v(_mm_set_ps(3.0f, 2.0f, 1.0f, 0.0f)) {}
- __forceinline vfloat( NaNTy ) : v(_mm_set1_ps(nan)) {}
- ////////////////////////////////////////////////////////////////////////////////
- /// Loads and Stores
- ////////////////////////////////////////////////////////////////////////////////
- static __forceinline vfloat4 load ( const void* const a ) { return _mm_load_ps((float*)a); }
- static __forceinline vfloat4 loadu( const void* const a ) { return _mm_loadu_ps((float*)a); }
- static __forceinline void store ( void* ptr, const vfloat4& v ) { _mm_store_ps((float*)ptr,v); }
- static __forceinline void storeu( void* ptr, const vfloat4& v ) { _mm_storeu_ps((float*)ptr,v); }
- #if defined(__AVX512VL__)
- static __forceinline vfloat4 load ( const vboolf4& mask, const void* const ptr) { return _mm_mask_load_ps (_mm_setzero_ps(),mask,(float*)ptr); }
- static __forceinline vfloat4 loadu( const vboolf4& mask, const void* const ptr) { return _mm_mask_loadu_ps(_mm_setzero_ps(),mask,(float*)ptr); }
- static __forceinline void store ( const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_store_ps ((float*)ptr,mask,v); }
- static __forceinline void storeu( const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_storeu_ps((float*)ptr,mask,v); }
- #elif defined(__AVX__)
- static __forceinline vfloat4 load ( const vboolf4& mask, const void* const ptr ) { return _mm_maskload_ps((float*)ptr,mask); }
- static __forceinline vfloat4 loadu( const vboolf4& mask, const void* const ptr ) { return _mm_maskload_ps((float*)ptr,mask); }
- static __forceinline void store ( const vboolf4& mask, void* ptr, const vfloat4& v ) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
- static __forceinline void storeu( const vboolf4& mask, void* ptr, const vfloat4& v ) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
- #else
- static __forceinline vfloat4 load ( const vboolf4& mask, const void* const ptr ) { return _mm_and_ps(_mm_load_ps ((float*)ptr),mask); }
- static __forceinline vfloat4 loadu( const vboolf4& mask, const void* const ptr ) { return _mm_and_ps(_mm_loadu_ps((float*)ptr),mask); }
- static __forceinline void store ( const vboolf4& mask, void* ptr, const vfloat4& v ) { store (ptr,select(mask,v,load (ptr))); }
- static __forceinline void storeu( const vboolf4& mask, void* ptr, const vfloat4& v ) { storeu(ptr,select(mask,v,loadu(ptr))); }
- #endif
- #if defined(__AVX__)
- static __forceinline vfloat4 broadcast( const void* const a ) { return _mm_broadcast_ss((float*)a); }
- #else
- static __forceinline vfloat4 broadcast( const void* const a ) { return _mm_set1_ps(*(float*)a); }
- #endif
- static __forceinline vfloat4 load_nt ( const float* ptr ) {
- #if defined (__SSE4_1__)
- return _mm_castsi128_ps(_mm_stream_load_si128((__m128i*)ptr));
- #else
- return _mm_load_ps(ptr);
- #endif
- }
- #if defined(__SSE4_1__)
- static __forceinline vfloat4 load( const unsigned char* const ptr ) {
- return _mm_cvtepi32_ps(_mm_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)));
- }
- #else
- static __forceinline vfloat4 load( const unsigned char* const ptr ) {
- //return _mm_cvtpu8_ps(*(__m64*)ptr); // don't enable, will use MMX instructions
- return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
- }
- #endif
- static __forceinline vfloat4 load(const unsigned short* const ptr) {
- return _mm_mul_ps(vfloat4(vint4::load(ptr)),vfloat4(1.0f/65535.0f));
- }
- static __forceinline void store_nt ( void* ptr, const vfloat4& v)
- {
- #if defined (__SSE4_1__)
- _mm_stream_ps((float*)ptr,v);
- #else
- _mm_store_ps((float*)ptr,v);
- #endif
- }
- template<int scale>
- static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& ofs, const vfloat4& v)
- {
- #if defined(__AVX512VL__)
- _mm_mask_i32scatter_ps(ptr,mask,ofs,v,scale);
- #else
- if (likely(mask[0])) *(float*)(((char*)ptr)+scale*ofs[0]) = v[0];
- if (likely(mask[1])) *(float*)(((char*)ptr)+scale*ofs[1]) = v[1];
- if (likely(mask[2])) *(float*)(((char*)ptr)+scale*ofs[2]) = v[2];
- if (likely(mask[3])) *(float*)(((char*)ptr)+scale*ofs[3]) = v[3];
- #endif
- }
- static __forceinline void store(const vboolf4& mask, char* ptr, const vint4& ofs, const vfloat4& v) {
- scatter<1>(mask,ptr,ofs,v);
- }
- static __forceinline void store(const vboolf4& mask, float* ptr, const vint4& ofs, const vfloat4& v) {
- scatter<4>(mask,ptr,ofs,v);
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- /// Array Access
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline const float& operator []( const size_t index ) const { assert(index < 4); return f[index]; }
- __forceinline float& operator []( const size_t index ) { assert(index < 4); return f[index]; }
- friend __forceinline const vfloat4 select( const vboolf4& m, const vfloat4& t, const vfloat4& f ) {
- #if defined(__AVX512VL__)
- return _mm_mask_blend_ps(m, f, t);
- #elif defined(__SSE4_1__)
- return _mm_blendv_ps(f, t, m);
- #else
- return _mm_or_ps(_mm_and_ps(m, t), _mm_andnot_ps(m, f));
- #endif
- }
- };
- ////////////////////////////////////////////////////////////////////////////////
- /// Unary Operators
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline const vfloat4 asFloat ( const __m128i& a ) { return _mm_castsi128_ps(a); }
- __forceinline const vfloat4 operator +( const vfloat4& a ) { return a; }
- __forceinline const vfloat4 operator -( const vfloat4& a ) { return _mm_xor_ps(a.v, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
- __forceinline const vfloat4 abs ( const vfloat4& a ) { return _mm_and_ps(a.v, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))); }
- #if defined(__AVX512VL__)
- __forceinline const vfloat4 sign ( const vfloat4& a ) { return _mm_mask_blend_ps(_mm_cmp_ps_mask(a, vfloat4(zero), _CMP_LT_OQ), vfloat4(one), -vfloat4(one)); }
- #else
- __forceinline const vfloat4 sign ( const vfloat4& a ) { return blendv_ps(vfloat4(one), -vfloat4(one), _mm_cmplt_ps(a, vfloat4(zero))); }
- #endif
- __forceinline const vfloat4 signmsk ( const vfloat4& a ) { return _mm_and_ps(a.v,_mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
-
- __forceinline const vfloat4 rcp ( const vfloat4& a )
- {
- #if defined(__AVX512VL__)
- const vfloat4 r = _mm_rcp14_ps(a.v);
- #else
- const vfloat4 r = _mm_rcp_ps(a.v);
- #endif
- #if defined(__AVX2__)
- return _mm_mul_ps(r,_mm_fnmadd_ps(r, a, vfloat4(2.0f)));
- #else
- return _mm_mul_ps(r,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r, a)));
- #endif
- }
- __forceinline const vfloat4 sqr ( const vfloat4& a ) { return _mm_mul_ps(a,a); }
- __forceinline const vfloat4 sqrt ( const vfloat4& a ) { return _mm_sqrt_ps(a.v); }
- __forceinline const vfloat4 rsqrt( const vfloat4& a )
- {
- #if defined(__AVX512VL__)
- const vfloat4 r = _mm_rsqrt14_ps(a.v);
- #else
- const vfloat4 r = _mm_rsqrt_ps(a.v);
- #endif
- #if defined(__AVX2__)
- return _mm_fmadd_ps(_mm_set1_ps(1.5f), r,
- _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
- #else
- return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f), r),
- _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
- #endif
- }
- __forceinline const vboolf4 isnan( const vfloat4& a ) {
- const vfloat4 b = _mm_and_ps(a.v, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)));
- #if defined(__AVX512VL__)
- return _mm_cmp_epi32_mask(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000), _MM_CMPINT_GT);
- #else
- return _mm_castsi128_ps(_mm_cmpgt_epi32(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000)));
- #endif
- }
- ////////////////////////////////////////////////////////////////////////////////
- /// Binary Operators
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline const vfloat4 operator +( const vfloat4& a, const vfloat4& b ) { return _mm_add_ps(a.v, b.v); }
- __forceinline const vfloat4 operator +( const vfloat4& a, const float& b ) { return a + vfloat4(b); }
- __forceinline const vfloat4 operator +( const float& a, const vfloat4& b ) { return vfloat4(a) + b; }
- __forceinline const vfloat4 operator -( const vfloat4& a, const vfloat4& b ) { return _mm_sub_ps(a.v, b.v); }
- __forceinline const vfloat4 operator -( const vfloat4& a, const float& b ) { return a - vfloat4(b); }
- __forceinline const vfloat4 operator -( const float& a, const vfloat4& b ) { return vfloat4(a) - b; }
- __forceinline const vfloat4 operator *( const vfloat4& a, const vfloat4& b ) { return _mm_mul_ps(a.v, b.v); }
- __forceinline const vfloat4 operator *( const vfloat4& a, const float& b ) { return a * vfloat4(b); }
- __forceinline const vfloat4 operator *( const float& a, const vfloat4& b ) { return vfloat4(a) * b; }
- __forceinline const vfloat4 operator /( const vfloat4& a, const vfloat4& b ) { return _mm_div_ps(a.v,b.v); }
- __forceinline const vfloat4 operator /( const vfloat4& a, const float& b ) { return a/vfloat4(b); }
- __forceinline const vfloat4 operator /( const float& a, const vfloat4& b ) { return vfloat4(a)/b; }
- __forceinline const vfloat4 operator^( const vfloat4& a, const vfloat4& b ) { return _mm_xor_ps(a.v,b.v); }
- __forceinline const vfloat4 operator^( const vfloat4& a, const vint4& b ) { return _mm_xor_ps(a.v,_mm_castsi128_ps(b.v)); }
- __forceinline const vfloat4 min( const vfloat4& a, const vfloat4& b ) { return _mm_min_ps(a.v,b.v); }
- __forceinline const vfloat4 min( const vfloat4& a, const float& b ) { return _mm_min_ps(a.v,vfloat4(b)); }
- __forceinline const vfloat4 min( const float& a, const vfloat4& b ) { return _mm_min_ps(vfloat4(a),b.v); }
- __forceinline const vfloat4 max( const vfloat4& a, const vfloat4& b ) { return _mm_max_ps(a.v,b.v); }
- __forceinline const vfloat4 max( const vfloat4& a, const float& b ) { return _mm_max_ps(a.v,vfloat4(b)); }
- __forceinline const vfloat4 max( const float& a, const vfloat4& b ) { return _mm_max_ps(vfloat4(a),b.v); }
- #if defined(__SSE4_1__)
- __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
- const vint4 ai = _mm_castps_si128(a);
- const vint4 bi = _mm_castps_si128(b);
- const vint4 ci = _mm_min_epi32(ai,bi);
- return _mm_castsi128_ps(ci);
- }
- __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
- const vint4 ai = _mm_castps_si128(a);
- const vint4 bi = _mm_castps_si128(b);
- const vint4 ci = _mm_max_epi32(ai,bi);
- return _mm_castsi128_ps(ci);
- }
- __forceinline vfloat4 minui(const vfloat4& a, const vfloat4& b) {
- const vint4 ai = _mm_castps_si128(a);
- const vint4 bi = _mm_castps_si128(b);
- const vint4 ci = _mm_min_epu32(ai,bi);
- return _mm_castsi128_ps(ci);
- }
- __forceinline vfloat4 maxui(const vfloat4& a, const vfloat4& b) {
- const vint4 ai = _mm_castps_si128(a);
- const vint4 bi = _mm_castps_si128(b);
- const vint4 ci = _mm_max_epu32(ai,bi);
- return _mm_castsi128_ps(ci);
- }
- #else
- __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
- return min(a,b);
- }
- __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
- return max(a,b);
- }
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Ternary Operators
- ////////////////////////////////////////////////////////////////////////////////
- #if defined(__AVX2__)
- __forceinline const vfloat4 madd ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmadd_ps(a,b,c); }
- __forceinline const vfloat4 msub ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmsub_ps(a,b,c); }
- __forceinline const vfloat4 nmadd ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmadd_ps(a,b,c); }
- __forceinline const vfloat4 nmsub ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmsub_ps(a,b,c); }
- #else
- __forceinline const vfloat4 madd ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b+c; }
- __forceinline const vfloat4 msub ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b-c; }
- __forceinline const vfloat4 nmadd ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b+c;}
- __forceinline const vfloat4 nmsub ( const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b-c; }
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Assignment Operators
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline vfloat4& operator +=( vfloat4& a, const vfloat4& b ) { return a = a + b; }
- __forceinline vfloat4& operator +=( vfloat4& a, const float& b ) { return a = a + b; }
- __forceinline vfloat4& operator -=( vfloat4& a, const vfloat4& b ) { return a = a - b; }
- __forceinline vfloat4& operator -=( vfloat4& a, const float& b ) { return a = a - b; }
- __forceinline vfloat4& operator *=( vfloat4& a, const vfloat4& b ) { return a = a * b; }
- __forceinline vfloat4& operator *=( vfloat4& a, const float& b ) { return a = a * b; }
- __forceinline vfloat4& operator /=( vfloat4& a, const vfloat4& b ) { return a = a / b; }
- __forceinline vfloat4& operator /=( vfloat4& a, const float& b ) { return a = a / b; }
- ////////////////////////////////////////////////////////////////////////////////
- /// Comparison Operators + Select
- ////////////////////////////////////////////////////////////////////////////////
- #if defined(__AVX512VL__)
- __forceinline const vboolf4 operator ==( const vfloat4& a, const vfloat4& b ) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_EQ); }
- __forceinline const vboolf4 operator !=( const vfloat4& a, const vfloat4& b ) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_NE); }
- __forceinline const vboolf4 operator < ( const vfloat4& a, const vfloat4& b ) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LT); }
- __forceinline const vboolf4 operator >=( const vfloat4& a, const vfloat4& b ) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GE); }
- __forceinline const vboolf4 operator > ( const vfloat4& a, const vfloat4& b ) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GT); }
- __forceinline const vboolf4 operator <=( const vfloat4& a, const vfloat4& b ) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LE); }
- #else
- __forceinline const vboolf4 operator ==( const vfloat4& a, const vfloat4& b ) { return _mm_cmpeq_ps (a, b); }
- __forceinline const vboolf4 operator !=( const vfloat4& a, const vfloat4& b ) { return _mm_cmpneq_ps(a, b); }
- __forceinline const vboolf4 operator < ( const vfloat4& a, const vfloat4& b ) { return _mm_cmplt_ps (a, b); }
- __forceinline const vboolf4 operator >=( const vfloat4& a, const vfloat4& b ) { return _mm_cmpnlt_ps(a, b); }
- __forceinline const vboolf4 operator > ( const vfloat4& a, const vfloat4& b ) { return _mm_cmpnle_ps(a, b); }
- __forceinline const vboolf4 operator <=( const vfloat4& a, const vfloat4& b ) { return _mm_cmple_ps (a, b); }
- #endif
- __forceinline const vboolf4 operator ==( const vfloat4& a, const float& b ) { return a == vfloat4(b); }
- __forceinline const vboolf4 operator ==( const float& a, const vfloat4& b ) { return vfloat4(a) == b; }
- __forceinline const vboolf4 operator !=( const vfloat4& a, const float& b ) { return a != vfloat4(b); }
- __forceinline const vboolf4 operator !=( const float& a, const vfloat4& b ) { return vfloat4(a) != b; }
- __forceinline const vboolf4 operator < ( const vfloat4& a, const float& b ) { return a < vfloat4(b); }
- __forceinline const vboolf4 operator < ( const float& a, const vfloat4& b ) { return vfloat4(a) < b; }
-
- __forceinline const vboolf4 operator >=( const vfloat4& a, const float& b ) { return a >= vfloat4(b); }
- __forceinline const vboolf4 operator >=( const float& a, const vfloat4& b ) { return vfloat4(a) >= b; }
- __forceinline const vboolf4 operator > ( const vfloat4& a, const float& b ) { return a > vfloat4(b); }
- __forceinline const vboolf4 operator > ( const float& a, const vfloat4& b ) { return vfloat4(a) > b; }
- __forceinline const vboolf4 operator <=( const vfloat4& a, const float& b ) { return a <= vfloat4(b); }
- __forceinline const vboolf4 operator <=( const float& a, const vfloat4& b ) { return vfloat4(a) <= b; }
- __forceinline vboolf4 eq(const vfloat4& a, const vfloat4& b) { return a == b; }
- __forceinline vboolf4 ne(const vfloat4& a, const vfloat4& b) { return a != b; }
- __forceinline vboolf4 lt(const vfloat4& a, const vfloat4& b) { return a < b; }
- __forceinline vboolf4 ge(const vfloat4& a, const vfloat4& b) { return a >= b; }
- __forceinline vboolf4 gt(const vfloat4& a, const vfloat4& b) { return a > b; }
- __forceinline vboolf4 le(const vfloat4& a, const vfloat4& b) { return a <= b; }
- #if defined(__AVX512VL__)
- __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_EQ); }
- __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_NE); }
- __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LT); }
- __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GE); }
- __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GT); }
- __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LE); }
- #else
- __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a == b); }
- __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a != b); }
- __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a < b); }
- __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a >= b); }
- __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a > b); }
- __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a <= b); }
- #endif
- template<int mask>
- __forceinline const vfloat4 select(const vfloat4& t, const vfloat4& f)
- {
- #if defined(__SSE4_1__)
- return _mm_blend_ps(f, t, mask);
- #else
- return select(vboolf4(mask), t, f);
- #endif
- }
-
- __forceinline vfloat4 lerp(const vfloat4& a, const vfloat4& b, const vfloat4& t) {
- return madd(t,b-a,a);
- }
-
- __forceinline bool isvalid ( const vfloat4& v ) {
- return all((v > vfloat4(-FLT_LARGE)) & (v < vfloat4(+FLT_LARGE)));
- }
- __forceinline bool is_finite ( const vfloat4& a ) {
- return all((a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
- }
- __forceinline bool is_finite ( const vboolf4& valid, const vfloat4& a ) {
- return all(valid, (a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- /// Rounding Functions
- ////////////////////////////////////////////////////////////////////////////////
- #if defined (__SSE4_1__)
- __forceinline const vfloat4 floor ( const vfloat4& a ) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
- __forceinline const vfloat4 ceil ( const vfloat4& a ) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); }
- __forceinline const vfloat4 trunc ( const vfloat4& a ) { return _mm_round_ps(a, _MM_FROUND_TO_ZERO ); }
- #else
- __forceinline const vfloat4 floor ( const vfloat4& a ) { return vfloat4(floorf(a[0]),floorf(a[1]),floorf(a[2]),floorf(a[3])); }
- __forceinline const vfloat4 ceil ( const vfloat4& a ) { return vfloat4(ceilf (a[0]),ceilf (a[1]),ceilf (a[2]),ceilf (a[3])); }
- //__forceinline const vfloat4 trunc ( const vfloat4& a ) { return vfloat4(truncf(a[0]),truncf(a[1]),truncf(a[2]),truncf(a[3])); }
- #endif
- __forceinline const vfloat4 frac ( const vfloat4& a ) { return a-floor(a); }
- __forceinline vint4 floori (const vfloat4& a) {
- #if defined(__SSE4_1__)
- return vint4(floor(a));
- #else
- return vint4(a-vfloat4(0.5f));
- #endif
- }
- ////////////////////////////////////////////////////////////////////////////////
- /// Movement/Shifting/Shuffling Functions
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline vfloat4 unpacklo( const vfloat4& a, const vfloat4& b ) { return _mm_unpacklo_ps(a.v, b.v); }
- __forceinline vfloat4 unpackhi( const vfloat4& a, const vfloat4& b ) { return _mm_unpackhi_ps(a.v, b.v); }
- template<size_t i0, size_t i1, size_t i2, size_t i3> __forceinline const vfloat4 shuffle( const vfloat4& b ) {
- return _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(b), _MM_SHUFFLE(i3, i2, i1, i0)));
- }
- template<size_t i0, size_t i1, size_t i2, size_t i3> __forceinline const vfloat4 shuffle( const vfloat4& a, const vfloat4& b ) {
- return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
- }
- #if defined (__SSSE3__)
- __forceinline const vfloat4 shuffle8(const vfloat4& a, const vint4& shuf) {
- return _mm_castsi128_ps(_mm_shuffle_epi8(_mm_castps_si128(a), shuf));
- }
- #endif
- #if defined(__SSE3__)
- template<> __forceinline const vfloat4 shuffle<0, 0, 2, 2>( const vfloat4& b ) { return _mm_moveldup_ps(b); }
- template<> __forceinline const vfloat4 shuffle<1, 1, 3, 3>( const vfloat4& b ) { return _mm_movehdup_ps(b); }
- template<> __forceinline const vfloat4 shuffle<0, 1, 0, 1>( const vfloat4& b ) { return _mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(b))); }
- #endif
- template<size_t i0> __forceinline const vfloat4 shuffle( const vfloat4& b ) {
- return shuffle<i0,i0,i0,i0>(b);
- }
- #if defined (__SSE4_1__) && !defined(__GNUC__)
- template<size_t i> __forceinline float extract ( const vfloat4& a ) { return _mm_cvtss_f32(_mm_extract_ps(a,i)); }
- #else
- template<size_t i> __forceinline float extract ( const vfloat4& a ) { return _mm_cvtss_f32(shuffle<i,i,i,i>(a)); }
- #endif
- template<> __forceinline float extract<0>( const vfloat4& a ) { return _mm_cvtss_f32(a); }
- #if defined (__SSE4_1__)
- template<size_t dst, size_t src, size_t clr> __forceinline const vfloat4 insert( const vfloat4& a, const vfloat4& b ) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); }
- template<size_t dst, size_t src> __forceinline const vfloat4 insert( const vfloat4& a, const vfloat4& b ) { return insert<dst, src, 0>(a, b); }
- template<size_t dst> __forceinline const vfloat4 insert( const vfloat4& a, const float b ) { return insert<dst, 0>(a, _mm_set_ss(b)); }
- #else
- template<size_t dst, size_t src> __forceinline const vfloat4 insert( const vfloat4& a, const vfloat4& b ) { vfloat4 c = a; c[dst] = b[src]; return c; }
- template<size_t dst> __forceinline const vfloat4 insert( const vfloat4& a, const float b ) { vfloat4 c = a; c[dst] = b; return c; }
- #endif
- __forceinline float toScalar(const vfloat4& a) { return _mm_cvtss_f32(a); }
- __forceinline vfloat4 broadcast4f( const vfloat4& a, const size_t k ) {
- return vfloat4::broadcast(&a[k]);
- }
- __forceinline vfloat4 shift_right_1( const vfloat4& x) {
- return _mm_castsi128_ps(_mm_srli_si128(_mm_castps_si128(x), 4));
- }
- #if defined (__AVX2__)
- __forceinline vfloat4 permute(const vfloat4 &a, const __m128i &index) {
- return _mm_permutevar_ps(a,index);
- }
- __forceinline vfloat4 broadcast1f( const void* const a ) { return _mm_broadcast_ss((float*)a); }
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Sorting Network
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline vfloat4 sortNetwork(const vfloat4& v)
- {
- const vfloat4 a0 = v;
- const vfloat4 b0 = shuffle<1,0,3,2>(a0);
- const vfloat4 c0 = min(a0,b0);
- const vfloat4 d0 = max(a0,b0);
- const vfloat4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
- const vfloat4 b1 = shuffle<2,3,0,1>(a1);
- const vfloat4 c1 = min(a1,b1);
- const vfloat4 d1 = max(a1,b1);
- const vfloat4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
- const vfloat4 b2 = shuffle<0,2,1,3>(a2);
- const vfloat4 c2 = min(a2,b2);
- const vfloat4 d2 = max(a2,b2);
- const vfloat4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
- return a3;
- }
- ////////////////////////////////////////////////////////////////////////////////
- /// Transpose
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2, vfloat4& c3)
- {
- vfloat4 l02 = unpacklo(r0,r2);
- vfloat4 h02 = unpackhi(r0,r2);
- vfloat4 l13 = unpacklo(r1,r3);
- vfloat4 h13 = unpackhi(r1,r3);
- c0 = unpacklo(l02,l13);
- c1 = unpackhi(l02,l13);
- c2 = unpacklo(h02,h13);
- c3 = unpackhi(h02,h13);
- }
- __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2)
- {
- vfloat4 l02 = unpacklo(r0,r2);
- vfloat4 h02 = unpackhi(r0,r2);
- vfloat4 l13 = unpacklo(r1,r3);
- vfloat4 h13 = unpackhi(r1,r3);
- c0 = unpacklo(l02,l13);
- c1 = unpackhi(l02,l13);
- c2 = unpacklo(h02,h13);
- }
- ////////////////////////////////////////////////////////////////////////////////
- /// Reductions
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline const vfloat4 vreduce_min(const vfloat4& v) { vfloat4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
- __forceinline const vfloat4 vreduce_max(const vfloat4& v) { vfloat4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
- __forceinline const vfloat4 vreduce_add(const vfloat4& v) { vfloat4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
- __forceinline float reduce_min(const vfloat4& v) { return _mm_cvtss_f32(vreduce_min(v)); }
- __forceinline float reduce_max(const vfloat4& v) { return _mm_cvtss_f32(vreduce_max(v)); }
- __forceinline float reduce_add(const vfloat4& v) { return _mm_cvtss_f32(vreduce_add(v)); }
- __forceinline size_t select_min(const vboolf4& valid, const vfloat4& v)
- {
- const vfloat4 a = select(valid,v,vfloat4(pos_inf));
- const vbool4 valid_min = valid & (a == vreduce_min(a));
- return __bsf(movemask(any(valid_min) ? valid_min : valid));
- }
- __forceinline size_t select_max(const vboolf4& valid, const vfloat4& v)
- {
- const vfloat4 a = select(valid,v,vfloat4(neg_inf));
- const vbool4 valid_max = valid & (a == vreduce_max(a));
- return __bsf(movemask(any(valid_max) ? valid_max : valid));
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- /// Euclidian Space Operators
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline float dot ( const vfloat4& a, const vfloat4& b ) {
- return reduce_add(a*b);
- }
- __forceinline vfloat4 cross ( const vfloat4& a, const vfloat4& b )
- {
- const vfloat4 a0 = a;
- const vfloat4 b0 = shuffle<1,2,0,3>(b);
- const vfloat4 a1 = shuffle<1,2,0,3>(a);
- const vfloat4 b1 = b;
- return shuffle<1,2,0,3>(msub(a0,b0,a1*b1));
- }
- ////////////////////////////////////////////////////////////////////////////////
- /// Output Operators
- ////////////////////////////////////////////////////////////////////////////////
- inline std::ostream& operator<<(std::ostream& cout, const vfloat4& a) {
- return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
- }
- }
|