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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "../math/math.h"
- namespace embree
- {
- /* 4-wide SSE integer type */
- template<>
- struct vint<4>
- {
- typedef vboolf4 Bool;
- typedef vint4 Int;
- typedef vfloat4 Float;
- enum { size = 4 }; // number of SIMD elements
- union { __m128i v; int i[4]; }; // data
- ////////////////////////////////////////////////////////////////////////////////
- /// Constructors, Assignment & Cast Operators
- ////////////////////////////////////////////////////////////////////////////////
-
- __forceinline vint ( ) {}
- __forceinline vint ( const vint4& a ) { v = a.v; }
- __forceinline vint4& operator=( const vint4& a ) { v = a.v; return *this; }
- __forceinline vint( const __m128i a ) : v(a) {}
- __forceinline operator const __m128i&( void ) const { return v; }
- __forceinline operator __m128i&( void ) { return v; }
- __forceinline vint( const int& a ) : v(_mm_shuffle_epi32(_mm_castps_si128(_mm_load_ss((float*)&a)), _MM_SHUFFLE(0, 0, 0, 0))) {}
- __forceinline vint( const uint32_t& a ) : v(_mm_shuffle_epi32(_mm_castps_si128(_mm_load_ss((float*)&a)), _MM_SHUFFLE(0, 0, 0, 0))) {}
- #if defined(__X86_64__)
- __forceinline vint( const size_t a ) : v(_mm_set1_epi32((int)a)) {}
- #endif
- __forceinline vint( int a, int b, int c, int d) : v(_mm_set_epi32(d, c, b, a)) {}
- __forceinline explicit vint( const __m128 a ) : v(_mm_cvtps_epi32(a)) {}
- #if defined(__AVX512VL__)
- __forceinline explicit vint( const vboolf4 &a ) : v(_mm_movm_epi32(a)) {}
- #else
- __forceinline explicit vint( const vboolf4 &a ) : v(_mm_castps_si128((__m128)a)) {}
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Constants
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline vint( ZeroTy ) : v(_mm_setzero_si128()) {}
- __forceinline vint( OneTy ) : v(_mm_set_epi32(1, 1, 1, 1)) {}
- __forceinline vint( PosInfTy ) : v(_mm_set_epi32(pos_inf, pos_inf, pos_inf, pos_inf)) {}
- __forceinline vint( NegInfTy ) : v(_mm_set_epi32(neg_inf, neg_inf, neg_inf, neg_inf)) {}
- __forceinline vint( StepTy ) : v(_mm_set_epi32(3, 2, 1, 0)) {}
- __forceinline vint( TrueTy ) { v = _mm_cmpeq_epi32(v,v); }
- ////////////////////////////////////////////////////////////////////////////////
- /// Loads and Stores
- ////////////////////////////////////////////////////////////////////////////////
- static __forceinline vint4 load ( const void* const a ) { return _mm_load_si128((__m128i*)a); }
- static __forceinline vint4 loadu( const void* const a ) { return _mm_loadu_si128((__m128i*)a); }
- static __forceinline void store (void* ptr, const vint4& v) { _mm_store_si128((__m128i*)ptr,v); }
- static __forceinline void storeu(void* ptr, const vint4& v) { _mm_storeu_si128((__m128i*)ptr,v); }
-
- #if defined(__AVX512VL__)
- static __forceinline vint4 load ( const vboolf4& mask, const void* const ptr ) { return _mm_mask_load_epi32 (_mm_setzero_si128(),mask,ptr); }
- static __forceinline vint4 loadu( const vboolf4& mask, const void* const ptr ) { return _mm_mask_loadu_epi32(_mm_setzero_si128(),mask,ptr); }
- static __forceinline void store ( const vboolf4& mask, void* ptr, const vint4& v ) { _mm_mask_store_epi32 (ptr,mask,v); }
- static __forceinline void storeu( const vboolf4& mask, void* ptr, const vint4& v ) { _mm_mask_storeu_epi32(ptr,mask,v); }
- #elif defined(__AVX__)
- static __forceinline vint4 load ( const vbool4& mask, const void* const a ) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); }
- static __forceinline vint4 loadu( const vbool4& mask, const void* const a ) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); }
- static __forceinline void store ( const vboolf4& mask, void* ptr, const vint4& i ) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); }
- static __forceinline void storeu( const vboolf4& mask, void* ptr, const vint4& i ) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); }
- #else
- static __forceinline vint4 load ( const vbool4& mask, const void* const a ) { return _mm_and_si128(_mm_load_si128 ((__m128i*)a),mask); }
- static __forceinline vint4 loadu( const vbool4& mask, const void* const a ) { return _mm_and_si128(_mm_loadu_si128((__m128i*)a),mask); }
- static __forceinline void store ( const vboolf4& mask, void* ptr, const vint4& i ) { store (ptr,select(mask,i,load (ptr))); }
- static __forceinline void storeu( const vboolf4& mask, void* ptr, const vint4& i ) { storeu(ptr,select(mask,i,loadu(ptr))); }
- #endif
- #if defined(__SSE4_1__)
- static __forceinline vint4 load( const unsigned char* const ptr ) {
- return _mm_cvtepu8_epi32(_mm_load_si128((__m128i*)ptr));
- }
- static __forceinline vint4 loadu( const unsigned char* const ptr ) {
- return _mm_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr));
- }
- #endif
- static __forceinline vint4 load(const unsigned short* const ptr) {
- #if defined (__SSE4_1__)
- return _mm_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr));
- #else
- return vint4(ptr[0],ptr[1],ptr[2],ptr[3]);
- #endif
- }
- static __forceinline void store_uchar( unsigned char* const ptr, const vint4& v ) {
- #if defined(__SSE4_1__)
- __m128i x = v;
- x = _mm_packus_epi32(x, x);
- x = _mm_packus_epi16(x, x);
- *(int*)ptr = _mm_cvtsi128_si32(x);
- #else
- for (size_t i=0;i<4;i++)
- ptr[i] = (unsigned char)v[i];
- #endif
- }
- static __forceinline vint4 load_nt (void* ptr) {
- #if defined(__SSE4_1__)
- return _mm_stream_load_si128((__m128i*)ptr);
- #else
- return _mm_load_si128((__m128i*)ptr);
- #endif
- }
-
- static __forceinline void store_nt(void* ptr, const vint4& v) {
- #if defined(__SSE4_1__)
- _mm_stream_ps((float*)ptr,_mm_castsi128_ps(v));
- #else
- _mm_store_si128((__m128i*)ptr,v);
- #endif
- }
- #if defined(__x86_64__)
- static __forceinline vint4 broadcast64(const long long &a) { return _mm_set1_epi64x(a); }
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Array Access
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline const int& operator []( const size_t index ) const { assert(index < 4); return i[index]; }
- __forceinline int& operator []( const size_t index ) { assert(index < 4); return i[index]; }
- friend __forceinline const vint4 select( const vboolf4& m, const vint4& t, const vint4& f ) {
- #if defined(__AVX512VL__)
- return _mm_mask_blend_epi32(m, f, t);
- #elif defined(__SSE4_1__)
- return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
- #else
- return _mm_or_si128(_mm_and_si128(m, t), _mm_andnot_si128(m, f));
- #endif
- }
- };
- ////////////////////////////////////////////////////////////////////////////////
- /// Unary Operators
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline const vint4 asInt ( const __m128& a ) { return _mm_castps_si128(a); }
- __forceinline const vint4 operator +( const vint4& a ) { return a; }
- __forceinline const vint4 operator -( const vint4& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.v); }
- #if defined(__SSSE3__)
- __forceinline const vint4 abs ( const vint4& a ) { return _mm_abs_epi32(a.v); }
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Binary Operators
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline const vint4 operator +( const vint4& a, const vint4& b ) { return _mm_add_epi32(a.v, b.v); }
- __forceinline const vint4 operator +( const vint4& a, const int& b ) { return a + vint4(b); }
- __forceinline const vint4 operator +( const int& a, const vint4& b ) { return vint4(a) + b; }
- __forceinline const vint4 operator -( const vint4& a, const vint4& b ) { return _mm_sub_epi32(a.v, b.v); }
- __forceinline const vint4 operator -( const vint4& a, const int& b ) { return a - vint4(b); }
- __forceinline const vint4 operator -( const int& a, const vint4& b ) { return vint4(a) - b; }
- #if defined(__SSE4_1__)
- __forceinline const vint4 operator *( const vint4& a, const vint4& b ) { return _mm_mullo_epi32(a.v, b.v); }
- #else
- __forceinline const vint4 operator *( const vint4& a, const vint4& b ) { return vint4(a[0]*b[0],a[1]*b[1],a[2]*b[2],a[3]*b[3]); }
- #endif
- __forceinline const vint4 operator *( const vint4& a, const int& b ) { return a * vint4(b); }
- __forceinline const vint4 operator *( const int& a, const vint4& b ) { return vint4(a) * b; }
- __forceinline const vint4 operator &( const vint4& a, const vint4& b ) { return _mm_and_si128(a.v, b.v); }
- __forceinline const vint4 operator &( const vint4& a, const int& b ) { return a & vint4(b); }
- __forceinline const vint4 operator &( const int& a, const vint4& b ) { return vint4(a) & b; }
- __forceinline const vint4 operator |( const vint4& a, const vint4& b ) { return _mm_or_si128(a.v, b.v); }
- __forceinline const vint4 operator |( const vint4& a, const int& b ) { return a | vint4(b); }
- __forceinline const vint4 operator |( const int& a, const vint4& b ) { return vint4(a) | b; }
- __forceinline const vint4 operator ^( const vint4& a, const vint4& b ) { return _mm_xor_si128(a.v, b.v); }
- __forceinline const vint4 operator ^( const vint4& a, const int& b ) { return a ^ vint4(b); }
- __forceinline const vint4 operator ^( const int& a, const vint4& b ) { return vint4(a) ^ b; }
- __forceinline const vint4 operator <<( const vint4& a, const int& n ) { return _mm_slli_epi32(a.v, n); }
- __forceinline const vint4 operator >>( const vint4& a, const int& n ) { return _mm_srai_epi32(a.v, n); }
- __forceinline const vint4 sll ( const vint4& a, const int& b ) { return _mm_slli_epi32(a.v, b); }
- __forceinline const vint4 sra ( const vint4& a, const int& b ) { return _mm_srai_epi32(a.v, b); }
- __forceinline const vint4 srl ( const vint4& a, const int& b ) { return _mm_srli_epi32(a.v, b); }
-
- #if defined(__SSE4_1__)
- __forceinline const vint4 min( const vint4& a, const vint4& b ) { return _mm_min_epi32(a.v, b.v); }
- __forceinline const vint4 max( const vint4& a, const vint4& b ) { return _mm_max_epi32(a.v, b.v); }
- __forceinline const vint4 umin( const vint4& a, const vint4& b ) { return _mm_min_epu32(a.v, b.v); }
- __forceinline const vint4 umax( const vint4& a, const vint4& b ) { return _mm_max_epu32(a.v, b.v); }
- #else
- __forceinline const vint4 min( const vint4& a, const vint4& b ) { return vint4(min(a[0],b[0]),min(a[1],b[1]),min(a[2],b[2]),min(a[3],b[3])); }
- __forceinline const vint4 max( const vint4& a, const vint4& b ) { return vint4(max(a[0],b[0]),max(a[1],b[1]),max(a[2],b[2]),max(a[3],b[3])); }
- #endif
- __forceinline const vint4 min( const vint4& a, const int& b ) { return min(a,vint4(b)); }
- __forceinline const vint4 min( const int& a, const vint4& b ) { return min(vint4(a),b); }
- __forceinline const vint4 max( const vint4& a, const int& b ) { return max(a,vint4(b)); }
- __forceinline const vint4 max( const int& a, const vint4& b ) { return max(vint4(a),b); }
- ////////////////////////////////////////////////////////////////////////////////
- /// Assignment Operators
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline vint4& operator +=( vint4& a, const vint4& b ) { return a = a + b; }
- __forceinline vint4& operator +=( vint4& a, const int& b ) { return a = a + b; }
-
- __forceinline vint4& operator -=( vint4& a, const vint4& b ) { return a = a - b; }
- __forceinline vint4& operator -=( vint4& a, const int& b ) { return a = a - b; }
- #if defined(__SSE4_1__)
- __forceinline vint4& operator *=( vint4& a, const vint4& b ) { return a = a * b; }
- __forceinline vint4& operator *=( vint4& a, const int& b ) { return a = a * b; }
- #endif
-
- __forceinline vint4& operator &=( vint4& a, const vint4& b ) { return a = a & b; }
- __forceinline vint4& operator &=( vint4& a, const int& b ) { return a = a & b; }
-
- __forceinline vint4& operator |=( vint4& a, const vint4& b ) { return a = a | b; }
- __forceinline vint4& operator |=( vint4& a, const int& b ) { return a = a | b; }
-
- __forceinline vint4& operator <<=( vint4& a, const int& b ) { return a = a << b; }
- __forceinline vint4& operator >>=( vint4& a, const int& b ) { return a = a >> b; }
- ////////////////////////////////////////////////////////////////////////////////
- /// Comparison Operators + Select
- ////////////////////////////////////////////////////////////////////////////////
- #if defined(__AVX512VL__)
- __forceinline const vboolf4 operator ==( const vint4& a, const vint4& b ) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_EQ); }
- __forceinline const vboolf4 operator !=( const vint4& a, const vint4& b ) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_NE); }
- __forceinline const vboolf4 operator < ( const vint4& a, const vint4& b ) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LT); }
- __forceinline const vboolf4 operator >=( const vint4& a, const vint4& b ) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GE); }
- __forceinline const vboolf4 operator > ( const vint4& a, const vint4& b ) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GT); }
- __forceinline const vboolf4 operator <=( const vint4& a, const vint4& b ) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LE); }
- #else
- __forceinline const vboolf4 operator ==( const vint4& a, const vint4& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32(a, b)); }
- __forceinline const vboolf4 operator !=( const vint4& a, const vint4& b ) { return !(a == b); }
- __forceinline const vboolf4 operator < ( const vint4& a, const vint4& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32(a, b)); }
- __forceinline const vboolf4 operator >=( const vint4& a, const vint4& b ) { return !(a < b); }
- __forceinline const vboolf4 operator > ( const vint4& a, const vint4& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32(a, b)); }
- __forceinline const vboolf4 operator <=( const vint4& a, const vint4& b ) { return !(a > b); }
- #endif
- __forceinline const vboolf4 operator ==( const vint4& a, const int& b ) { return a == vint4(b); }
- __forceinline const vboolf4 operator ==( const int& a, const vint4& b ) { return vint4(a) == b; }
- __forceinline const vboolf4 operator !=( const vint4& a, const int& b ) { return a != vint4(b); }
- __forceinline const vboolf4 operator !=( const int& a, const vint4& b ) { return vint4(a) != b; }
- __forceinline const vboolf4 operator < ( const vint4& a, const int& b ) { return a < vint4(b); }
- __forceinline const vboolf4 operator < ( const int& a, const vint4& b ) { return vint4(a) < b; }
- __forceinline const vboolf4 operator >=( const vint4& a, const int& b ) { return a >= vint4(b); }
- __forceinline const vboolf4 operator >=( const int& a, const vint4& b ) { return vint4(a) >= b; }
- __forceinline const vboolf4 operator > ( const vint4& a, const int& b ) { return a > vint4(b); }
- __forceinline const vboolf4 operator > ( const int& a, const vint4& b ) { return vint4(a) > b; }
- __forceinline const vboolf4 operator <=( const vint4& a, const int& b ) { return a <= vint4(b); }
- __forceinline const vboolf4 operator <=( const int& a, const vint4& b ) { return vint4(a) <= b; }
- __forceinline vboolf4 eq(const vint4& a, const vint4& b) { return a == b; }
- __forceinline vboolf4 ne(const vint4& a, const vint4& b) { return a != b; }
- __forceinline vboolf4 lt(const vint4& a, const vint4& b) { return a < b; }
- __forceinline vboolf4 ge(const vint4& a, const vint4& b) { return a >= b; }
- __forceinline vboolf4 gt(const vint4& a, const vint4& b) { return a > b; }
- __forceinline vboolf4 le(const vint4& a, const vint4& b) { return a <= b; }
- #if defined(__AVX512VL__)
- __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_EQ); }
- __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_NE); }
- __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LT); }
- __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GE); }
- __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GT); }
- __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LE); }
- #else
- __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a == b); }
- __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a != b); }
- __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a < b); }
- __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a >= b); }
- __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a > b); }
- __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a <= b); }
- #endif
- template<int mask>
- __forceinline const vint4 select(const vint4& t, const vint4& f) {
- #if defined(__SSE4_1__)
- return _mm_castps_si128(_mm_blend_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), mask));
- #else
- return select(vboolf4(mask), t, f);
- #endif
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Movement/Shifting/Shuffling Functions
- ////////////////////////////////////////////////////////////////////////////////
- __forceinline vint4 unpacklo( const vint4& a, const vint4& b ) { return _mm_castps_si128(_mm_unpacklo_ps(_mm_castsi128_ps(a.v), _mm_castsi128_ps(b.v))); }
- __forceinline vint4 unpackhi( const vint4& a, const vint4& b ) { return _mm_castps_si128(_mm_unpackhi_ps(_mm_castsi128_ps(a.v), _mm_castsi128_ps(b.v))); }
- template<size_t i0, size_t i1, size_t i2, size_t i3> __forceinline const vint4 shuffle( const vint4& a ) {
- return _mm_shuffle_epi32(a, _MM_SHUFFLE(i3, i2, i1, i0));
- }
- template<size_t i0, size_t i1, size_t i2, size_t i3> __forceinline const vint4 shuffle( const vint4& a, const vint4& b ) {
- return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
- }
- #if defined(__SSE3__)
- template<> __forceinline const vint4 shuffle<0, 0, 2, 2>( const vint4& a ) { return _mm_castps_si128(_mm_moveldup_ps(_mm_castsi128_ps(a))); }
- template<> __forceinline const vint4 shuffle<1, 1, 3, 3>( const vint4& a ) { return _mm_castps_si128(_mm_movehdup_ps(_mm_castsi128_ps(a))); }
- template<> __forceinline const vint4 shuffle<0, 1, 0, 1>( const vint4& a ) { return _mm_castpd_si128(_mm_movedup_pd (_mm_castsi128_pd(a))); }
- #endif
- template<size_t i0> __forceinline const vint4 shuffle( const vint4& b ) {
- return shuffle<i0,i0,i0,i0>(b);
- }
- #if defined(__SSE4_1__)
- template<size_t src> __forceinline int extract( const vint4& b ) { return _mm_extract_epi32(b, src); }
- template<size_t dst> __forceinline const vint4 insert( const vint4& a, const int b ) { return _mm_insert_epi32(a, b, dst); }
- #else
- template<size_t src> __forceinline int extract( const vint4& b ) { return b[src]; }
- template<size_t dst> __forceinline const vint4 insert( const vint4& a, const int b ) { vint4 c = a; c[dst] = b; return c; }
- #endif
- template<> __forceinline int extract<0>( const vint4& b ) { return _mm_cvtsi128_si32(b); }
- __forceinline int toScalar(const vint4& a) { return _mm_cvtsi128_si32(a); }
- ////////////////////////////////////////////////////////////////////////////////
- /// Reductions
- ////////////////////////////////////////////////////////////////////////////////
- #if defined(__SSE4_1__)
- __forceinline const vint4 vreduce_min(const vint4& v) { vint4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
- __forceinline const vint4 vreduce_max(const vint4& v) { vint4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
- __forceinline const vint4 vreduce_add(const vint4& v) { vint4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
- __forceinline int reduce_min(const vint4& v) { return toScalar(vreduce_min(v)); }
- __forceinline int reduce_max(const vint4& v) { return toScalar(vreduce_max(v)); }
- __forceinline int reduce_add(const vint4& v) { return toScalar(vreduce_add(v)); }
- __forceinline size_t select_min(const vint4& v) { return __bsf(movemask(v == vreduce_min(v))); }
- __forceinline size_t select_max(const vint4& v) { return __bsf(movemask(v == vreduce_max(v))); }
- __forceinline size_t select_min(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(pos_inf)); return __bsf(movemask(valid & (a == vreduce_min(a)))); }
- __forceinline size_t select_max(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(neg_inf)); return __bsf(movemask(valid & (a == vreduce_max(a)))); }
- #else
- __forceinline int reduce_min(const vint4& v) { return min(v[0],v[1],v[2],v[3]); }
- __forceinline int reduce_max(const vint4& v) { return max(v[0],v[1],v[2],v[3]); }
- __forceinline int reduce_add(const vint4& v) { return v[0]+v[1]+v[2]+v[3]; }
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Sorting networks
- ////////////////////////////////////////////////////////////////////////////////
- #if defined(__SSE4_1__)
- __forceinline vint4 sortNetwork(const vint4& v)
- {
- const vint4 a0 = v;
- const vint4 b0 = shuffle<1,0,3,2>(a0);
- const vint4 c0 = umin(a0,b0);
- const vint4 d0 = umax(a0,b0);
- const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
- const vint4 b1 = shuffle<2,3,0,1>(a1);
- const vint4 c1 = umin(a1,b1);
- const vint4 d1 = umax(a1,b1);
- const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
- const vint4 b2 = shuffle<0,2,1,3>(a2);
- const vint4 c2 = umin(a2,b2);
- const vint4 d2 = umax(a2,b2);
- const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
- return a3;
- }
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- /// Output Operators
- ////////////////////////////////////////////////////////////////////////////////
- inline std::ostream& operator<<(std::ostream& cout, const vint4& a) {
- return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
- }
- }
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