bvh4_factory.cpp 81 KB

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  1. // ======================================================================== //
  2. // Copyright 2009-2017 Intel Corporation //
  3. // //
  4. // Licensed under the Apache License, Version 2.0 (the "License"); //
  5. // you may not use this file except in compliance with the License. //
  6. // You may obtain a copy of the License at //
  7. // //
  8. // http://www.apache.org/licenses/LICENSE-2.0 //
  9. // //
  10. // Unless required by applicable law or agreed to in writing, software //
  11. // distributed under the License is distributed on an "AS IS" BASIS, //
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
  13. // See the License for the specific language governing permissions and //
  14. // limitations under the License. //
  15. // ======================================================================== //
  16. #include "bvh4_factory.h"
  17. #include "../bvh/bvh.h"
  18. #include "../geometry/bezier1v.h"
  19. #include "../geometry/bezier1i.h"
  20. #include "../geometry/linei.h"
  21. #include "../geometry/triangle.h"
  22. #include "../geometry/trianglev.h"
  23. #include "../geometry/trianglei.h"
  24. #include "../geometry/trianglev_mb.h"
  25. #include "../geometry/trianglei_mb.h"
  26. #include "../geometry/quadv.h"
  27. #include "../geometry/quadi.h"
  28. #include "../geometry/quadi_mb.h"
  29. #include "../geometry/subdivpatch1cached.h"
  30. #include "../geometry/object.h"
  31. #include "../common/accelinstance.h"
  32. namespace embree
  33. {
  34. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Line4iIntersector1);
  35. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Line4iMBIntersector1);
  36. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Bezier1vIntersector1);
  37. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Bezier1iIntersector1);
  38. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Bezier1vIntersector1_OBB);
  39. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Bezier1iIntersector1_OBB);
  40. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Bezier1iMBIntersector1_OBB);
  41. DECLARE_SYMBOL2(Accel::Intersector1,BVH4XfmTriangle4Intersector1Moeller);
  42. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4Intersector1Moeller);
  43. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Moeller);
  44. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vIntersector1Pluecker);
  45. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Pluecker);
  46. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Moeller);
  47. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Moeller);
  48. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Pluecker);
  49. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Pluecker);
  50. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Moeller);
  51. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Moeller);
  52. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Pluecker);
  53. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Pluecker);
  54. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Moeller);
  55. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Pluecker);
  56. DECLARE_SYMBOL2(Accel::Intersector1,QBVH4Triangle4iIntersector1Pluecker);
  57. DECLARE_SYMBOL2(Accel::Intersector1,QBVH4Quad4iIntersector1Pluecker);
  58. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Subdivpatch1Intersector1);
  59. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Subdivpatch1EagerIntersector1);
  60. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Subdivpatch1CachedIntersector1);
  61. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Subdivpatch1MBlurIntersector1);
  62. DECLARE_SYMBOL2(Accel::Intersector1,BVH4Subdivpatch1MBlurCachedIntersector1);
  63. DECLARE_SYMBOL2(Accel::Intersector1,BVH4VirtualIntersector1);
  64. DECLARE_SYMBOL2(Accel::Intersector1,BVH4VirtualMBIntersector1);
  65. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Line4iIntersector4);
  66. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Line4iMBIntersector4);
  67. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Bezier1vIntersector4Hybrid);
  68. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Bezier1iIntersector4Hybrid);
  69. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Bezier1vIntersector4Hybrid_OBB);
  70. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Bezier1iIntersector4Hybrid_OBB);
  71. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Bezier1iMBIntersector4Hybrid_OBB);
  72. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoeller);
  73. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoellerNoFilter);
  74. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridMoeller);
  75. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vIntersector4HybridPluecker);
  76. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridPluecker);
  77. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridMoeller);
  78. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridMoeller);
  79. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridPluecker);
  80. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridPluecker);
  81. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoeller);
  82. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoellerNoFilter);
  83. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridMoeller);
  84. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridPluecker);
  85. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridPluecker);
  86. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridMoeller);
  87. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridPluecker);
  88. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Subdivpatch1Intersector4);
  89. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Subdivpatch1EagerIntersector4);
  90. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Subdivpatch1CachedIntersector4);
  91. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Subdivpatch1MBlurIntersector4);
  92. DECLARE_SYMBOL2(Accel::Intersector4,BVH4Subdivpatch1MBlurCachedIntersector4);
  93. DECLARE_SYMBOL2(Accel::Intersector4,BVH4VirtualIntersector4Chunk);
  94. DECLARE_SYMBOL2(Accel::Intersector4,BVH4VirtualMBIntersector4Chunk);
  95. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Line4iIntersector8);
  96. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Line4iMBIntersector8);
  97. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Bezier1vIntersector8Hybrid);
  98. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Bezier1iIntersector8Hybrid);
  99. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Bezier1vIntersector8Hybrid_OBB);
  100. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Bezier1iIntersector8Hybrid_OBB);
  101. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Bezier1iMBIntersector8Hybrid_OBB);
  102. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoeller);
  103. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoellerNoFilter);
  104. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridMoeller);
  105. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vIntersector8HybridPluecker);
  106. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridPluecker);
  107. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridMoeller);
  108. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridMoeller);
  109. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridPluecker);
  110. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridPluecker);
  111. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoeller);
  112. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoellerNoFilter);
  113. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridMoeller);
  114. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridPluecker);
  115. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridPluecker);
  116. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridMoeller);
  117. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridPluecker);
  118. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Subdivpatch1Intersector8);
  119. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Subdivpatch1EagerIntersector8);
  120. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Subdivpatch1CachedIntersector8);
  121. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Subdivpatch1MBlurIntersector8);
  122. DECLARE_SYMBOL2(Accel::Intersector8,BVH4Subdivpatch1MBlurCachedIntersector8);
  123. DECLARE_SYMBOL2(Accel::Intersector8,BVH4VirtualIntersector8Chunk);
  124. DECLARE_SYMBOL2(Accel::Intersector8,BVH4VirtualMBIntersector8Chunk);
  125. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Line4iIntersector16);
  126. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Line4iMBIntersector16);
  127. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Bezier1vIntersector16Hybrid);
  128. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Bezier1iIntersector16Hybrid);
  129. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Bezier1vIntersector16Hybrid_OBB);
  130. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Bezier1iIntersector16Hybrid_OBB);
  131. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Bezier1iMBIntersector16Hybrid_OBB);
  132. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoeller);
  133. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoellerNoFilter);
  134. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridMoeller);
  135. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vIntersector16HybridPluecker);
  136. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridPluecker);
  137. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridMoeller);
  138. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridMoeller);
  139. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridPluecker);
  140. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridPluecker);
  141. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoeller);
  142. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoellerNoFilter);
  143. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridMoeller);
  144. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridPluecker);
  145. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridPluecker);
  146. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridMoeller);
  147. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridPluecker);
  148. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Subdivpatch1Intersector16);
  149. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Subdivpatch1EagerIntersector16);
  150. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Subdivpatch1CachedIntersector16);
  151. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Subdivpatch1MBlurIntersector16);
  152. DECLARE_SYMBOL2(Accel::Intersector16,BVH4Subdivpatch1MBlurCachedIntersector16);
  153. DECLARE_SYMBOL2(Accel::Intersector16,BVH4VirtualIntersector16Chunk);
  154. DECLARE_SYMBOL2(Accel::Intersector16,BVH4VirtualMBIntersector16Chunk);
  155. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Line4iIntersectorStream);
  156. //DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Line4iMBIntersectorStream);
  157. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Bezier1vIntersectorStream);
  158. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Bezier1iIntersectorStream);
  159. //DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Bezier1vIntersectorStream_OBB);
  160. //DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Bezier1iIntersectorStream_OBB);
  161. //DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Bezier1iMBIntersectorStream_OBB);
  162. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4IntersectorStreamMoeller);
  163. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4IntersectorStreamMoellerNoFilter);
  164. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4iIntersectorStreamMoeller);
  165. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4vIntersectorStreamPluecker);
  166. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4iIntersectorStreamPluecker);
  167. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4vIntersectorStreamMoeller);
  168. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4vIntersectorStreamMoellerNoFilter);
  169. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4iIntersectorStreamMoeller);
  170. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4vIntersectorStreamPluecker);
  171. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4iIntersectorStreamPluecker);
  172. //DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Subdivpatch1CachedIntersectorStream);
  173. DECLARE_SYMBOL2(Accel::IntersectorN,BVH4VirtualIntersectorStream);
  174. //DECLARE_SYMBOL2(Accel::IntersectorN,BVH4VirtualMBIntersectorStream);
  175. DECLARE_BUILDER2(void,Scene,const createLineSegmentsAccelTy,BVH4BuilderTwoLevelLineSegmentsSAH);
  176. DECLARE_BUILDER2(void,Scene,const createTriangleMeshAccelTy,BVH4BuilderTwoLevelTriangleMeshSAH);
  177. DECLARE_BUILDER2(void,Scene,const createTriangleMeshAccelTy,BVH4BuilderInstancingTriangleMeshSAH);
  178. DECLARE_BUILDER2(void,Scene,const createQuadMeshAccelTy,BVH4BuilderTwoLevelQuadMeshSAH);
  179. DECLARE_BUILDER2(void,Scene,const createAccelSetAccelTy,BVH4BuilderTwoLevelVirtualSAH);
  180. DECLARE_BUILDER2(void,Scene,size_t,BVH4Bezier1vBuilder_OBB_New);
  181. DECLARE_BUILDER2(void,Scene,size_t,BVH4Bezier1iBuilder_OBB_New);
  182. DECLARE_BUILDER2(void,Scene,size_t,BVH4Bezier1iMBBuilder_OBB_New);
  183. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4SceneBuilderSAH);
  184. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4vSceneBuilderSAH);
  185. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4iSceneBuilderSAH);
  186. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4vMBSceneBuilderSAH);
  187. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4iMBSceneBuilderSAH);
  188. DECLARE_BUILDER2(void,Scene,size_t,BVH4QuantizedTriangle4iSceneBuilderSAH);
  189. DECLARE_BUILDER2(void,Scene,size_t,BVH4Quad4vSceneBuilderSAH);
  190. DECLARE_BUILDER2(void,Scene,size_t,BVH4Quad4iSceneBuilderSAH);
  191. DECLARE_BUILDER2(void,Scene,size_t,BVH4Quad4iMBSceneBuilderSAH);
  192. DECLARE_BUILDER2(void,Scene,size_t,BVH4QuantizedQuad4iSceneBuilderSAH);
  193. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4SceneBuilderFastSpatialSAH);
  194. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4vSceneBuilderFastSpatialSAH);
  195. DECLARE_BUILDER2(void,Scene,size_t,BVH4Triangle4iSceneBuilderFastSpatialSAH);
  196. DECLARE_BUILDER2(void,Scene,size_t,BVH4Quad4vSceneBuilderFastSpatialSAH);
  197. DECLARE_BUILDER2(void,LineSegments,size_t,BVH4Line4iMeshBuilderSAH);
  198. //DECLARE_BUILDER2(void,LineSegments,size_t,BVH4Line4iMBMeshBuilderSAH);
  199. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4MeshBuilderSAH);
  200. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4vMeshBuilderSAH);
  201. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4iMeshBuilderSAH);
  202. DECLARE_BUILDER2(void,QuadMesh,size_t,BVH4Quad4vMeshBuilderSAH);
  203. //DECLARE_BUILDER2(void,QuadMesh,size_t,BVH4Quad4iMeshBuilderSAH);
  204. DECLARE_BUILDER2(void,Scene,size_t,BVH4Bezier1vSceneBuilderSAH);
  205. DECLARE_BUILDER2(void,Scene,size_t,BVH4Bezier1iSceneBuilderSAH);
  206. DECLARE_BUILDER2(void,Scene,size_t,BVH4Line4iSceneBuilderSAH);
  207. DECLARE_BUILDER2(void,Scene,size_t,BVH4Line4iMBSceneBuilderSAH);
  208. DECLARE_BUILDER2(void,Scene,size_t,BVH4VirtualSceneBuilderSAH);
  209. DECLARE_BUILDER2(void,AccelSet,size_t,BVH4VirtualMeshBuilderSAH);
  210. DECLARE_BUILDER2(void,Scene,size_t,BVH4VirtualMBSceneBuilderSAH);
  211. DECLARE_BUILDER2(void,Scene,size_t,BVH4SubdivPatch1EagerBuilderBinnedSAH);
  212. DECLARE_BUILDER2(void,Scene,size_t,BVH4SubdivPatch1CachedBuilderBinnedSAH);
  213. DECLARE_BUILDER2(void,Scene,size_t,BVH4SubdivPatch1MBlurCachedBuilderBinnedSAH);
  214. DECLARE_BUILDER2(void,LineSegments,size_t,BVH4Line4iMeshRefitSAH);
  215. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4MeshRefitSAH);
  216. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4vMeshRefitSAH);
  217. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4iMeshRefitSAH);
  218. DECLARE_BUILDER2(void,QuadMesh ,size_t,BVH4Quad4vMeshRefitSAH);
  219. DECLARE_BUILDER2(void,AccelSet ,size_t,BVH4VirtualMeshRefitSAH);
  220. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4MeshBuilderMortonGeneral);
  221. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4vMeshBuilderMortonGeneral);
  222. DECLARE_BUILDER2(void,TriangleMesh,size_t,BVH4Triangle4iMeshBuilderMortonGeneral);
  223. DECLARE_BUILDER2(void,QuadMesh ,size_t,BVH4Quad4vMeshBuilderMortonGeneral);
  224. DECLARE_BUILDER2(void,AccelSet ,size_t,BVH4VirtualMeshBuilderMortonGeneral);
  225. BVH4Factory::BVH4Factory(int bfeatures, int ifeatures)
  226. {
  227. selectBuilders(bfeatures);
  228. selectIntersectors(ifeatures);
  229. }
  230. void BVH4Factory::selectBuilders(int features)
  231. {
  232. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4BuilderTwoLevelLineSegmentsSAH));
  233. IF_ENABLED_TRIS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4BuilderTwoLevelTriangleMeshSAH));
  234. IF_ENABLED_TRIS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4BuilderInstancingTriangleMeshSAH));
  235. IF_ENABLED_QUADS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4BuilderTwoLevelQuadMeshSAH));
  236. IF_ENABLED_USER (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4BuilderTwoLevelVirtualSAH));
  237. //IF_ENABLED_QUADS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4BuilderInstancingQuadMeshSAH));
  238. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Bezier1vBuilder_OBB_New));
  239. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Bezier1iBuilder_OBB_New));
  240. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Bezier1iMBBuilder_OBB_New));
  241. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4SceneBuilderSAH));
  242. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4vSceneBuilderSAH));
  243. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4iSceneBuilderSAH));
  244. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4vMBSceneBuilderSAH));
  245. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4iMBSceneBuilderSAH));
  246. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4QuantizedTriangle4iSceneBuilderSAH));
  247. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Quad4vSceneBuilderSAH));
  248. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Quad4iSceneBuilderSAH));
  249. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Quad4iMBSceneBuilderSAH));
  250. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4QuantizedQuad4iSceneBuilderSAH));
  251. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4SceneBuilderFastSpatialSAH));
  252. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4vSceneBuilderFastSpatialSAH));
  253. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4iSceneBuilderFastSpatialSAH));
  254. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Quad4vSceneBuilderFastSpatialSAH));
  255. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Line4iMeshBuilderSAH));
  256. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4MeshBuilderSAH));
  257. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4vMeshBuilderSAH));
  258. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4iMeshBuilderSAH));
  259. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Quad4vMeshBuilderSAH));
  260. //IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Quad4iMeshBuilderSAH));
  261. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Line4iSceneBuilderSAH));
  262. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Line4iMBSceneBuilderSAH));
  263. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Bezier1vSceneBuilderSAH));
  264. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Bezier1iSceneBuilderSAH));
  265. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4VirtualSceneBuilderSAH));
  266. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4VirtualMeshBuilderSAH));
  267. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4VirtualMBSceneBuilderSAH));
  268. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4SubdivPatch1EagerBuilderBinnedSAH));
  269. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4SubdivPatch1CachedBuilderBinnedSAH));
  270. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4SubdivPatch1MBlurCachedBuilderBinnedSAH));
  271. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Line4iMeshRefitSAH));
  272. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4MeshRefitSAH));
  273. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4vMeshRefitSAH));
  274. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4iMeshRefitSAH));
  275. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Quad4vMeshRefitSAH));
  276. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4VirtualMeshRefitSAH));
  277. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4MeshBuilderMortonGeneral));
  278. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4vMeshBuilderMortonGeneral));
  279. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Triangle4iMeshBuilderMortonGeneral));
  280. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4Quad4vMeshBuilderMortonGeneral));
  281. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,BVH4VirtualMeshBuilderMortonGeneral));
  282. }
  283. void BVH4Factory::selectIntersectors(int features)
  284. {
  285. /* select intersectors1 */
  286. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Line4iIntersector1));
  287. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Line4iMBIntersector1));
  288. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1vIntersector1));
  289. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iIntersector1));
  290. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1vIntersector1_OBB));
  291. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iIntersector1_OBB));
  292. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iMBIntersector1_OBB));
  293. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4XfmTriangle4Intersector1Moeller));
  294. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4Intersector1Moeller));
  295. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,BVH4Triangle4iIntersector1Moeller));
  296. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,BVH4Triangle4vIntersector1Pluecker));
  297. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,BVH4Triangle4iIntersector1Pluecker));
  298. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector1Moeller));
  299. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector1Moeller));
  300. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector1Pluecker));
  301. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector1Pluecker));
  302. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector1Moeller));
  303. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector1Moeller));
  304. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector1Pluecker));
  305. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector1Pluecker));
  306. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector1Pluecker));
  307. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector1Moeller));
  308. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,QBVH4Triangle4iIntersector1Pluecker));
  309. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,QBVH4Quad4iIntersector1Pluecker));
  310. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1Intersector1));
  311. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1EagerIntersector1));
  312. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1CachedIntersector1));
  313. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1MBlurIntersector1));
  314. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1MBlurCachedIntersector1));
  315. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualIntersector1));
  316. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualMBIntersector1));
  317. #if defined (EMBREE_RAY_PACKETS)
  318. /* select intersectors4 */
  319. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Line4iIntersector4));
  320. IF_ENABLED_LINES(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Line4iMBIntersector4));
  321. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1vIntersector4Hybrid));
  322. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iIntersector4Hybrid));
  323. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1vIntersector4Hybrid_OBB));
  324. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iIntersector4Hybrid_OBB));
  325. IF_ENABLED_HAIR(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iMBIntersector4Hybrid_OBB));
  326. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector4HybridMoeller));
  327. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector4HybridMoellerNoFilter));
  328. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector4HybridMoeller));
  329. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vIntersector4HybridPluecker));
  330. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector4HybridPluecker));
  331. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector4HybridMoeller));
  332. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector4HybridMoeller));
  333. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector4HybridPluecker));
  334. IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector4HybridPluecker));
  335. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridMoeller));
  336. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridMoellerNoFilter));
  337. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector4HybridMoeller));
  338. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridPluecker));
  339. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector4HybridPluecker));
  340. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector4HybridMoeller));
  341. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector4HybridPluecker));
  342. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1Intersector4));
  343. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1EagerIntersector4));
  344. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1CachedIntersector4));
  345. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1MBlurIntersector4));
  346. IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1MBlurCachedIntersector4));
  347. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualIntersector4Chunk));
  348. IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualMBIntersector4Chunk));
  349. IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridMoeller));
  350. /* select intersectors8 */
  351. IF_ENABLED_LINES(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Line4iIntersector8));
  352. IF_ENABLED_LINES(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Line4iMBIntersector8));
  353. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1vIntersector8Hybrid));
  354. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iIntersector8Hybrid));
  355. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1vIntersector8Hybrid_OBB));
  356. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iIntersector8Hybrid_OBB));
  357. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Bezier1iMBIntersector8Hybrid_OBB));
  358. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector8HybridMoeller));
  359. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector8HybridMoellerNoFilter));
  360. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector8HybridMoeller));
  361. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vIntersector8HybridPluecker));
  362. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector8HybridPluecker));
  363. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector8HybridMoeller));
  364. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector8HybridMoeller));
  365. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector8HybridPluecker));
  366. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector8HybridPluecker));
  367. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector8HybridMoeller));
  368. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector8HybridMoellerNoFilter));
  369. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector8HybridMoeller));
  370. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector8HybridPluecker));
  371. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector8HybridPluecker));
  372. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector8HybridMoeller));
  373. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector8HybridPluecker));
  374. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1Intersector8));
  375. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1EagerIntersector8));
  376. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1CachedIntersector8));
  377. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1MBlurIntersector8));
  378. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Subdivpatch1MBlurCachedIntersector8));
  379. IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4VirtualIntersector8Chunk));
  380. IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4VirtualMBIntersector8Chunk));
  381. /* select intersectors16 */
  382. IF_ENABLED_LINES(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Line4iIntersector16));
  383. IF_ENABLED_LINES(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Line4iMBIntersector16));
  384. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Bezier1vIntersector16Hybrid));
  385. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Bezier1iIntersector16Hybrid));
  386. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Bezier1vIntersector16Hybrid_OBB));
  387. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Bezier1iIntersector16Hybrid_OBB));
  388. IF_ENABLED_HAIR(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Bezier1iMBIntersector16Hybrid_OBB));
  389. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4Intersector16HybridMoeller));
  390. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4Intersector16HybridMoellerNoFilter));
  391. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersector16HybridMoeller));
  392. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4vIntersector16HybridPluecker));
  393. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersector16HybridPluecker));
  394. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4vMBIntersector16HybridMoeller));
  395. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iMBIntersector16HybridMoeller));
  396. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4vMBIntersector16HybridPluecker));
  397. IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iMBIntersector16HybridPluecker));
  398. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersector16HybridMoeller));
  399. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersector16HybridMoellerNoFilter));
  400. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersector16HybridMoeller));
  401. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersector16HybridPluecker));
  402. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersector16HybridPluecker));
  403. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iMBIntersector16HybridMoeller));
  404. IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iMBIntersector16HybridPluecker));
  405. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Subdivpatch1Intersector16));
  406. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Subdivpatch1EagerIntersector16));
  407. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Subdivpatch1CachedIntersector16));
  408. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Subdivpatch1MBlurIntersector16));
  409. IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Subdivpatch1MBlurCachedIntersector16));
  410. IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4VirtualIntersector16Chunk));
  411. IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4VirtualMBIntersector16Chunk));
  412. /* select stream intersectors */
  413. IF_ENABLED_LINES(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX (features,BVH4Line4iIntersectorStream));
  414. //IF_ENABLED_LINES(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2 (features,BVH4Line4iMBIntersectorStream));
  415. IF_ENABLED_HAIR(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX (features,BVH4Bezier1vIntersectorStream));
  416. IF_ENABLED_HAIR(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX (features,BVH4Bezier1iIntersectorStream));
  417. //IF_ENABLED_HAIR(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2 (features,BVH4Bezier1vIntersectorStream_OBB));
  418. //IF_ENABLED_HAIR(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2 (features,BVH4Bezier1iIntersectorStream_OBB));
  419. //IF_ENABLED_HAIR(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2 (features,BVH4Bezier1iMBIntersectorStream_OBB));
  420. IF_ENABLED_TRIS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4IntersectorStreamMoeller));
  421. IF_ENABLED_TRIS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4IntersectorStreamMoellerNoFilter));
  422. IF_ENABLED_TRIS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersectorStreamMoeller));
  423. IF_ENABLED_TRIS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4vIntersectorStreamPluecker));
  424. IF_ENABLED_TRIS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersectorStreamPluecker));
  425. IF_ENABLED_QUADS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersectorStreamMoeller)); // FIXME: should support SSE2 in stream interface
  426. IF_ENABLED_QUADS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersectorStreamMoellerNoFilter));
  427. IF_ENABLED_QUADS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersectorStreamMoeller));
  428. IF_ENABLED_QUADS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersectorStreamPluecker));
  429. IF_ENABLED_QUADS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersectorStreamPluecker));
  430. //IF_ENABLED_SUBDIV(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Subdivpatch1CachedIntersectorStream));
  431. IF_ENABLED_USER(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4VirtualIntersectorStream));
  432. //IF_ENABLED_USER(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4VirtualStreamMBIntersector));
  433. //IF_ENABLED_QUADS(SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4iStreamMBIntersectorPluecker));
  434. #endif
  435. }
  436. Accel::Intersectors BVH4Factory::BVH4Bezier1vIntersectors(BVH4* bvh)
  437. {
  438. Accel::Intersectors intersectors;
  439. intersectors.ptr = bvh;
  440. intersectors.intersector1 = BVH4Bezier1vIntersector1();
  441. #if defined (EMBREE_RAY_PACKETS)
  442. intersectors.intersector4 = BVH4Bezier1vIntersector4Hybrid();
  443. intersectors.intersector8 = BVH4Bezier1vIntersector8Hybrid();
  444. intersectors.intersector16 = BVH4Bezier1vIntersector16Hybrid();
  445. intersectors.intersectorN = BVH4Bezier1vIntersectorStream();
  446. #endif
  447. return intersectors;
  448. }
  449. Accel::Intersectors BVH4Factory::BVH4Bezier1iIntersectors(BVH4* bvh)
  450. {
  451. Accel::Intersectors intersectors;
  452. intersectors.ptr = bvh;
  453. intersectors.intersector1 = BVH4Bezier1iIntersector1();
  454. #if defined (EMBREE_RAY_PACKETS)
  455. intersectors.intersector4 = BVH4Bezier1iIntersector4Hybrid();
  456. intersectors.intersector8 = BVH4Bezier1iIntersector8Hybrid();
  457. intersectors.intersector16 = BVH4Bezier1iIntersector16Hybrid();
  458. intersectors.intersectorN = BVH4Bezier1iIntersectorStream();
  459. #endif
  460. return intersectors;
  461. }
  462. Accel::Intersectors BVH4Factory::BVH4Line4iIntersectors(BVH4* bvh)
  463. {
  464. Accel::Intersectors intersectors;
  465. intersectors.ptr = bvh;
  466. intersectors.intersector1 = BVH4Line4iIntersector1();
  467. #if defined (EMBREE_RAY_PACKETS)
  468. intersectors.intersector4 = BVH4Line4iIntersector4();
  469. intersectors.intersector8 = BVH4Line4iIntersector8();
  470. intersectors.intersector16 = BVH4Line4iIntersector16();
  471. intersectors.intersectorN = BVH4Line4iIntersectorStream();
  472. #endif
  473. return intersectors;
  474. }
  475. Accel::Intersectors BVH4Factory::BVH4Line4iMBIntersectors(BVH4* bvh)
  476. {
  477. Accel::Intersectors intersectors;
  478. intersectors.ptr = bvh;
  479. intersectors.intersector1 = BVH4Line4iMBIntersector1();
  480. #if defined (EMBREE_RAY_PACKETS)
  481. intersectors.intersector4 = BVH4Line4iMBIntersector4();
  482. intersectors.intersector8 = BVH4Line4iMBIntersector8();
  483. intersectors.intersector16 = BVH4Line4iMBIntersector16();
  484. //intersectors.intersectorN = BVH4Line4iMBIntersectorStream();
  485. #endif
  486. return intersectors;
  487. }
  488. Accel::Intersectors BVH4Factory::BVH4Bezier1vIntersectors_OBB(BVH4* bvh)
  489. {
  490. Accel::Intersectors intersectors;
  491. intersectors.ptr = bvh;
  492. intersectors.intersector1 = BVH4Bezier1vIntersector1_OBB();
  493. #if defined (EMBREE_RAY_PACKETS)
  494. intersectors.intersector4 = BVH4Bezier1vIntersector4Hybrid_OBB();
  495. intersectors.intersector8 = BVH4Bezier1vIntersector8Hybrid_OBB();
  496. intersectors.intersector16 = BVH4Bezier1vIntersector16Hybrid_OBB();
  497. //intersectors.intersectorN = BVH4Bezier1vIntersectorStream_OBB();
  498. #endif
  499. return intersectors;
  500. }
  501. Accel::Intersectors BVH4Factory::BVH4Bezier1iIntersectors_OBB(BVH4* bvh)
  502. {
  503. Accel::Intersectors intersectors;
  504. intersectors.ptr = bvh;
  505. intersectors.intersector1 = BVH4Bezier1iIntersector1_OBB();
  506. #if defined (EMBREE_RAY_PACKETS)
  507. intersectors.intersector4 = BVH4Bezier1iIntersector4Hybrid_OBB();
  508. intersectors.intersector8 = BVH4Bezier1iIntersector8Hybrid_OBB();
  509. intersectors.intersector16 = BVH4Bezier1iIntersector16Hybrid_OBB();
  510. //intersectors.intersectorN = BVH4Bezier1iIntersectorStream_OBB();
  511. #endif
  512. return intersectors;
  513. }
  514. Accel::Intersectors BVH4Factory::BVH4Bezier1iMBIntersectors_OBB(BVH4* bvh)
  515. {
  516. Accel::Intersectors intersectors;
  517. intersectors.ptr = bvh;
  518. intersectors.intersector1 = BVH4Bezier1iMBIntersector1_OBB();
  519. #if defined (EMBREE_RAY_PACKETS)
  520. intersectors.intersector4 = BVH4Bezier1iMBIntersector4Hybrid_OBB();
  521. intersectors.intersector8 = BVH4Bezier1iMBIntersector8Hybrid_OBB();
  522. intersectors.intersector16 = BVH4Bezier1iMBIntersector16Hybrid_OBB();
  523. //intersectors.intersectorN = BVH4Bezier1iMBIntersectorStream_OBB();
  524. #endif
  525. return intersectors;
  526. }
  527. Accel::Intersectors BVH4Factory::BVH4Triangle4IntersectorsInstancing(BVH4* bvh)
  528. {
  529. Accel::Intersectors intersectors;
  530. intersectors.ptr = bvh;
  531. intersectors.intersector1 = BVH4XfmTriangle4Intersector1Moeller();
  532. return intersectors;
  533. }
  534. Accel::Intersectors BVH4Factory::BVH4Triangle4Intersectors(BVH4* bvh, IntersectVariant ivariant)
  535. {
  536. assert(ivariant == IntersectVariant::FAST);
  537. Accel::Intersectors intersectors;
  538. intersectors.ptr = bvh;
  539. intersectors.intersector1 = BVH4Triangle4Intersector1Moeller();
  540. #if defined (EMBREE_RAY_PACKETS)
  541. intersectors.intersector4_filter = BVH4Triangle4Intersector4HybridMoeller();
  542. intersectors.intersector4_nofilter = BVH4Triangle4Intersector4HybridMoellerNoFilter();
  543. intersectors.intersector8_filter = BVH4Triangle4Intersector8HybridMoeller();
  544. intersectors.intersector8_nofilter = BVH4Triangle4Intersector8HybridMoellerNoFilter();
  545. intersectors.intersector16_filter = BVH4Triangle4Intersector16HybridMoeller();
  546. intersectors.intersector16_nofilter = BVH4Triangle4Intersector16HybridMoellerNoFilter();
  547. intersectors.intersectorN_filter = BVH4Triangle4IntersectorStreamMoeller();
  548. intersectors.intersectorN_nofilter = BVH4Triangle4IntersectorStreamMoellerNoFilter();
  549. #endif
  550. return intersectors;
  551. }
  552. Accel::Intersectors BVH4Factory::BVH4Triangle4vIntersectors(BVH4* bvh, IntersectVariant ivariant)
  553. {
  554. assert(ivariant == IntersectVariant::ROBUST);
  555. Accel::Intersectors intersectors;
  556. intersectors.ptr = bvh;
  557. intersectors.intersector1 = BVH4Triangle4vIntersector1Pluecker();
  558. #if defined (EMBREE_RAY_PACKETS)
  559. intersectors.intersector4 = BVH4Triangle4vIntersector4HybridPluecker();
  560. intersectors.intersector8 = BVH4Triangle4vIntersector8HybridPluecker();
  561. intersectors.intersector16 = BVH4Triangle4vIntersector16HybridPluecker();
  562. intersectors.intersectorN = BVH4Triangle4vIntersectorStreamPluecker();
  563. #endif
  564. return intersectors;
  565. }
  566. Accel::Intersectors BVH4Factory::BVH4Triangle4iIntersectors(BVH4* bvh, IntersectVariant ivariant)
  567. {
  568. switch (ivariant) {
  569. case IntersectVariant::FAST:
  570. {
  571. Accel::Intersectors intersectors;
  572. intersectors.ptr = bvh;
  573. intersectors.intersector1 = BVH4Triangle4iIntersector1Moeller();
  574. #if defined (EMBREE_RAY_PACKETS)
  575. intersectors.intersector4 = BVH4Triangle4iIntersector4HybridMoeller();
  576. intersectors.intersector8 = BVH4Triangle4iIntersector8HybridMoeller();
  577. intersectors.intersector16 = BVH4Triangle4iIntersector16HybridMoeller();
  578. intersectors.intersectorN = BVH4Triangle4iIntersectorStreamMoeller();
  579. #endif
  580. return intersectors;
  581. }
  582. case IntersectVariant::ROBUST:
  583. {
  584. Accel::Intersectors intersectors;
  585. intersectors.ptr = bvh;
  586. intersectors.intersector1 = BVH4Triangle4iIntersector1Pluecker();
  587. #if defined (EMBREE_RAY_PACKETS)
  588. intersectors.intersector4 = BVH4Triangle4iIntersector4HybridPluecker();
  589. intersectors.intersector8 = BVH4Triangle4iIntersector8HybridPluecker();
  590. intersectors.intersector16 = BVH4Triangle4iIntersector16HybridPluecker();
  591. intersectors.intersectorN = BVH4Triangle4iIntersectorStreamPluecker();
  592. #endif
  593. return intersectors;
  594. }
  595. }
  596. return Accel::Intersectors();
  597. }
  598. Accel::Intersectors BVH4Factory::BVH4Triangle4vMBIntersectors(BVH4* bvh, IntersectVariant ivariant)
  599. {
  600. switch (ivariant) {
  601. case IntersectVariant::FAST:
  602. {
  603. Accel::Intersectors intersectors;
  604. intersectors.ptr = bvh;
  605. intersectors.intersector1 = BVH4Triangle4vMBIntersector1Moeller();
  606. #if defined (EMBREE_RAY_PACKETS)
  607. intersectors.intersector4 = BVH4Triangle4vMBIntersector4HybridMoeller();
  608. intersectors.intersector8 = BVH4Triangle4vMBIntersector8HybridMoeller();
  609. intersectors.intersector16 = BVH4Triangle4vMBIntersector16HybridMoeller();
  610. //intersectors.intersectorN = BVH4Triangle4vMBIntersectorStreamMoeller();
  611. #endif
  612. return intersectors;
  613. }
  614. case IntersectVariant::ROBUST:
  615. {
  616. Accel::Intersectors intersectors;
  617. intersectors.ptr = bvh;
  618. intersectors.intersector1 = BVH4Triangle4vMBIntersector1Pluecker();
  619. #if defined (EMBREE_RAY_PACKETS)
  620. intersectors.intersector4 = BVH4Triangle4vMBIntersector4HybridPluecker();
  621. intersectors.intersector8 = BVH4Triangle4vMBIntersector8HybridPluecker();
  622. intersectors.intersector16 = BVH4Triangle4vMBIntersector16HybridPluecker();
  623. //intersectors.intersectorN = BVH4Triangle4vMBIntersectorStreamPluecker();
  624. #endif
  625. return intersectors;
  626. }
  627. }
  628. return Accel::Intersectors();
  629. }
  630. Accel::Intersectors BVH4Factory::BVH4Triangle4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant)
  631. {
  632. switch (ivariant) {
  633. case IntersectVariant::FAST:
  634. {
  635. Accel::Intersectors intersectors;
  636. intersectors.ptr = bvh;
  637. intersectors.intersector1 = BVH4Triangle4iMBIntersector1Moeller();
  638. #if defined (EMBREE_RAY_PACKETS)
  639. intersectors.intersector4 = BVH4Triangle4iMBIntersector4HybridMoeller();
  640. intersectors.intersector8 = BVH4Triangle4iMBIntersector8HybridMoeller();
  641. intersectors.intersector16 = BVH4Triangle4iMBIntersector16HybridMoeller();
  642. //intersectors.intersectorN = BVH4Triangle4iMBIntersectorStreamMoeller();
  643. #endif
  644. return intersectors;
  645. }
  646. case IntersectVariant::ROBUST:
  647. {
  648. Accel::Intersectors intersectors;
  649. intersectors.ptr = bvh;
  650. intersectors.intersector1 = BVH4Triangle4iMBIntersector1Pluecker();
  651. #if defined (EMBREE_RAY_PACKETS)
  652. intersectors.intersector4 = BVH4Triangle4iMBIntersector4HybridPluecker();
  653. intersectors.intersector8 = BVH4Triangle4iMBIntersector8HybridPluecker();
  654. intersectors.intersector16 = BVH4Triangle4iMBIntersector16HybridPluecker();
  655. //intersectors.intersectorN = BVH4Triangle4iMBIntersectorStreamPluecker();
  656. #endif
  657. return intersectors;
  658. }
  659. }
  660. return Accel::Intersectors();
  661. }
  662. Accel::Intersectors BVH4Factory::BVH4Quad4vIntersectors(BVH4* bvh, IntersectVariant ivariant)
  663. {
  664. switch (ivariant) {
  665. case IntersectVariant::FAST:
  666. {
  667. Accel::Intersectors intersectors;
  668. intersectors.ptr = bvh;
  669. intersectors.intersector1 = BVH4Quad4vIntersector1Moeller();
  670. #if defined (EMBREE_RAY_PACKETS)
  671. intersectors.intersector4_filter = BVH4Quad4vIntersector4HybridMoeller();
  672. intersectors.intersector4_nofilter = BVH4Quad4vIntersector4HybridMoellerNoFilter();
  673. intersectors.intersector8_filter = BVH4Quad4vIntersector8HybridMoeller();
  674. intersectors.intersector8_nofilter = BVH4Quad4vIntersector8HybridMoellerNoFilter();
  675. intersectors.intersector16_filter = BVH4Quad4vIntersector16HybridMoeller();
  676. intersectors.intersector16_nofilter = BVH4Quad4vIntersector16HybridMoellerNoFilter();
  677. intersectors.intersectorN_filter = BVH4Quad4vIntersectorStreamMoeller();
  678. intersectors.intersectorN_nofilter = BVH4Quad4vIntersectorStreamMoellerNoFilter();
  679. #endif
  680. return intersectors;
  681. }
  682. case IntersectVariant::ROBUST:
  683. {
  684. Accel::Intersectors intersectors;
  685. intersectors.ptr = bvh;
  686. intersectors.intersector1 = BVH4Quad4vIntersector1Pluecker();
  687. #if defined (EMBREE_RAY_PACKETS)
  688. intersectors.intersector4 = BVH4Quad4vIntersector4HybridPluecker();
  689. intersectors.intersector8 = BVH4Quad4vIntersector8HybridPluecker();
  690. intersectors.intersector16 = BVH4Quad4vIntersector16HybridPluecker();
  691. intersectors.intersectorN = BVH4Quad4vIntersectorStreamPluecker();
  692. #endif
  693. return intersectors;
  694. }
  695. }
  696. return Accel::Intersectors();
  697. }
  698. Accel::Intersectors BVH4Factory::BVH4Quad4iIntersectors(BVH4* bvh, IntersectVariant ivariant)
  699. {
  700. switch (ivariant) {
  701. case IntersectVariant::FAST:
  702. {
  703. Accel::Intersectors intersectors;
  704. intersectors.ptr = bvh;
  705. intersectors.intersector1 = BVH4Quad4iIntersector1Moeller();
  706. #if defined (EMBREE_RAY_PACKETS)
  707. intersectors.intersector4 = BVH4Quad4iIntersector4HybridMoeller();
  708. intersectors.intersector8 = BVH4Quad4iIntersector8HybridMoeller();
  709. intersectors.intersector16= BVH4Quad4iIntersector16HybridMoeller();
  710. intersectors.intersectorN = BVH4Quad4iIntersectorStreamMoeller();
  711. #endif
  712. return intersectors;
  713. }
  714. case IntersectVariant::ROBUST:
  715. {
  716. Accel::Intersectors intersectors;
  717. intersectors.ptr = bvh;
  718. intersectors.intersector1 = BVH4Quad4iIntersector1Pluecker();
  719. #if defined (EMBREE_RAY_PACKETS)
  720. intersectors.intersector4 = BVH4Quad4iIntersector4HybridPluecker();
  721. intersectors.intersector8 = BVH4Quad4iIntersector8HybridPluecker();
  722. intersectors.intersector16= BVH4Quad4iIntersector16HybridPluecker();
  723. intersectors.intersectorN = BVH4Quad4iIntersectorStreamPluecker();
  724. #endif
  725. return intersectors;
  726. }
  727. }
  728. return Accel::Intersectors();
  729. }
  730. Accel::Intersectors BVH4Factory::BVH4Quad4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant)
  731. {
  732. switch (ivariant) {
  733. case IntersectVariant::FAST:
  734. {
  735. Accel::Intersectors intersectors;
  736. intersectors.ptr = bvh;
  737. intersectors.intersector1 = BVH4Quad4iMBIntersector1Moeller();
  738. #if defined (EMBREE_RAY_PACKETS)
  739. intersectors.intersector4 = BVH4Quad4iMBIntersector4HybridMoeller();
  740. intersectors.intersector8 = BVH4Quad4iMBIntersector8HybridMoeller();
  741. intersectors.intersector16= BVH4Quad4iMBIntersector16HybridMoeller();
  742. //intersectors.intersectorN = BVH4Quad4iMBIntersectorStreamMoeller();
  743. #endif
  744. return intersectors;
  745. }
  746. case IntersectVariant::ROBUST:
  747. {
  748. Accel::Intersectors intersectors;
  749. intersectors.ptr = bvh;
  750. intersectors.intersector1 = BVH4Quad4iMBIntersector1Pluecker();
  751. #if defined (EMBREE_RAY_PACKETS)
  752. intersectors.intersector4 = BVH4Quad4iMBIntersector4HybridPluecker();
  753. intersectors.intersector8 = BVH4Quad4iMBIntersector8HybridPluecker();
  754. intersectors.intersector16= BVH4Quad4iMBIntersector16HybridPluecker();
  755. //intersectors.intersectorN = BVH4Quad4iMBIntersectorStreamPluecker();
  756. #endif
  757. return intersectors;
  758. }
  759. }
  760. return Accel::Intersectors();
  761. }
  762. Accel::Intersectors BVH4Factory::QBVH4Triangle4iIntersectors(BVH4* bvh)
  763. {
  764. Accel::Intersectors intersectors;
  765. intersectors.ptr = bvh;
  766. intersectors.intersector1 = QBVH4Triangle4iIntersector1Pluecker();
  767. return intersectors;
  768. }
  769. Accel::Intersectors BVH4Factory::QBVH4Quad4iIntersectors(BVH4* bvh)
  770. {
  771. Accel::Intersectors intersectors;
  772. intersectors.ptr = bvh;
  773. intersectors.intersector1 = QBVH4Quad4iIntersector1Pluecker();
  774. return intersectors;
  775. }
  776. Accel::Intersectors BVH4Factory::BVH4UserGeometryIntersectors(BVH4* bvh)
  777. {
  778. Accel::Intersectors intersectors;
  779. intersectors.ptr = bvh;
  780. intersectors.intersector1 = BVH4VirtualIntersector1();
  781. #if defined (EMBREE_RAY_PACKETS)
  782. intersectors.intersector4 = BVH4VirtualIntersector4Chunk();
  783. intersectors.intersector8 = BVH4VirtualIntersector8Chunk();
  784. intersectors.intersector16 = BVH4VirtualIntersector16Chunk();
  785. intersectors.intersectorN = BVH4VirtualIntersectorStream();
  786. #endif
  787. return intersectors;
  788. }
  789. Accel::Intersectors BVH4Factory::BVH4UserGeometryMBIntersectors(BVH4* bvh)
  790. {
  791. Accel::Intersectors intersectors;
  792. intersectors.ptr = bvh;
  793. intersectors.intersector1 = BVH4VirtualMBIntersector1();
  794. #if defined (EMBREE_RAY_PACKETS)
  795. intersectors.intersector4 = BVH4VirtualMBIntersector4Chunk();
  796. intersectors.intersector8 = BVH4VirtualMBIntersector8Chunk();
  797. intersectors.intersector16 = BVH4VirtualMBIntersector16Chunk();
  798. //intersectors.intersectorN = BVH4VirtualMBIntersectorStream();
  799. #endif
  800. return intersectors;
  801. }
  802. Accel::Intersectors BVH4Factory::BVH4SubdivPatch1Intersectors(BVH4* bvh)
  803. {
  804. Accel::Intersectors intersectors;
  805. intersectors.ptr = bvh;
  806. intersectors.intersector1 = BVH4Subdivpatch1Intersector1();
  807. #if defined (EMBREE_RAY_PACKETS)
  808. intersectors.intersector4 = BVH4Subdivpatch1Intersector4();
  809. intersectors.intersector8 = BVH4Subdivpatch1Intersector8();
  810. intersectors.intersector16 = BVH4Subdivpatch1Intersector16();
  811. //intersectors.intersectorN = BVH4Subdivpatch1IntersectorStream();
  812. #endif
  813. return intersectors;
  814. }
  815. Accel::Intersectors BVH4Factory::BVH4SubdivPatch1EagerIntersectors(BVH4* bvh)
  816. {
  817. Accel::Intersectors intersectors;
  818. intersectors.ptr = bvh;
  819. intersectors.intersector1 = BVH4Subdivpatch1EagerIntersector1();
  820. #if defined (EMBREE_RAY_PACKETS)
  821. intersectors.intersector4 = BVH4Subdivpatch1EagerIntersector4();
  822. intersectors.intersector8 = BVH4Subdivpatch1EagerIntersector8();
  823. intersectors.intersector16 = BVH4Subdivpatch1EagerIntersector16();
  824. //intersectors.intersectorN = BVH4Subdivpatch1EagerIntersectorStream();
  825. #endif
  826. return intersectors;
  827. }
  828. Accel::Intersectors BVH4Factory::BVH4SubdivPatch1CachedIntersectors(BVH4* bvh)
  829. {
  830. Accel::Intersectors intersectors;
  831. intersectors.ptr = bvh;
  832. intersectors.intersector1 = BVH4Subdivpatch1CachedIntersector1();
  833. #if defined (EMBREE_RAY_PACKETS)
  834. intersectors.intersector4 = BVH4Subdivpatch1CachedIntersector4();
  835. intersectors.intersector8 = BVH4Subdivpatch1CachedIntersector8();
  836. intersectors.intersector16 = BVH4Subdivpatch1CachedIntersector16();
  837. //intersectors.intersectorN = BVH4Subdivpatch1CachedIntersectorStream();
  838. #endif
  839. return intersectors;
  840. }
  841. Accel::Intersectors BVH4Factory::BVH4SubdivPatch1MBlurIntersectors(BVH4* bvh)
  842. {
  843. Accel::Intersectors intersectors;
  844. intersectors.ptr = bvh;
  845. intersectors.intersector1 = BVH4Subdivpatch1MBlurIntersector1();
  846. #if defined (EMBREE_RAY_PACKETS)
  847. intersectors.intersector4 = BVH4Subdivpatch1MBlurIntersector4();
  848. intersectors.intersector8 = BVH4Subdivpatch1MBlurIntersector8();
  849. intersectors.intersector16 = BVH4Subdivpatch1MBlurIntersector16();
  850. //intersectors.intersectorN = BVH4Subdivpatch1MBlurStreamIntersector();
  851. #endif
  852. return intersectors;
  853. }
  854. Accel::Intersectors BVH4Factory::BVH4SubdivPatch1MBlurCachedIntersectors(BVH4* bvh)
  855. {
  856. Accel::Intersectors intersectors;
  857. intersectors.ptr = bvh;
  858. intersectors.intersector1 = BVH4Subdivpatch1MBlurCachedIntersector1();
  859. #if defined (EMBREE_RAY_PACKETS)
  860. intersectors.intersector4 = BVH4Subdivpatch1MBlurCachedIntersector4();
  861. intersectors.intersector8 = BVH4Subdivpatch1MBlurCachedIntersector8();
  862. intersectors.intersector16 = BVH4Subdivpatch1MBlurCachedIntersector16();
  863. //intersectors.intersectorN = BVH4Subdivpatch1MBlurCachedStreamIntersector();
  864. #endif
  865. return intersectors;
  866. }
  867. void BVH4Factory::createLineSegmentsLine4i(LineSegments* mesh, AccelData*& accel, Builder*& builder)
  868. {
  869. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  870. accel = new BVH4(Line4i::type,mesh->parent);
  871. switch (mesh->flags) {
  872. case RTC_GEOMETRY_STATIC: builder = factory->BVH4Line4iMeshBuilderSAH(accel,mesh,0); break;
  873. case RTC_GEOMETRY_DEFORMABLE: builder = factory->BVH4Line4iMeshRefitSAH(accel,mesh,0); break;
  874. case RTC_GEOMETRY_DYNAMIC: builder = factory->BVH4Line4iMeshBuilderSAH(accel,mesh,0); break;
  875. default: throw_RTCError(RTC_UNKNOWN_ERROR,"invalid geometry flag");
  876. }
  877. }
  878. void BVH4Factory::createTriangleMeshTriangle4Morton(TriangleMesh* mesh, AccelData*& accel, Builder*& builder)
  879. {
  880. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  881. accel = new BVH4(Triangle4::type,mesh->parent);
  882. builder = factory->BVH4Triangle4MeshBuilderMortonGeneral(accel,mesh,0);
  883. }
  884. void BVH4Factory::createTriangleMeshTriangle4vMorton(TriangleMesh* mesh, AccelData*& accel, Builder*& builder)
  885. {
  886. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  887. accel = new BVH4(Triangle4v::type,mesh->parent);
  888. builder = factory->BVH4Triangle4vMeshBuilderMortonGeneral(accel,mesh,0);
  889. }
  890. void BVH4Factory::createTriangleMeshTriangle4iMorton(TriangleMesh* mesh, AccelData*& accel, Builder*& builder)
  891. {
  892. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  893. accel = new BVH4(Triangle4i::type,mesh->parent);
  894. builder = factory->BVH4Triangle4iMeshBuilderMortonGeneral(accel,mesh,0);
  895. }
  896. void BVH4Factory::createQuadMeshQuad4vMorton(QuadMesh* mesh, AccelData*& accel, Builder*& builder)
  897. {
  898. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  899. accel = new BVH4(Quad4v::type,mesh->parent);
  900. builder = factory->BVH4Quad4vMeshBuilderMortonGeneral(accel,mesh,0);
  901. }
  902. void BVH4Factory::createTriangleMeshTriangle4(TriangleMesh* mesh, AccelData*& accel, Builder*& builder)
  903. {
  904. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  905. accel = new BVH4(Triangle4::type,mesh->parent);
  906. switch (mesh->flags) {
  907. case RTC_GEOMETRY_STATIC: builder = factory->BVH4Triangle4MeshBuilderSAH(accel,mesh,0); break;
  908. case RTC_GEOMETRY_DEFORMABLE: builder = factory->BVH4Triangle4MeshRefitSAH(accel,mesh,0); break;
  909. case RTC_GEOMETRY_DYNAMIC: builder = factory->BVH4Triangle4MeshBuilderMortonGeneral(accel,mesh,0); break;
  910. default: throw_RTCError(RTC_UNKNOWN_ERROR,"invalid geometry flag");
  911. }
  912. }
  913. void BVH4Factory::createTriangleMeshTriangle4v(TriangleMesh* mesh, AccelData*& accel, Builder*& builder)
  914. {
  915. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  916. accel = new BVH4(Triangle4v::type,mesh->parent);
  917. switch (mesh->flags) {
  918. case RTC_GEOMETRY_STATIC: builder = factory->BVH4Triangle4vMeshBuilderSAH(accel,mesh,0); break;
  919. case RTC_GEOMETRY_DEFORMABLE: builder = factory->BVH4Triangle4vMeshRefitSAH(accel,mesh,0); break;
  920. case RTC_GEOMETRY_DYNAMIC: builder = factory->BVH4Triangle4vMeshBuilderMortonGeneral(accel,mesh,0); break;
  921. default: throw_RTCError(RTC_UNKNOWN_ERROR,"invalid geometry flag");
  922. }
  923. }
  924. void BVH4Factory::createTriangleMeshTriangle4i(TriangleMesh* mesh, AccelData*& accel, Builder*& builder)
  925. {
  926. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  927. accel = new BVH4(Triangle4i::type,mesh->parent);
  928. switch (mesh->flags) {
  929. case RTC_GEOMETRY_STATIC: builder = factory->BVH4Triangle4iMeshBuilderSAH(accel,mesh,0); break;
  930. case RTC_GEOMETRY_DEFORMABLE: builder = factory->BVH4Triangle4iMeshRefitSAH(accel,mesh,0); break;
  931. case RTC_GEOMETRY_DYNAMIC: builder = factory->BVH4Triangle4iMeshBuilderMortonGeneral(accel,mesh,0); break;
  932. default: throw_RTCError(RTC_UNKNOWN_ERROR,"invalid geometry flag");
  933. }
  934. }
  935. void BVH4Factory::createQuadMeshQuad4v(QuadMesh* mesh, AccelData*& accel, Builder*& builder)
  936. {
  937. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  938. accel = new BVH4(Quad4v::type,mesh->parent);
  939. switch (mesh->flags) {
  940. case RTC_GEOMETRY_STATIC: builder = factory->BVH4Quad4vMeshBuilderSAH(accel,mesh,0); break;
  941. case RTC_GEOMETRY_DEFORMABLE: builder = factory->BVH4Quad4vMeshRefitSAH(accel,mesh,0); break;
  942. case RTC_GEOMETRY_DYNAMIC: builder = factory->BVH4Quad4vMeshBuilderMortonGeneral(accel,mesh,0); break;
  943. default: throw_RTCError(RTC_UNKNOWN_ERROR,"invalid geometry flag");
  944. }
  945. }
  946. void BVH4Factory::createAccelSetMesh(AccelSet* mesh, AccelData*& accel, Builder*& builder)
  947. {
  948. BVH4Factory* factory = mesh->parent->device->bvh4_factory.get();
  949. accel = new BVH4(Object::type,mesh->parent);
  950. switch (mesh->flags) {
  951. case RTC_GEOMETRY_STATIC: builder = factory->BVH4VirtualMeshBuilderSAH(accel,mesh,0); break;
  952. case RTC_GEOMETRY_DEFORMABLE: builder = factory->BVH4VirtualMeshRefitSAH(accel,mesh,0); break;
  953. case RTC_GEOMETRY_DYNAMIC: builder = factory->BVH4VirtualMeshBuilderMortonGeneral(accel,mesh,0); break;
  954. default: throw_RTCError(RTC_UNKNOWN_ERROR,"invalid geometry flag");
  955. }
  956. }
  957. Accel* BVH4Factory::BVH4Bezier1v(Scene* scene)
  958. {
  959. BVH4* accel = new BVH4(Bezier1v::type,scene);
  960. Accel::Intersectors intersectors = BVH4Bezier1vIntersectors(accel);
  961. Builder* builder = nullptr;
  962. if (scene->device->hair_builder == "default" ) builder = BVH4Bezier1vSceneBuilderSAH(accel,scene,0);
  963. else if (scene->device->hair_builder == "sah" ) builder = BVH4Bezier1vSceneBuilderSAH(accel,scene,0);
  964. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4<Bezier1v>");
  965. return new AccelInstance(accel,builder,intersectors);
  966. }
  967. Accel* BVH4Factory::BVH4Bezier1i(Scene* scene)
  968. {
  969. BVH4* accel = new BVH4(Bezier1i::type,scene);
  970. Accel::Intersectors intersectors = BVH4Bezier1iIntersectors(accel);
  971. Builder* builder = nullptr;
  972. if (scene->device->hair_builder == "default" ) builder = BVH4Bezier1iSceneBuilderSAH(accel,scene,0);
  973. else if (scene->device->hair_builder == "sah" ) builder = BVH4Bezier1iSceneBuilderSAH(accel,scene,0);
  974. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4<Bezier1i>");
  975. scene->needBezierVertices = true;
  976. return new AccelInstance(accel,builder,intersectors);
  977. }
  978. Accel* BVH4Factory::BVH4Line4i(Scene* scene, BuildVariant bvariant)
  979. {
  980. BVH4* accel = new BVH4(Line4i::type,scene);
  981. Accel::Intersectors intersectors = BVH4Line4iIntersectors(accel);
  982. Builder* builder = nullptr;
  983. if (scene->device->line_builder == "default" ) {
  984. switch (bvariant) {
  985. case BuildVariant::STATIC : builder = BVH4Line4iSceneBuilderSAH(accel,scene,0); break;
  986. case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelLineSegmentsSAH(accel,scene,&createLineSegmentsLine4i); break;
  987. case BuildVariant::HIGH_QUALITY: assert(false); break;
  988. }
  989. }
  990. else if (scene->device->line_builder == "sah" ) builder = BVH4Line4iSceneBuilderSAH(accel,scene,0);
  991. else if (scene->device->line_builder == "dynamic" ) builder = BVH4BuilderTwoLevelLineSegmentsSAH(accel,scene,&createLineSegmentsLine4i);
  992. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->line_builder+" for BVH4<Line4i>");
  993. scene->needLineVertices = true;
  994. return new AccelInstance(accel,builder,intersectors);
  995. }
  996. Accel* BVH4Factory::BVH4Line4iMB(Scene* scene)
  997. {
  998. BVH4* accel = new BVH4(Line4i::type,scene);
  999. Accel::Intersectors intersectors = BVH4Line4iMBIntersectors(accel);
  1000. Builder* builder = nullptr;
  1001. if (scene->device->line_builder_mb == "default" ) builder = BVH4Line4iMBSceneBuilderSAH(accel,scene,0);
  1002. else if (scene->device->line_builder_mb == "sah" ) builder = BVH4Line4iMBSceneBuilderSAH(accel,scene,0);
  1003. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->line_builder_mb+" for BVH4MB<Line4iMB>");
  1004. scene->needLineVertices = true;
  1005. return new AccelInstance(accel,builder,intersectors);
  1006. }
  1007. Accel* BVH4Factory::BVH4OBBBezier1v(Scene* scene)
  1008. {
  1009. BVH4* accel = new BVH4(Bezier1v::type,scene);
  1010. Accel::Intersectors intersectors = BVH4Bezier1vIntersectors_OBB(accel);
  1011. Builder* builder = nullptr;
  1012. if (scene->device->hair_builder == "default" ) builder = BVH4Bezier1vBuilder_OBB_New(accel,scene,0);
  1013. else if (scene->device->hair_builder == "sah" ) builder = BVH4Bezier1vBuilder_OBB_New(accel,scene,0);
  1014. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4OBB<Bezier1v>");
  1015. return new AccelInstance(accel,builder,intersectors);
  1016. }
  1017. Accel* BVH4Factory::BVH4OBBBezier1i(Scene* scene)
  1018. {
  1019. BVH4* accel = new BVH4(Bezier1i::type,scene);
  1020. Accel::Intersectors intersectors = BVH4Bezier1iIntersectors_OBB(accel);
  1021. Builder* builder = nullptr;
  1022. if (scene->device->hair_builder == "default" ) builder = BVH4Bezier1iBuilder_OBB_New(accel,scene,0);
  1023. else if (scene->device->hair_builder == "sah" ) builder = BVH4Bezier1iBuilder_OBB_New(accel,scene,0);
  1024. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4OBB<Bezier1i>");
  1025. scene->needBezierVertices = true;
  1026. return new AccelInstance(accel,builder,intersectors);
  1027. }
  1028. Accel* BVH4Factory::BVH4OBBBezier1iMB(Scene* scene)
  1029. {
  1030. BVH4* accel = new BVH4(Bezier1i::type,scene);
  1031. Accel::Intersectors intersectors = BVH4Bezier1iMBIntersectors_OBB(accel);
  1032. Builder* builder = nullptr;
  1033. if (scene->device->hair_builder_mb == "default" ) builder = BVH4Bezier1iMBBuilder_OBB_New(accel,scene,0);
  1034. else if (scene->device->hair_builder_mb == "sah" ) builder = BVH4Bezier1iMBBuilder_OBB_New(accel,scene,0);
  1035. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder_mb+" for BVH4MBOBB<Bezier1iMB>");
  1036. scene->needBezierVertices = true;
  1037. return new AccelInstance(accel,builder,intersectors);
  1038. }
  1039. Accel* BVH4Factory::BVH4InstancedBVH4Triangle4ObjectSplit(Scene* scene)
  1040. {
  1041. BVH4* accel = new BVH4(Triangle4::type,scene);
  1042. Accel::Intersectors intersectors = BVH4Triangle4IntersectorsInstancing(accel);
  1043. Builder* builder = BVH4BuilderInstancingTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4);
  1044. return new AccelInstance(accel,builder,intersectors);
  1045. }
  1046. Accel* BVH4Factory::BVH4Triangle4(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1047. {
  1048. BVH4* accel = new BVH4(Triangle4::type,scene);
  1049. Accel::Intersectors intersectors;
  1050. if (scene->device->tri_traverser == "default") intersectors = BVH4Triangle4Intersectors(accel,ivariant);
  1051. else if (scene->device->tri_traverser == "fast" ) intersectors = BVH4Triangle4Intersectors(accel,IntersectVariant::FAST);
  1052. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser+" for BVH4<Triangle4>");
  1053. Builder* builder = nullptr;
  1054. if (scene->device->tri_builder == "default") {
  1055. switch (bvariant) {
  1056. case BuildVariant::STATIC : builder = BVH4Triangle4SceneBuilderSAH(accel,scene,0); break;
  1057. case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4); break;
  1058. case BuildVariant::HIGH_QUALITY: builder = BVH4Triangle4SceneBuilderFastSpatialSAH(accel,scene,0); break;
  1059. }
  1060. }
  1061. else if (scene->device->tri_builder == "sah" ) builder = BVH4Triangle4SceneBuilderSAH(accel,scene,0);
  1062. else if (scene->device->tri_builder == "sah_fast_spatial" ) builder = BVH4Triangle4SceneBuilderFastSpatialSAH(accel,scene,0);
  1063. else if (scene->device->tri_builder == "sah_presplit") builder = BVH4Triangle4SceneBuilderSAH(accel,scene,MODE_HIGH_QUALITY);
  1064. else if (scene->device->tri_builder == "dynamic" ) builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4);
  1065. else if (scene->device->tri_builder == "morton" ) builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4Morton);
  1066. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH4<Triangle4>");
  1067. return new AccelInstance(accel,builder,intersectors);
  1068. }
  1069. Accel* BVH4Factory::BVH4Triangle4v(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1070. {
  1071. BVH4* accel = new BVH4(Triangle4v::type,scene);
  1072. Accel::Intersectors intersectors;
  1073. if (scene->device->tri_traverser == "default") intersectors = BVH4Triangle4vIntersectors(accel,ivariant);
  1074. else if (scene->device->tri_traverser == "fast" ) intersectors = BVH4Triangle4vIntersectors(accel,IntersectVariant::FAST);
  1075. else if (scene->device->tri_traverser == "robust" ) intersectors = BVH4Triangle4vIntersectors(accel,IntersectVariant::ROBUST);
  1076. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser+" for BVH4<Triangle4>");
  1077. Builder* builder = nullptr;
  1078. if (scene->device->tri_builder == "default") {
  1079. switch (bvariant) {
  1080. case BuildVariant::STATIC : builder = BVH4Triangle4vSceneBuilderSAH(accel,scene,0); break;
  1081. case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4v); break;
  1082. case BuildVariant::HIGH_QUALITY: builder = BVH4Triangle4vSceneBuilderFastSpatialSAH(accel,scene,0); break;
  1083. }
  1084. }
  1085. else if (scene->device->tri_builder == "sah" ) builder = BVH4Triangle4vSceneBuilderSAH(accel,scene,0);
  1086. else if (scene->device->tri_builder == "sah_fast_spatial" ) builder = BVH4Triangle4vSceneBuilderFastSpatialSAH(accel,scene,0);
  1087. else if (scene->device->tri_builder == "sah_presplit") builder = BVH4Triangle4vSceneBuilderSAH(accel,scene,MODE_HIGH_QUALITY);
  1088. else if (scene->device->tri_builder == "dynamic" ) builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4v);
  1089. else if (scene->device->tri_builder == "morton" ) builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4vMorton);
  1090. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH4<Triangle4v>");
  1091. return new AccelInstance(accel,builder,intersectors);
  1092. }
  1093. Accel* BVH4Factory::BVH4Triangle4i(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1094. {
  1095. BVH4* accel = new BVH4(Triangle4i::type,scene);
  1096. Accel::Intersectors intersectors;
  1097. if (scene->device->tri_traverser == "default") intersectors = BVH4Triangle4iIntersectors(accel,ivariant);
  1098. else if (scene->device->tri_traverser == "fast" ) intersectors = BVH4Triangle4iIntersectors(accel,IntersectVariant::FAST);
  1099. else if (scene->device->tri_traverser == "robust" ) intersectors = BVH4Triangle4iIntersectors(accel,IntersectVariant::ROBUST);
  1100. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser+" for BVH4<Triangle4i>");
  1101. Builder* builder = nullptr;
  1102. if (scene->device->tri_builder == "default" ) {
  1103. switch (bvariant) {
  1104. case BuildVariant::STATIC : builder = BVH4Triangle4iSceneBuilderSAH(accel,scene,0); break;
  1105. case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4i); break;
  1106. case BuildVariant::HIGH_QUALITY: builder = BVH4Triangle4iSceneBuilderFastSpatialSAH(accel,scene,0); break;
  1107. }
  1108. }
  1109. else if (scene->device->tri_builder == "sah" ) builder = BVH4Triangle4iSceneBuilderSAH(accel,scene,0);
  1110. else if (scene->device->tri_builder == "sah_fast_spatial" ) builder = BVH4Triangle4iSceneBuilderFastSpatialSAH(accel,scene,0);
  1111. else if (scene->device->tri_builder == "sah_presplit") builder = BVH4Triangle4iSceneBuilderSAH(accel,scene,MODE_HIGH_QUALITY);
  1112. else if (scene->device->tri_builder == "dynamic" ) builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4i);
  1113. else if (scene->device->tri_builder == "morton" ) builder = BVH4BuilderTwoLevelTriangleMeshSAH(accel,scene,&createTriangleMeshTriangle4iMorton);
  1114. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH4<Triangle4i>");
  1115. scene->needTriangleVertices = true;
  1116. return new AccelInstance(accel,builder,intersectors);
  1117. }
  1118. Accel* BVH4Factory::BVH4Triangle4vMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1119. {
  1120. BVH4* accel = new BVH4(Triangle4vMB::type,scene);
  1121. Accel::Intersectors intersectors;
  1122. if (scene->device->tri_traverser_mb == "default") intersectors = BVH4Triangle4vMBIntersectors(accel,ivariant);
  1123. else if (scene->device->tri_traverser_mb == "fast" ) intersectors = BVH4Triangle4vMBIntersectors(accel,IntersectVariant::FAST);
  1124. else if (scene->device->tri_traverser_mb == "robust" ) intersectors = BVH4Triangle4vMBIntersectors(accel,IntersectVariant::ROBUST);
  1125. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser_mb+" for BVH4MB<Triangle4vMB>");
  1126. Builder* builder = nullptr;
  1127. if (scene->device->tri_builder_mb == "default") {
  1128. switch (bvariant) {
  1129. case BuildVariant::STATIC : builder = BVH4Triangle4vMBSceneBuilderSAH(accel,scene,0); break;
  1130. case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
  1131. case BuildVariant::HIGH_QUALITY: assert(false); break;
  1132. }
  1133. }
  1134. else if (scene->device->tri_builder_mb == "sah") builder = BVH4Triangle4vMBSceneBuilderSAH(accel,scene,0);
  1135. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder_mb+" for BVH4<Triangle4vMB>");
  1136. return new AccelInstance(accel,builder,intersectors);
  1137. }
  1138. Accel* BVH4Factory::BVH4Triangle4iMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1139. {
  1140. BVH4* accel = new BVH4(Triangle4iMB::type,scene);
  1141. Accel::Intersectors intersectors;
  1142. if (scene->device->tri_traverser_mb == "default") intersectors = BVH4Triangle4iMBIntersectors(accel,ivariant);
  1143. else if (scene->device->tri_traverser_mb == "fast" ) intersectors = BVH4Triangle4iMBIntersectors(accel,IntersectVariant::FAST);
  1144. else if (scene->device->tri_traverser_mb == "robust" ) intersectors = BVH4Triangle4iMBIntersectors(accel,IntersectVariant::ROBUST);
  1145. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser_mb+" for BVH4MB<Triangle4iMB>");
  1146. Builder* builder = nullptr;
  1147. if (scene->device->tri_builder_mb == "default") {
  1148. switch (bvariant) {
  1149. case BuildVariant::STATIC : builder = BVH4Triangle4iMBSceneBuilderSAH(accel,scene,0); break;
  1150. case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
  1151. case BuildVariant::HIGH_QUALITY: assert(false); break;
  1152. }
  1153. }
  1154. else if (scene->device->tri_builder_mb == "sah") builder = BVH4Triangle4iMBSceneBuilderSAH(accel,scene,0);
  1155. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder_mb+" for BVH4MB<Triangle4iMB>");
  1156. scene->needTriangleVertices = true;
  1157. return new AccelInstance(accel,builder,intersectors);
  1158. }
  1159. Accel* BVH4Factory::BVH4Quad4v(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1160. {
  1161. BVH4* accel = new BVH4(Quad4v::type,scene);
  1162. Accel::Intersectors intersectors = BVH4Quad4vIntersectors(accel,ivariant);
  1163. Builder* builder = nullptr;
  1164. if (scene->device->quad_builder == "default") {
  1165. switch (bvariant) {
  1166. case BuildVariant::STATIC : builder = BVH4Quad4vSceneBuilderSAH(accel,scene,0); break;
  1167. case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelQuadMeshSAH(accel,scene,&createQuadMeshQuad4v); break;
  1168. case BuildVariant::HIGH_QUALITY: builder = BVH4Quad4vSceneBuilderFastSpatialSAH(accel,scene,0); break;
  1169. }
  1170. }
  1171. else if (scene->device->quad_builder == "sah" ) builder = BVH4Quad4vSceneBuilderSAH(accel,scene,0);
  1172. else if (scene->device->quad_builder == "sah_fast_spatial" ) builder = BVH4Quad4vSceneBuilderFastSpatialSAH(accel,scene,0);
  1173. else if (scene->device->quad_builder == "dynamic" ) builder = BVH4BuilderTwoLevelQuadMeshSAH(accel,scene,&createQuadMeshQuad4v);
  1174. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder+" for BVH4<Quad4v>");
  1175. return new AccelInstance(accel,builder,intersectors);
  1176. }
  1177. Accel* BVH4Factory::BVH4Quad4i(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1178. {
  1179. BVH4* accel = new BVH4(Quad4i::type,scene);
  1180. Accel::Intersectors intersectors = BVH4Quad4iIntersectors(accel,ivariant);
  1181. Builder* builder = nullptr;
  1182. if (scene->device->quad_builder == "default") {
  1183. switch (bvariant) {
  1184. case BuildVariant::STATIC : builder = BVH4Quad4iSceneBuilderSAH(accel,scene,0); break;
  1185. case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
  1186. case BuildVariant::HIGH_QUALITY: assert(false); break; // FIXME: implement
  1187. }
  1188. }
  1189. else if (scene->device->quad_builder == "sah") builder = BVH4Quad4iSceneBuilderSAH(accel,scene,0);
  1190. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder+" for BVH4<Quad4i>");
  1191. scene->needQuadVertices = true;
  1192. return new AccelInstance(accel,builder,intersectors);
  1193. }
  1194. Accel* BVH4Factory::BVH4Quad4iMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
  1195. {
  1196. BVH4* accel = new BVH4(Quad4iMB::type,scene);
  1197. Accel::Intersectors intersectors = BVH4Quad4iMBIntersectors(accel,ivariant);
  1198. Builder* builder = nullptr;
  1199. if (scene->device->quad_builder_mb == "default") {
  1200. switch (bvariant) {
  1201. case BuildVariant::STATIC : builder = BVH4Quad4iMBSceneBuilderSAH(accel,scene,0); break;
  1202. case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
  1203. case BuildVariant::HIGH_QUALITY: assert(false); break;
  1204. }
  1205. }
  1206. else if (scene->device->quad_builder_mb == "sah") builder = BVH4Quad4iMBSceneBuilderSAH(accel,scene,0);
  1207. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder_mb+" for BVH4MB<Quad4iMB>");
  1208. scene->needQuadVertices = true;
  1209. return new AccelInstance(accel,builder,intersectors);
  1210. }
  1211. Accel* BVH4Factory::BVH4QuantizedQuad4i(Scene* scene)
  1212. {
  1213. BVH4* accel = new BVH4(Quad4i::type,scene);
  1214. Builder* builder = BVH4QuantizedQuad4iSceneBuilderSAH(accel,scene,0);
  1215. Accel::Intersectors intersectors = QBVH4Quad4iIntersectors(accel);
  1216. scene->needQuadVertices = true;
  1217. return new AccelInstance(accel,builder,intersectors);
  1218. }
  1219. Accel* BVH4Factory::BVH4QuantizedTriangle4i(Scene* scene)
  1220. {
  1221. BVH4* accel = new BVH4(Triangle4i::type,scene);
  1222. Builder* builder = BVH4QuantizedTriangle4iSceneBuilderSAH(accel,scene,0);
  1223. Accel::Intersectors intersectors = QBVH4Triangle4iIntersectors(accel);
  1224. scene->needTriangleVertices = true;
  1225. return new AccelInstance(accel,builder,intersectors);
  1226. }
  1227. Accel* BVH4Factory::BVH4SubdivPatch1(Scene* scene, bool cached)
  1228. {
  1229. if (cached)
  1230. {
  1231. BVH4* accel = new BVH4(SubdivPatch1Cached::type_cached,scene);
  1232. Accel::Intersectors intersectors = BVH4SubdivPatch1CachedIntersectors(accel);
  1233. Builder* builder = BVH4SubdivPatch1CachedBuilderBinnedSAH(accel,scene,1);
  1234. scene->needSubdivVertices = true;
  1235. return new AccelInstance(accel,builder,intersectors);
  1236. }
  1237. else
  1238. {
  1239. BVH4* accel = new BVH4(SubdivPatch1Cached::type,scene);
  1240. Accel::Intersectors intersectors = BVH4SubdivPatch1Intersectors(accel);
  1241. Builder* builder = BVH4SubdivPatch1CachedBuilderBinnedSAH(accel,scene,0);
  1242. scene->needSubdivVertices = true;
  1243. return new AccelInstance(accel,builder,intersectors);
  1244. }
  1245. }
  1246. Accel* BVH4Factory::BVH4SubdivPatch1Eager(Scene* scene)
  1247. {
  1248. BVH4* accel = new BVH4(SubdivPatch1Cached::type,scene); // FIXME: use different type
  1249. Accel::Intersectors intersectors = BVH4SubdivPatch1EagerIntersectors(accel);
  1250. Builder* builder = BVH4SubdivPatch1EagerBuilderBinnedSAH(accel,scene,0);
  1251. return new AccelInstance(accel,builder,intersectors);
  1252. }
  1253. Accel* BVH4Factory::BVH4SubdivPatch1MBlur(Scene* scene, bool cached)
  1254. {
  1255. if (cached)
  1256. {
  1257. BVH4* accel = new BVH4(SubdivPatch1Cached::type_cached,scene);
  1258. Accel::Intersectors intersectors = BVH4SubdivPatch1MBlurCachedIntersectors(accel);
  1259. Builder* builder = BVH4SubdivPatch1MBlurCachedBuilderBinnedSAH(accel,scene,1);
  1260. scene->needSubdivVertices = true;
  1261. return new AccelInstance(accel,builder,intersectors);
  1262. }
  1263. else
  1264. {
  1265. BVH4* accel = new BVH4(SubdivPatch1Cached::type,scene);
  1266. Accel::Intersectors intersectors = BVH4SubdivPatch1MBlurIntersectors(accel);
  1267. Builder* builder = BVH4SubdivPatch1MBlurCachedBuilderBinnedSAH(accel,scene,0);
  1268. scene->needSubdivVertices = true;
  1269. return new AccelInstance(accel,builder,intersectors);
  1270. }
  1271. }
  1272. Accel* BVH4Factory::BVH4UserGeometry(Scene* scene, BuildVariant bvariant)
  1273. {
  1274. BVH4* accel = new BVH4(Object::type,scene);
  1275. Accel::Intersectors intersectors = BVH4UserGeometryIntersectors(accel);
  1276. Builder* builder = nullptr;
  1277. if (scene->device->object_builder == "default") {
  1278. switch (bvariant) {
  1279. case BuildVariant::STATIC : builder = BVH4VirtualSceneBuilderSAH(accel,scene,0); break;
  1280. case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelVirtualSAH(accel,scene,&createAccelSetMesh); break;
  1281. case BuildVariant::HIGH_QUALITY: assert(false); break;
  1282. }
  1283. }
  1284. else if (scene->device->object_builder == "sah") builder = BVH4VirtualSceneBuilderSAH(accel,scene,0);
  1285. else if (scene->device->object_builder == "dynamic") builder = BVH4BuilderTwoLevelVirtualSAH(accel,scene,&createAccelSetMesh);
  1286. else throw_RTCError(RTC_INVALID_ARGUMENT,"unknown builder "+scene->device->object_builder+" for BVH4<Object>");
  1287. return new AccelInstance(accel,builder,intersectors);
  1288. }
  1289. Accel* BVH4Factory::BVH4UserGeometryMB(Scene* scene)
  1290. {
  1291. BVH4* accel = new BVH4(Object::type,scene);
  1292. Accel::Intersectors intersectors = BVH4UserGeometryMBIntersectors(accel);
  1293. Builder* builder = BVH4VirtualMBSceneBuilderSAH(accel,scene,0);
  1294. return new AccelInstance(accel,builder,intersectors);
  1295. }
  1296. }