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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "geometry.h"
- #include "buffer.h"
- namespace embree
- {
- /*! Triangle Mesh */
- struct TriangleMesh : public Geometry
- {
- /*! type of this geometry */
- static const Geometry::Type geom_type = Geometry::TRIANGLE_MESH;
- /*! triangle indices */
- struct Triangle
- {
- uint32_t v[3];
- /*! outputs triangle indices */
- __forceinline friend std::ostream &operator<<(std::ostream& cout, const Triangle& t) {
- return cout << "Triangle { " << t.v[0] << ", " << t.v[1] << ", " << t.v[2] << " }";
- }
- };
- /*! triangle edge based on two indices */
- struct Edge
- {
- uint64_t e;
- __forceinline Edge() {}
- __forceinline Edge(const uint32_t& v0, const uint32_t& v1) {
- e = v0 < v1 ? (((uint64_t)v1 << 32) | (uint64_t)v0) : (((uint64_t)v0 << 32) | (uint64_t)v1);
- }
- __forceinline friend bool operator==( const Edge& a, const Edge& b ) {
- return a.e == b.e;
- }
- };
- /* last edge of triangle 0 is shared */
- static __forceinline unsigned int pair_order(const unsigned int tri0_vtx_index0,
- const unsigned int tri0_vtx_index1,
- const unsigned int tri0_vtx_index2,
- const unsigned int tri1_vtx_index)
- {
- return \
- (tri0_vtx_index0 << 0) |
- (tri0_vtx_index1 << 8) |
- (tri0_vtx_index2 << 16) |
- (tri1_vtx_index << 24);
- }
- /*! tests if a shared exists between two triangles, returns -1 if no shared edge exists and the opposite vertex index of the second triangle if a shared edge exists */
- static __forceinline int sharedEdge(const Triangle &tri0,
- const Triangle &tri1)
- {
- const Edge tri0_edge0(tri0.v[0],tri0.v[1]);
- const Edge tri0_edge1(tri0.v[1],tri0.v[2]);
- const Edge tri0_edge2(tri0.v[2],tri0.v[0]);
- const Edge tri1_edge0(tri1.v[0],tri1.v[1]);
- const Edge tri1_edge1(tri1.v[1],tri1.v[2]);
- const Edge tri1_edge2(tri1.v[2],tri1.v[0]);
- /* rotate triangle 0 to force shared edge between the first and last vertex */
- if (unlikely(tri0_edge0 == tri1_edge0)) return pair_order(1,2,0, 2);
- if (unlikely(tri0_edge1 == tri1_edge0)) return pair_order(2,0,1, 2);
- if (unlikely(tri0_edge2 == tri1_edge0)) return pair_order(0,1,2, 2);
- if (unlikely(tri0_edge0 == tri1_edge1)) return pair_order(1,2,0, 0);
- if (unlikely(tri0_edge1 == tri1_edge1)) return pair_order(2,0,1, 0);
- if (unlikely(tri0_edge2 == tri1_edge1)) return pair_order(0,1,2, 0);
- if (unlikely(tri0_edge0 == tri1_edge2)) return pair_order(1,2,0, 1);
- if (unlikely(tri0_edge1 == tri1_edge2)) return pair_order(2,0,1, 1);
- if (unlikely(tri0_edge2 == tri1_edge2)) return pair_order(0,1,2, 1);
- return -1;
- }
- public:
- /*! triangle mesh construction */
- TriangleMesh (Scene* parent, RTCGeometryFlags flags, size_t numTriangles, size_t numVertices, size_t numTimeSteps);
- /* geometry interface */
- public:
- void enabling();
- void disabling();
- void setMask (unsigned mask);
- void setBuffer(RTCBufferType type, void* ptr, size_t offset, size_t stride, size_t size);
- void* map(RTCBufferType type);
- void unmap(RTCBufferType type);
- void immutable ();
- bool verify ();
- void interpolate(unsigned primID, float u, float v, RTCBufferType buffer, float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, size_t numFloats);
- // FIXME: implement interpolateN
- public:
- /*! returns number of triangles */
- __forceinline size_t size() const {
- return triangles.size();
- }
- /*! returns number of vertices */
- __forceinline size_t numVertices() const {
- return vertices[0].size();
- }
-
- /*! returns i'th triangle*/
- __forceinline const Triangle& triangle(size_t i) const {
- return triangles[i];
- }
- /*! returns i'th vertex of the first time step */
- __forceinline const Vec3fa vertex(size_t i) const {
- return vertices0[i];
- }
- /*! returns i'th vertex of the first time step */
- __forceinline const char* vertexPtr(size_t i) const {
- return vertices0.getPtr(i);
- }
- /*! returns i'th vertex of itime'th timestep */
- __forceinline const Vec3fa vertex(size_t i, size_t itime) const {
- return vertices[itime][i];
- }
- /*! returns i'th vertex of itime'th timestep */
- __forceinline const char* vertexPtr(size_t i, size_t itime) const {
- return vertices[itime].getPtr(i);
- }
- /*! calculates the bounds of the i'th triangle */
- __forceinline BBox3fa bounds(size_t i) const
- {
- const Triangle& tri = triangle(i);
- const Vec3fa v0 = vertex(tri.v[0]);
- const Vec3fa v1 = vertex(tri.v[1]);
- const Vec3fa v2 = vertex(tri.v[2]);
- return BBox3fa(min(v0,v1,v2),max(v0,v1,v2));
- }
- /*! calculates the bounds of the i'th triangle at the itime'th timestep */
- __forceinline BBox3fa bounds(size_t i, size_t itime) const
- {
- const Triangle& tri = triangle(i);
- const Vec3fa v0 = vertex(tri.v[0],itime);
- const Vec3fa v1 = vertex(tri.v[1],itime);
- const Vec3fa v2 = vertex(tri.v[2],itime);
- return BBox3fa(min(v0,v1,v2),max(v0,v1,v2));
- }
- /*! calculates the interpolated bounds of the i'th triangle at the specified time */
- __forceinline BBox3fa bounds(size_t i, float time) const
- {
- float ftime; size_t itime = getTimeSegment(time, fnumTimeSegments, ftime);
- const BBox3fa b0 = bounds(i, itime+0);
- const BBox3fa b1 = bounds(i, itime+1);
- return lerp(b0, b1, ftime);
- }
- /*! check if the i'th primitive is valid at the itime'th timestep */
- __forceinline bool valid(size_t i, size_t itime) const {
- return valid(i, make_range(itime, itime));
- }
- /*! check if the i'th primitive is valid between the specified time range */
- __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
- {
- const Triangle& tri = triangle(i);
- if (unlikely(tri.v[0] >= numVertices())) return false;
- if (unlikely(tri.v[1] >= numVertices())) return false;
- if (unlikely(tri.v[2] >= numVertices())) return false;
- for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
- {
- if (!isvalid(vertex(tri.v[0],itime))) return false;
- if (!isvalid(vertex(tri.v[1],itime))) return false;
- if (!isvalid(vertex(tri.v[2],itime))) return false;
- }
- return true;
- }
- /*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */
- __forceinline LBBox3fa linearBounds(size_t i, size_t itimeGlobal, size_t numTimeStepsGlobal) const
- {
- return Geometry::linearBounds([&] (size_t itime) { return bounds(i, itime); },
- itimeGlobal, numTimeStepsGlobal, numTimeSteps);
- }
- /*! calculates the build bounds of the i'th primitive, if it's valid */
- __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
- {
- const Triangle& tri = triangle(i);
- if (unlikely(tri.v[0] >= numVertices())) return false;
- if (unlikely(tri.v[1] >= numVertices())) return false;
- if (unlikely(tri.v[2] >= numVertices())) return false;
- for (size_t t=0; t<numTimeSteps; t++)
- {
- const Vec3fa v0 = vertex(tri.v[0],t);
- const Vec3fa v1 = vertex(tri.v[1],t);
- const Vec3fa v2 = vertex(tri.v[2],t);
- if (unlikely(!isvalid(v0) || !isvalid(v1) || !isvalid(v2)))
- return false;
- }
- if (likely(bbox))
- *bbox = bounds(i);
- return true;
- }
- /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
- __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
- {
- const Triangle& tri = triangle(i);
- if (unlikely(tri.v[0] >= numVertices())) return false;
- if (unlikely(tri.v[1] >= numVertices())) return false;
- if (unlikely(tri.v[2] >= numVertices())) return false;
- assert(itime+1 < numTimeSteps);
- const Vec3fa a0 = vertex(tri.v[0],itime+0); if (unlikely(!isvalid(a0))) return false;
- const Vec3fa a1 = vertex(tri.v[1],itime+0); if (unlikely(!isvalid(a1))) return false;
- const Vec3fa a2 = vertex(tri.v[2],itime+0); if (unlikely(!isvalid(a2))) return false;
- const Vec3fa b0 = vertex(tri.v[0],itime+1); if (unlikely(!isvalid(b0))) return false;
- const Vec3fa b1 = vertex(tri.v[1],itime+1); if (unlikely(!isvalid(b1))) return false;
- const Vec3fa b2 = vertex(tri.v[2],itime+1); if (unlikely(!isvalid(b2))) return false;
-
- /* use bounds of first time step in builder */
- bbox = BBox3fa(min(a0,a1,a2),max(a0,a1,a2));
- return true;
- }
- /*! calculates the build bounds of the i'th primitive at the itimeGlobal'th time segment, if it's valid */
- __forceinline bool buildBounds(size_t i, size_t itimeGlobal, size_t numTimeStepsGlobal, BBox3fa& bbox) const
- {
- return Geometry::buildBounds([&] (size_t itime, BBox3fa& bbox) -> bool
- {
- if (unlikely(!valid(i, itime))) return false;
- bbox = bounds(i, itime);
- return true;
- },
- itimeGlobal, numTimeStepsGlobal, numTimeSteps, bbox);
- }
-
- public:
- APIBuffer<Triangle> triangles; //!< array of triangles
- BufferRefT<Vec3fa> vertices0; //!< fast access to first vertex buffer
- vector<APIBuffer<Vec3fa>> vertices; //!< vertex array for each timestep
- vector<APIBuffer<char>> userbuffers; //!< user buffers
- };
- }
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