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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "primitive.h"
- #include "../subdiv/bezier_curve.h"
- #include "../common/primref.h"
- namespace embree
- {
- struct BezierPrim // FIXME: rename to BezierRef, remove!!!
- {
- public:
- /*! Default constructor. */
- __forceinline BezierPrim () {}
- /*! Construction from vertices and IDs. */
- __forceinline BezierPrim (bool hair,
- const Vec3fa& p0, const Vec3fa& p1, const Vec3fa& p2, const Vec3fa& p3, const int N,
- const unsigned int geomID, const unsigned int primID)
- : p0(p0), p1(p1), p2(p2), p3(p3), N(N), geom(geomID), prim(primID), hair(hair) {}
- /*! access hidden members */
- __forceinline unsigned int primID() const {
- return prim;
- }
- __forceinline unsigned int geomID() const {
- return geom;
- }
- /*! calculate the center of the curve */
- __forceinline const Vec3fa center2() const {
- return p0+p3;
- }
- /*! calculate the center of the curve */
- __forceinline const Vec3fa center2(const AffineSpace3fa& space) const {
- return xfmPoint(space,p0)+xfmPoint(space,p3);
- }
- /*! calculate the bounds of the curve */
- __forceinline const BBox3fa bounds() const
- {
- const Curve3fa curve(p0,p1,p2,p3);
- if (likely(hair)) return curve.tessellatedBounds(N);
- else return curve.accurateBounds();
- }
- /*! size for bin heuristic is 1 */
- __forceinline unsigned size() const {
- return 1;
- }
- /*! returns bounds and centroid used for binning */
- __forceinline void binBoundsAndCenter(BBox3fa& bounds_o, Vec3fa& center_o) const
- {
- bounds_o = bounds();
- center_o = embree::center2(bounds_o);
- }
- /*! calculate bounds in specified coordinate space */
- __forceinline const BBox3fa bounds(const AffineSpace3fa& space) const
- {
- Vec3fa b0 = xfmPoint(space,p0); b0.w = p0.w;
- Vec3fa b1 = xfmPoint(space,p1); b1.w = p1.w;
- Vec3fa b2 = xfmPoint(space,p2); b2.w = p2.w;
- Vec3fa b3 = xfmPoint(space,p3); b3.w = p3.w;
- const Curve3fa curve(b0,b1,b2,b3);
- if (likely(hair)) return curve.tessellatedBounds(N);
- else return curve.accurateBounds();
- }
-
- /*! returns bounds and centroid used for binning */
- __forceinline void binBoundsAndCenter(BBox3fa& bounds_o, Vec3fa& center_o, const AffineSpace3fa& space, void* user) const
- {
- bounds_o = bounds(space);
- center_o = embree::center2(bounds_o);
- }
- __forceinline uint64_t id64() const {
- return (((uint64_t)prim) << 32) + (uint64_t)geom;
- }
- friend __forceinline bool operator<(const BezierPrim& p0, const BezierPrim& p1) {
- return p0.id64() < p1.id64();
- }
- friend std::ostream& operator<<(std::ostream& cout, const BezierPrim& b)
- {
- return std::cout << "BezierPrim { " << std::endl <<
- " p0 = " << b.p0 << ", " << std::endl <<
- " p1 = " << b.p1 << ", " << std::endl <<
- " p2 = " << b.p2 << ", " << std::endl <<
- " p3 = " << b.p3 << ", " << std::endl <<
- " N = " << b.N << ", " << std::endl <<
- " geomID = " << b.geomID() << ", primID = " << b.primID() << std::endl <<
- "}";
- }
-
- public:
- Vec3fa p0; //!< 1st control point (x,y,z,r)
- Vec3fa p1; //!< 2nd control point (x,y,z,r)
- Vec3fa p2; //!< 3rd control point (x,y,z,r)
- Vec3fa p3; //!< 4th control point (x,y,z,r)
- int N; //!< tessellation rate
- unsigned geom; //!< geometry ID
- unsigned prim; //!< primitive ID
- int hair; //!< 0=surface, 1=hair
- };
- struct Bezier1v
- {
- struct Type : public PrimitiveType
- {
- Type ();
- size_t size(const char* This) const;
- };
- static Type type;
- public:
- /* Returns maximal number of stored primitives */
- static __forceinline size_t max_size() { return 1; }
- /* Returns required number of primitive blocks for N primitives */
- static __forceinline size_t blocks(size_t N) { return N; }
- public:
- /*! Default constructor. */
- __forceinline Bezier1v () {}
- /*! Construction from vertices and IDs. */
- __forceinline Bezier1v (const Vec3fa& p0, const Vec3fa& p1, const Vec3fa& p2, const Vec3fa& p3, const unsigned int geomID, const unsigned int primID)
- : p0(p0), p1(p1), p2(p2), p3(p3), geom(geomID), prim(primID) {}
- /*! return primitive ID */
- __forceinline unsigned int primID() const {
- return prim;
- }
- /*! return geometry ID */
- __forceinline unsigned int geomID() const {
- return geom;
- }
- /*! fill triangle from triangle list */
- __forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
- {
- const PrimRef& prim = prims[i];
- i++;
- const unsigned geomID = prim.geomID();
- const unsigned primID = prim.primID();
- const NativeCurves* curves = scene->get<NativeCurves>(geomID);
- const unsigned id = curves->curve(primID);
- const Vec3fa& p0 = curves->vertex(id+0);
- const Vec3fa& p1 = curves->vertex(id+1);
- const Vec3fa& p2 = curves->vertex(id+2);
- const Vec3fa& p3 = curves->vertex(id+3);
- new (this) Bezier1v(p0,p1,p2,p3,geomID,primID);
- }
- /*! fill triangle from triangle list */
- __forceinline void fill(const BezierPrim* prims, size_t& i, size_t end, Scene* scene)
- {
- new (this) Bezier1v(prims[i].p0,prims[i].p1,prims[i].p2,prims[i].p3,prims[i].geom,prims[i].prim);
- i++;
- }
- /*! calculate the center of the curve */
- __forceinline const Vec3fa center2() const {
- return p0+p3;
- }
- /*! calculate the center of the curve */
- __forceinline const Vec3fa center2(const AffineSpace3fa& space) const {
- return xfmPoint(space,p0)+xfmPoint(space,p3);
- }
- __forceinline uint64_t id64() const {
- return (((uint64_t)prim) << 32) + (uint64_t)geom;
- }
- friend __forceinline bool operator<(const Bezier1v& p0, const Bezier1v& p1) {
- return p0.id64() < p1.id64();
- }
- friend std::ostream& operator<<(std::ostream& cout, const Bezier1v& b)
- {
- return std::cout << "Bezier1v { " << std::endl <<
- " p0 = " << b.p0 << ", " << std::endl <<
- " p1 = " << b.p1 << ", " << std::endl <<
- " p2 = " << b.p2 << ", " << std::endl <<
- " p3 = " << b.p3 << ", " << std::endl <<
- " geomID = " << b.geomID() << ", primID = " << b.primID() << std::endl <<
- "}";
- }
-
- public:
- Vec3fa p0; //!< 1st control point (x,y,z,r)
- Vec3fa p1; //!< 2nd control point (x,y,z,r)
- Vec3fa p2; //!< 3rd control point (x,y,z,r)
- Vec3fa p3; //!< 4th control point (x,y,z,r)
- unsigned geom; //!< geometry ID
- unsigned prim; //!< primitive ID
- };
- }
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