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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "bezier1v.h"
- #include "bezier_hair_intersector.h"
- #include "bezier_ribbon_intersector.h"
- #include "bezier_curve_intersector.h"
- namespace embree
- {
- namespace isa
- {
- /*! Intersector for a single ray with a bezier curve. */
- struct Bezier1vIntersector1
- {
- typedef Bezier1v Primitive;
- struct PrecalculationsBase
- {
- __forceinline PrecalculationsBase() {}
- __forceinline PrecalculationsBase(const Ray& ray, const void* ptr)
- : intersectorHair(ray,ptr), intersectorCurve(ray,ptr) {}
- Bezier1Intersector1<Curve3fa> intersectorHair;
- BezierCurve1Intersector1<Curve3fa> intersectorCurve;
- };
- typedef Intersector1Precalculations<PrecalculationsBase> Precalculations;
-
- static __forceinline void intersect(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
- {
- STAT3(normal.trav_prims,1,1,1);
- const NativeCurves* geom = (NativeCurves*)context->scene->get(prim.geomID());
- if (likely(geom->subtype == NativeCurves::HAIR))
- pre.intersectorHair.intersect(ray,prim.p0,prim.p1,prim.p2,prim.p3,geom->tessellationRate,Intersect1EpilogMU<VSIZEX,true>(ray,context,prim.geomID(),prim.primID()));
- else
- pre.intersectorCurve.intersect(ray,prim.p0,prim.p1,prim.p2,prim.p3,Intersect1Epilog1<true>(ray,context,prim.geomID(),prim.primID()));
- }
-
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const NativeCurves* geom = (NativeCurves*)context->scene->get(prim.geomID());
- if (likely(geom->subtype == NativeCurves::HAIR))
- return pre.intersectorHair.intersect(ray,prim.p0,prim.p1,prim.p2,prim.p3,geom->tessellationRate,Occluded1EpilogMU<VSIZEX,true>(ray,context,prim.geomID(),prim.primID()));
- else
- return pre.intersectorCurve.intersect(ray,prim.p0,prim.p1,prim.p2,prim.p3,Occluded1Epilog1<true>(ray,context,prim.geomID(),prim.primID()));
- }
- /*! Intersect an array of rays with an array of M primitives. */
- static __forceinline size_t intersect(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num)
- {
- size_t valid_isec = 0;
- do {
- const size_t i = __bscf(valid);
- const float old_far = rays[i]->tfar;
- for (size_t n=0; n<num; n++)
- intersect(pre[i],*rays[i],context,prim[n]);
- valid_isec |= (rays[i]->tfar < old_far) ? ((size_t)1 << i) : 0;
- } while(unlikely(valid));
- return valid_isec;
- }
- };
- /*! Intersector for a single ray from a ray packet with a bezier curve. */
- template<int K>
- struct Bezier1vIntersectorK
- {
- typedef Bezier1v Primitive;
- struct PrecalculationsBase
- {
- __forceinline PrecalculationsBase() {}
- __forceinline PrecalculationsBase(const vbool<K>& valid, const RayK<K>& ray)
- : intersectorHair(valid,ray), intersectorCurve(valid,ray) {}
- __forceinline PrecalculationsBase(const RayK<K>& ray, size_t k)
- : intersectorHair(ray,k), intersectorCurve(ray,k) {}
- Bezier1IntersectorK<Curve3fa,K> intersectorHair;
- BezierCurve1IntersectorK<Curve3fa,K> intersectorCurve;
- };
- typedef IntersectorKPrecalculations<K,PrecalculationsBase> Precalculations;
-
- static __forceinline void intersect(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
- {
- STAT3(normal.trav_prims,1,1,1);
- const NativeCurves* geom = (NativeCurves*)context->scene->get(prim.geomID());
- if (likely(geom->subtype == NativeCurves::HAIR))
- pre.intersectorHair.intersect(ray,k,prim.p0,prim.p1,prim.p2,prim.p3,geom->tessellationRate,Intersect1KEpilogMU<VSIZEX,K,true>(ray,k,context,prim.geomID(),prim.primID()));
- else
- pre.intersectorCurve.intersect(ray,k,prim.p0,prim.p1,prim.p2,prim.p3,Intersect1KEpilog1<K,true>(ray,k,context,prim.geomID(),prim.primID()));
- }
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- int mask = movemask(valid_i);
- while (mask) intersect(pre,ray,__bscf(mask),context,prim);
- }
-
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const NativeCurves* geom = (NativeCurves*)context->scene->get(prim.geomID());
- if (likely(geom->subtype == NativeCurves::HAIR))
- return pre.intersectorHair.intersect(ray,k,prim.p0,prim.p1,prim.p2,prim.p3,geom->tessellationRate,Occluded1KEpilogMU<VSIZEX,K,true>(ray,k,context,prim.geomID(),prim.primID()));
- else
- return pre.intersectorCurve.intersect(ray,k,prim.p0,prim.p1,prim.p2,prim.p3,Occluded1KEpilog1<K,true>(ray,k,context,prim.geomID(),prim.primID()));
- }
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- vbool<K> valid_o = false;
- int mask = movemask(valid_i);
- while (mask) {
- size_t k = __bscf(mask);
- if (occluded(pre,ray,k,context,prim))
- set(valid_o, k);
- }
- return valid_o;
- }
- };
- }
- }
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