| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221 |
- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "../common/ray.h"
- #include "filter.h"
- // FIXME: remove this file later
- //#define Bezier1Intersector1 Hair1Intersector1
- //#define Bezier1IntersectorK Hair1IntersectorK
- namespace embree
- {
- namespace isa
- {
- template<typename NativeCurve3fa, int M>
- struct HairHit
- {
- __forceinline HairHit() {}
- __forceinline HairHit(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const int i, const int N,
- const Vec3fa& p0, const Vec3fa& p1, const Vec3fa& p2, const Vec3fa& p3)
- : U(U), V(V), T(T), i(i), N(N), p0(p0), p1(p1), p2(p2), p3(p3), valid(valid) {}
-
- __forceinline void finalize()
- {
- vu = (vfloat<M>(step)+U+vfloat<M>(float(i)))*(1.0f/float(N));
- vv = V;
- vt = T;
- }
-
- __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
- __forceinline float t (const size_t i) const { return vt[i]; }
- __forceinline Vec3fa Ng(const size_t i) const
- {
- Vec3fa T = NativeCurve3fa(p0,p1,p2,p3).eval_du(vu[i]);
- return T == Vec3fa(zero) ? Vec3fa(one) : T;
- }
-
- public:
- vfloat<M> U;
- vfloat<M> V;
- vfloat<M> T;
- int i, N;
- Vec3fa p0,p1,p2,p3;
-
- public:
- vbool<M> valid;
- vfloat<M> vu;
- vfloat<M> vv;
- vfloat<M> vt;
- };
-
- template<typename NativeCurve3fa>
- struct Hair1Intersector1
- {
- float depth_scale;
- LinearSpace3fa ray_space;
- __forceinline Hair1Intersector1() {}
- __forceinline Hair1Intersector1(const Ray& ray, const void* ptr)
- : depth_scale(rsqrt(dot(ray.dir,ray.dir))), ray_space(frame(depth_scale*ray.dir).transposed()) {}
- template<typename Epilog>
- __forceinline bool intersect(Ray& ray,
- const Vec3fa& v0, const Vec3fa& v1, const Vec3fa& v2, const Vec3fa& v3, const int N,
- const Epilog& epilog) const
- {
- /* transform control points into ray space */
- Vec3fa w0 = xfmVector(ray_space,v0-ray.org); w0.w = v0.w;
- Vec3fa w1 = xfmVector(ray_space,v1-ray.org); w1.w = v1.w;
- Vec3fa w2 = xfmVector(ray_space,v2-ray.org); w2.w = v2.w;
- Vec3fa w3 = xfmVector(ray_space,v3-ray.org); w3.w = v3.w;
- NativeCurve3fa curve2D(w0,w1,w2,w3);
-
- /* evaluate the bezier curve */
- vboolx valid = vfloatx(step) < vfloatx(float(N));
- const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(0,N);
- const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(0,N);
- /* approximative intersection with cone */
- const Vec4vfx v = p1-p0;
- const Vec4vfx w = -p0;
- const vfloatx d0 = madd(w.x,v.x,w.y*v.y);
- const vfloatx d1 = madd(v.x,v.x,v.y*v.y);
- const vfloatx u = clamp(d0*rcp(d1),vfloatx(zero),vfloatx(one));
- const Vec4vfx p = madd(u,v,p0);
- const vfloatx t = p.z*depth_scale;
- const vfloatx d2 = madd(p.x,p.x,p.y*p.y);
- const vfloatx r = p.w;
- const vfloatx r2 = r*r;
- valid &= (d2 <= r2) & (vfloatx(ray.tnear) < t) & (t < vfloatx(ray.tfar));
- /* update hit information */
- bool ishit = false;
- if (unlikely(any(valid))) {
- HairHit<NativeCurve3fa,VSIZEX> hit(valid,u,0.0f,t,0,N,v0,v1,v2,v3);
- ishit = ishit | epilog(valid,hit);
- }
- if (unlikely(VSIZEX < N))
- {
- /* process SIMD-size many segments per iteration */
- for (int i=VSIZEX; i<N; i+=VSIZEX)
- {
- /* evaluate the bezier curve */
- vboolx valid = vintx(i)+vintx(step) < vintx(N);
- const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(i,N);
- const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(i,N);
-
- /* approximative intersection with cone */
- const Vec4vfx v = p1-p0;
- const Vec4vfx w = -p0;
- const vfloatx d0 = madd(w.x,v.x,w.y*v.y);
- const vfloatx d1 = madd(v.x,v.x,v.y*v.y);
- const vfloatx u = clamp(d0*rcp(d1),vfloatx(zero),vfloatx(one));
- const Vec4vfx p = madd(u,v,p0);
- const vfloatx t = p.z*depth_scale;
- const vfloatx d2 = madd(p.x,p.x,p.y*p.y);
- const vfloatx r = p.w;
- const vfloatx r2 = r*r;
- valid &= (d2 <= r2) & (vfloatx(ray.tnear) < t) & (t < vfloatx(ray.tfar));
- /* update hit information */
- if (unlikely(any(valid))) {
- HairHit<NativeCurve3fa,VSIZEX> hit(valid,u,0.0f,t,i,N,v0,v1,v2,v3);
- ishit = ishit | epilog(valid,hit);
- }
- }
- }
- return ishit;
- }
- };
- template<typename NativeCurve3fa, int K>
- struct Hair1IntersectorK
- {
- vfloat<K> depth_scale;
- LinearSpace3fa ray_space[K];
- __forceinline Hair1IntersectorK(const vbool<K>& valid, const RayK<K>& ray)
- {
- size_t mask = movemask(valid);
- depth_scale = rsqrt(dot(ray.dir,ray.dir));
- while (mask) {
- size_t k = __bscf(mask);
- ray_space[k] = frame(depth_scale[k]*Vec3fa(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k])).transposed();
- }
- }
- __forceinline Hair1IntersectorK (const RayK<K>& ray, size_t k)
- {
- Vec3fa ray_dir = Vec3fa(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
- depth_scale[k] = rsqrt(dot(ray_dir,ray_dir));
- ray_space [k] = frame(depth_scale[k]*ray_dir).transposed();
- }
-
- template<typename Epilog>
- __forceinline bool intersect(RayK<K>& ray, size_t k,
- const Vec3fa& v0, const Vec3fa& v1, const Vec3fa& v2, const Vec3fa& v3, const int N,
- const Epilog& epilog) const
- {
- /* load ray */
- const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
- const float ray_tnear = ray.tnear[k];
- const float ray_tfar = ray.tfar [k];
-
- /* transform control points into ray space */
- Vec3fa w0 = xfmVector(ray_space[k],v0-ray_org); w0.w = v0.w;
- Vec3fa w1 = xfmVector(ray_space[k],v1-ray_org); w1.w = v1.w;
- Vec3fa w2 = xfmVector(ray_space[k],v2-ray_org); w2.w = v2.w;
- Vec3fa w3 = xfmVector(ray_space[k],v3-ray_org); w3.w = v3.w;
- NativeCurve3fa curve2D(w0,w1,w2,w3);
-
- /* process SIMD-size many segments per iteration */
- bool ishit = false;
- for (int i=0; i<N; i+=VSIZEX)
- {
- /* evaluate the bezier curve */
- vboolx valid = vintx(i)+vintx(step) < vintx(N);
- const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(i,N);
- const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(i,N);
-
- /* approximative intersection with cone */
- const Vec4vfx v = p1-p0;
- const Vec4vfx w = -p0;
- const vfloatx d0 = madd(w.x,v.x,w.y*v.y);
- const vfloatx d1 = madd(v.x,v.x,v.y*v.y);
- const vfloatx u = clamp(d0*rcp(d1),vfloatx(zero),vfloatx(one));
- const Vec4vfx p = madd(u,v,p0);
- const vfloatx t = p.z*depth_scale[k];
- const vfloatx d2 = madd(p.x,p.x,p.y*p.y);
- const vfloatx r = p.w;
- const vfloatx r2 = r*r;
- valid &= (d2 <= r2) & (vfloatx(ray_tnear) < t) & (t < vfloatx(ray_tfar));
- if (likely(none(valid))) continue;
-
- /* update hit information */
- HairHit<NativeCurve3fa,VSIZEX> hit(valid,u,0.0f,t,i,N,v0,v1,v2,v3);
- ishit = ishit | epilog(valid,hit);
- }
- return ishit;
- }
- };
- }
- }
|