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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "../common/ray.h"
- #include "filter.h"
- #include "quad_intersector.h"
- #define Bezier1Intersector1 Ribbon1Intersector1
- #define Bezier1IntersectorK Ribbon1IntersectorK
- namespace embree
- {
- namespace isa
- {
- template<typename NativeCurve3fa, int M>
- struct RibbonHit
- {
- __forceinline RibbonHit() {}
- __forceinline RibbonHit(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const int i, const int N,
- const Vec3fa& p0, const Vec3fa& p1, const Vec3fa& p2, const Vec3fa& p3)
- : U(U), V(V), T(T), i(i), N(N), p0(p0), p1(p1), p2(p2), p3(p3), valid(valid) {}
-
- __forceinline void finalize()
- {
- vu = (vfloat<M>(step)+U+vfloat<M>(float(i)))*(1.0f/float(N));
- vv = V;
- vt = T;
- }
-
- __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
- __forceinline float t (const size_t i) const { return vt[i]; }
- __forceinline Vec3fa Ng(const size_t i) const
- {
- Vec3fa T = NativeCurve3fa(p0,p1,p2,p3).eval_du(vu[i]);
- return T == Vec3fa(zero) ? Vec3fa(one) : T;
- }
-
- public:
- vfloat<M> U;
- vfloat<M> V;
- vfloat<M> T;
- int i, N;
- Vec3fa p0,p1,p2,p3;
-
- public:
- vbool<M> valid;
- vfloat<M> vu;
- vfloat<M> vv;
- vfloat<M> vt;
- };
- /* calculate squared distance of point p0 to line p1->p2 */
- __forceinline std::pair<vfloatx,vfloatx> sqr_point_line_distance(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2)
- {
- const vfloatx num = det(p2-p1,p1-p0);
- const vfloatx den2 = dot(p2-p1,p2-p1);
- return std::make_pair(num*num,den2);
- }
-
- /* performs culling against a cylinder */
- __forceinline vboolx cylinder_culling_test(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2, const vfloatx& r)
- {
- const std::pair<vfloatx,vfloatx> d = sqr_point_line_distance(p0,p1,p2);
- return d.first <= r*r*d.second;
- }
- template<typename NativeCurve3fa, typename Epilog>
- __forceinline bool intersect_ribbon(const Vec3fa& ray_org, const Vec3fa& ray_dir, const float ray_tnear, const float ray_tfar,
- const float depth_scale, const LinearSpace3fa& ray_space,
- const Vec3fa& v0, const Vec3fa& v1, const Vec3fa& v2, const Vec3fa& v3, const int N,
- const Epilog& epilog)
- {
- /* transform control points into ray space */
- Vec3fa w0 = xfmVector(ray_space,v0-ray_org); w0.w = v0.w;
- Vec3fa w1 = xfmVector(ray_space,v1-ray_org); w1.w = v1.w;
- Vec3fa w2 = xfmVector(ray_space,v2-ray_org); w2.w = v2.w;
- Vec3fa w3 = xfmVector(ray_space,v3-ray_org); w3.w = v3.w;
- NativeCurve3fa curve2D(w0,w1,w2,w3);
-
- /* evaluate the bezier curve */
- bool ishit = false;
- vboolx valid = vfloatx(step) < vfloatx(float(N));
- const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(0,N);
- const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(0,N);
- valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w));
-
- if (any(valid))
- {
- const Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(0,N);
- const Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(0,N);
- const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f);
- const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f);
- const Vec3vfx nn0 = normalize(n0);
- const Vec3vfx nn1 = normalize(n1);
- const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1));
- const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1));
-
- vfloatx vu,vv,vt;
- vboolx valid0 = intersect_quad_backface_culling(valid,zero,Vec3fa(0,0,1),ray_tnear*depth_scale,ray_tfar*depth_scale,lp0,lp1,up1,up0,vu,vv,vt);
- if (any(valid0))
- {
- vv = madd(2.0f,vv,vfloatx(-1.0f));
- RibbonHit<NativeCurve3fa,VSIZEX> bhit(valid0,vu,vv,depth_scale*vt,0,N,v0,v1,v2,v3);
- ishit |= epilog(bhit.valid,bhit);
- }
- }
-
- if (unlikely(VSIZEX < N))
- {
- /* process SIMD-size many segments per iteration */
- for (int i=VSIZEX; i<N; i+=VSIZEX)
- {
- /* evaluate the bezier curve */
- vboolx valid = vintx(i)+vintx(step) < vintx(N);
- const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(i,N);
- const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(i,N);
- valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w));
- if (none(valid)) continue;
-
- const Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(i,N);
- const Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(i,N);
- const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f);
- const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f);
- const Vec3vfx nn0 = normalize(n0);
- const Vec3vfx nn1 = normalize(n1);
- const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1));
- const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1));
-
- vfloatx vu,vv,vt;
- vboolx valid0 = intersect_quad_backface_culling(valid,zero,Vec3fa(0,0,1),ray_tnear*depth_scale,ray_tfar*depth_scale,lp0,lp1,up1,up0,vu,vv,vt);
- if (any(valid0))
- {
- vv = madd(2.0f,vv,vfloatx(-1.0f));
- RibbonHit<NativeCurve3fa,VSIZEX> bhit(valid0,vu,vv,depth_scale*vt,i,N,v0,v1,v2,v3);
- ishit |= epilog(bhit.valid,bhit);
- }
- }
- }
- return ishit;
- }
-
- template<typename NativeCurve3fa>
- struct Ribbon1Intersector1
- {
- float depth_scale;
- LinearSpace3fa ray_space;
- __forceinline Ribbon1Intersector1() {}
- __forceinline Ribbon1Intersector1(const Ray& ray, const void* ptr)
- : depth_scale(rsqrt(dot(ray.dir,ray.dir))), ray_space(frame(depth_scale*ray.dir).transposed()) {}
- template<typename Epilog>
- __forceinline bool intersect(Ray& ray,
- const Vec3fa& v0, const Vec3fa& v1, const Vec3fa& v2, const Vec3fa& v3, const int N,
- const Epilog& epilog) const
- {
- return intersect_ribbon<NativeCurve3fa>(ray.org,ray.dir,ray.tnear,ray.tfar,
- depth_scale,ray_space,
- v0,v1,v2,v3,N,
- epilog);
- }
- };
-
- template<typename NativeCurve3fa, int K>
- struct Ribbon1IntersectorK
- {
- vfloat<K> depth_scale;
- LinearSpace3fa ray_space[K];
- __forceinline Ribbon1IntersectorK(const vbool<K>& valid, const RayK<K>& ray)
- {
- size_t mask = movemask(valid);
- depth_scale = rsqrt(dot(ray.dir,ray.dir));
- while (mask) {
- size_t k = __bscf(mask);
- ray_space[k] = frame(depth_scale[k]*Vec3fa(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k])).transposed();
- }
- }
- template<typename Epilog>
- __forceinline bool intersect(RayK<K>& ray, size_t k,
- const Vec3fa& v0, const Vec3fa& v1, const Vec3fa& v2, const Vec3fa& v3, const int N,
- const Epilog& epilog) const
- {
- const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
- const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
- const float ray_tnear = ray.tnear[k];
- const float ray_tfar = ray.tfar [k];
- return intersect_ribbon<NativeCurve3fa>(ray_org,ray_dir,ray_tnear,ray_tfar,
- depth_scale[k],ray_space[k],
- v0,v1,v2,v3,N,
- epilog);
- }
- };
- }
- }
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