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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "../common/scene.h"
- #include "../common/ray.h"
- namespace embree
- {
- namespace isa
- {
- template<typename Intersector>
- struct ArrayIntersector1
- {
- typedef typename Intersector::Primitive Primitive;
- typedef typename Intersector::Precalculations Precalculations;
- static const bool validIntersectorK = false;
- static __forceinline void intersect(Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- for (size_t i=0; i<num; i++)
- Intersector::intersect(pre,ray,context,prim[i]);
- }
-
- static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- for (size_t i=0; i<num; i++) {
- if (Intersector::occluded(pre,ray,context,prim[i]))
- return true;
- }
- return false;
- }
- static __forceinline size_t intersect(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- #if 0
- size_t valid_isec = 0;
- do {
- const size_t i = __bscf(valid);
- const float old_far = rays[i]->tfar;
- for (size_t n=0; n<num; n++)
- Intersector::intersect(pre[i],*rays[i],context,prim[n]);
- valid_isec |= (rays[i]->tfar < old_far) ? ((size_t)1 << i) : 0;
- } while(unlikely(valid));
- return valid_isec;
- #else
- return Intersector::intersect(pre,valid,rays,context,ty,prim,num);
- #endif
- }
- static __forceinline size_t occluded(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- size_t hit = 0;
- do {
- const size_t i = __bscf(valid);
- if (occluded(pre[i],*rays[i],context,ty,prim,num,lazy_node))
- {
- hit |= (size_t)1 << i;
- rays[i]->geomID = 0;
- }
- } while(valid);
- return hit;
- }
- template<int K>
- static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- }
- template<int K>
- static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- return valid;
- }
- };
- template<typename Intersector1, typename Intersector2>
- struct Select2Intersector1
- {
- typedef void* Primitive;
- typedef typename Intersector1::Primitive* Primitive1;
- typedef typename Intersector2::Primitive* Primitive2;
- typedef typename Intersector1::Precalculations Precalculations1;
- typedef typename Intersector2::Precalculations Precalculations2;
- struct Precalculations : public Precalculations2
- {
- __forceinline Precalculations (const Ray& ray, const void* ptr, unsigned numTimeSteps)
- : Precalculations2(ray,ptr,numTimeSteps), pre1(ray,ptr,numTimeSteps) {}
- Precalculations1 pre1;
- };
-
- static __forceinline void intersect(Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty, const Primitive* prim_i, size_t num, size_t& lazy_node)
- {
- if (likely(ty == 0)) {
- Primitive1 prim = (Primitive1) prim_i;
- for (size_t i=0; i<num; i++)
- Intersector1::intersect(pre.pre1,ray,context,prim[i]);
- } else {
- Primitive2 prim = (Primitive2) prim_i;
- for (size_t i=0; i<num; i++)
- Intersector2::intersect(pre,ray,context,prim[i]);
- }
- }
-
- static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty, const Primitive* prim_i, size_t num, size_t& lazy_node)
- {
- if (likely(ty == 0)) {
- Primitive1 prim = (Primitive1) prim_i;
- for (size_t i=0; i<num; i++) {
- if (Intersector1::occluded(pre.pre1,ray,context,prim[i]))
- return true;
- }
- } else {
- Primitive2 prim = (Primitive2) prim_i;
- for (size_t i=0; i<num; i++) {
- if (Intersector2::occluded(pre,ray,context,prim[i]))
- return true;
- }
- }
- return false;
- }
- };
-
- template<int K, typename Intersector>
- struct ArrayIntersectorK_1
- {
- typedef typename Intersector::Primitive Primitive;
- typedef typename Intersector::Precalculations Precalculations;
-
- static __forceinline void intersect(const vbool<K>& valid, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- for (size_t i=0; i<num; i++) {
- Intersector::intersect(valid,pre,ray,context,prim[i]);
- }
- }
-
- static __forceinline vbool<K> occluded(const vbool<K>& valid, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- vbool<K> valid0 = valid;
- for (size_t i=0; i<num; i++) {
- valid0 &= !Intersector::occluded(valid0,pre,ray,context,prim[i]);
- if (none(valid0)) break;
- }
- return !valid0;
- }
-
- static __forceinline void intersect(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- for (size_t i=0; i<num; i++) {
- Intersector::intersect(pre,ray,k,context,prim[i]);
- }
- }
-
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- for (size_t i=0; i<num; i++) {
- if (Intersector::occluded(pre,ray,k,context,prim[i]))
- return true;
- }
- return false;
- }
- };
- // =============================================================================================
- template<int K, typename Intersector1, typename IntersectorK>
- struct ArrayIntersectorKStream
- {
- typedef typename Intersector1::Primitive Primitive;
- typedef typename Intersector1::Precalculations Precalculations;
- typedef typename IntersectorK::Primitive PrimitiveK;
- typedef typename IntersectorK::Precalculations PrecalculationsK;
- static const bool validIntersectorK = true;
-
- static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
- {
- PrecalculationsK pre(valid,ray,1); //todo: might cause trouble
- for (size_t i=0; i<num; i++) {
- IntersectorK::intersect(valid,pre,ray,context,prim[i]);
- }
- }
-
- static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
- {
- PrecalculationsK pre(valid,ray,1); //todo: might cause trouble
- vbool<K> valid0 = valid;
- for (size_t i=0; i<num; i++) {
- valid0 &= !IntersectorK::occluded(valid0,pre,ray,context,prim[i]);
- if (none(valid0)) break;
- }
- return !valid0;
- }
- static __forceinline void intersect(Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- for (size_t i=0; i<num; i++)
- Intersector1::intersect(pre,ray,context,prim[i]);
- }
-
- static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- for (size_t i=0; i<num; i++) {
- if (Intersector1::occluded(pre,ray,context,prim[i]))
- return true;
- }
- return false;
- }
- static __forceinline size_t intersect(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- return Intersector1::intersect(pre,valid,rays,context,ty,prim,num);
- }
- static __forceinline size_t occluded(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- //todo : fix
- size_t hit = 0;
- do {
- const size_t i = __bscf(valid);
- if (occluded(pre[i],*rays[i],context,ty,prim,num,lazy_node))
- {
- hit |= (size_t)1 << i;
- rays[i]->geomID = 0;
- }
- } while(valid);
- return hit;
- }
- };
- }
- }
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