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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "object.h"
- #include "../common/ray.h"
- namespace embree
- {
- namespace isa
- {
- template<bool mblur>
- struct ObjectIntersector1
- {
- typedef Object Primitive;
-
- static const bool validIntersectorK = false;
- struct PrecalculationsBase {
- __forceinline PrecalculationsBase() {}
- __forceinline PrecalculationsBase (const Ray& ray, const void *ptr) {}
- };
- typedef typename std::conditional<mblur,
- Intersector1PrecalculationsMB<PrecalculationsBase>,
- Intersector1Precalculations<PrecalculationsBase>>::type Precalculations;
-
- static __forceinline void intersect(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
- {
- AVX_ZERO_UPPER();
- AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID);
- /* perform ray mask test */
- #if defined(EMBREE_RAY_MASK)
- if ((ray.mask & accel->mask) == 0)
- return;
- #endif
- accel->intersect(ray,prim.primID,context);
- }
-
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
- {
- AVX_ZERO_UPPER();
- AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID);
- /* perform ray mask test */
- #if defined(EMBREE_RAY_MASK)
- if ((ray.mask & accel->mask) == 0)
- return false;
- #endif
- accel->occluded(ray,prim.primID,context);
- return ray.geomID == 0;
- }
-
- //template<typename Context>
- static __forceinline size_t intersect(Precalculations* pre, size_t valid_in, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prims, size_t num /*, size_t& lazy_node */)
- {
- AVX_ZERO_UPPER();
-
- /* intersect all primitives */
- for (size_t i=0; i<num; i++)
- {
- const Primitive& prim = prims[i];
- AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID);
- size_t N = 0, valid = valid_in;
- Ray* rays_filtered[64];
- while (unlikely(valid))
- {
- const size_t i = __bscf(valid);
- Ray* ray = rays[i];
- /* perform ray mask test */
- #if defined(EMBREE_RAY_MASK)
- if ((ray->mask & accel->mask) == 0)
- continue;
- #endif
- rays_filtered[N++] = ray;
- }
- if (unlikely(N == 0)) continue;
- /* call user stream intersection function */
- accel->intersect1M(rays_filtered,N,prim.primID,context);
- }
- /* /\* update all contexts *\/ */
- /* size_t valid = valid_in; */
- /* while (unlikely(valid)) { */
- /* const size_t i = __bscf(valid); */
- /* ctx[i].update(rays[i]); */
- /* } */
- return valid_in;
- }
- static __forceinline size_t occluded(Precalculations* pre, size_t valid_in, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prims, size_t num /*, size_t& lazy_node */)
- {
- AVX_ZERO_UPPER();
- size_t hit = 0;
-
- /* intersect all primitives */
- for (size_t i=0; i<num; i++)
- {
- const Primitive& prim = prims[i];
- AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID);
- size_t N = 0, valid = valid_in;
- Ray* rays_filtered[64];
- size_t index_filtered[64];
- while (unlikely(valid))
- {
- const size_t i = __bscf(valid);
- Ray* ray = rays[i];
- /* perform ray mask test */
- #if defined(EMBREE_RAY_MASK)
- if ((ray->mask & accel->mask) == 0)
- continue;
- #endif
- rays_filtered[N] = ray;
- index_filtered[N] = i;
- N++;
- }
- if (unlikely(N == 0)) continue;
- /* call user stream occluded function */
- accel->occluded1M(rays_filtered,N,prim.primID,context);
- /* mark occluded rays */
- for (size_t i=0; i<N; i++)
- {
- if (rays_filtered[i]->geomID == 0) {
- hit |= (size_t)1 << index_filtered[i];
- }
- }
- valid_in &= ~hit;
- }
- return hit;
- }
- template<int K>
- static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- }
- template<int K>
- static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
- {
- return valid;
- }
- };
- template<int K, bool mblur>
- struct ObjectIntersectorK
- {
- typedef Object Primitive;
-
- struct PrecalculationsBase {
- __forceinline PrecalculationsBase (const vbool<K>& valid, const RayK<K>& ray) {}
- };
- typedef typename std::conditional<mblur,
- IntersectorKPrecalculationsMB<K,PrecalculationsBase>,
- IntersectorKPrecalculations<K,PrecalculationsBase>>::type Precalculations;
-
- static __forceinline void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- AVX_ZERO_UPPER();
- vbool<K> valid = valid_i;
- AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID);
-
- /* perform ray mask test */
- #if defined(EMBREE_RAY_MASK)
- valid &= (ray.mask & accel->mask) != 0;
- if (none(valid)) return;
- #endif
- accel->intersect(valid,ray,prim.primID,context);
- }
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
- {
- vbool<K> valid = valid_i;
- AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID);
-
- /* perform ray mask test */
- #if defined(EMBREE_RAY_MASK)
- valid &= (ray.mask & accel->mask) != 0;
- if (none(valid)) return false;
- #endif
- accel->occluded(valid,ray,prim.primID,context);
- return ray.geomID == 0;
- }
- static __forceinline void intersect(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
- intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
- }
-
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
- occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
- return ray.geomID[k] == 0;
- }
- };
- typedef ObjectIntersectorK<4,false> ObjectIntersector4;
- typedef ObjectIntersectorK<8,false> ObjectIntersector8;
- typedef ObjectIntersectorK<16,false> ObjectIntersector16;
- typedef ObjectIntersectorK<4,true> ObjectIntersector4MB;
- typedef ObjectIntersectorK<8,true> ObjectIntersector8MB;
- typedef ObjectIntersectorK<16,true> ObjectIntersector16MB;
- }
- }
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