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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "../common/ray.h"
- namespace embree
- {
- namespace isa
- {
- struct HalfPlane
- {
- const Vec3fa P; //!< plane origin
- const Vec3fa N; //!< plane normal
- __forceinline HalfPlane(const Vec3fa& P, const Vec3fa& N)
- : P(P), N(N) {}
-
- __forceinline BBox1f intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const
- {
- Vec3fa O = Vec3fa(ray_org) - P;
- Vec3fa D = Vec3fa(ray_dir);
- float ON = dot(O,N);
- float DN = dot(D,N);
- float t = -ON*rcp(abs(DN) < min_rcp_input ? min_rcp_input : DN );
- float lower = select(DN < 0.0f, float(neg_inf), t);
- float upper = select(DN < 0.0f, t, float(pos_inf));
- return BBox1f(lower,upper);
- }
- };
- template<int M>
- struct HalfPlaneN
- {
- const Vec3<vfloat<M>> P; //!< plane origin
- const Vec3<vfloat<M>> N; //!< plane normal
- __forceinline HalfPlaneN(const Vec3<vfloat<M>>& P, const Vec3<vfloat<M>>& N)
- : P(P), N(N) {}
- __forceinline BBox<vfloat<M>> intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const
- {
- Vec3<vfloat<M>> O = Vec3<vfloat<M>>(ray_org) - P;
- Vec3<vfloat<M>> D = Vec3<vfloat<M>>(ray_dir);
- vfloat<M> ON = dot(O,N);
- vfloat<M> DN = dot(D,N);
- vfloat<M> t = -ON*rcp(select(abs(DN) < min_rcp_input, min_rcp_input, DN) );
- vfloat<M> lower = select(DN < 0.0f, vfloat<M>(neg_inf), t);
- vfloat<M> upper = select(DN < 0.0f, t, vfloat<M>(pos_inf));
- return BBox<vfloat<M>>(lower,upper);
- }
- };
- }
- }
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