primitive.h 5.6 KB

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  1. // ======================================================================== //
  2. // Copyright 2009-2017 Intel Corporation //
  3. // //
  4. // Licensed under the Apache License, Version 2.0 (the "License"); //
  5. // you may not use this file except in compliance with the License. //
  6. // You may obtain a copy of the License at //
  7. // //
  8. // http://www.apache.org/licenses/LICENSE-2.0 //
  9. // //
  10. // Unless required by applicable law or agreed to in writing, software //
  11. // distributed under the License is distributed on an "AS IS" BASIS, //
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
  13. // See the License for the specific language governing permissions and //
  14. // limitations under the License. //
  15. // ======================================================================== //
  16. #pragma once
  17. #include "../common/default.h"
  18. #include "../common/scene.h"
  19. #include "../common/simd/simd.h"
  20. #include "../common/primref.h"
  21. namespace embree
  22. {
  23. struct PrimitiveType
  24. {
  25. /*! constructs the primitive type */
  26. PrimitiveType (const std::string& name, size_t bytes, size_t blockSize)
  27. : name(name), bytes(bytes), blockSize(blockSize) {}
  28. /*! Returns the number of stored primitives in a block. */
  29. virtual size_t size(const char* This) const = 0;
  30. public:
  31. std::string name; //!< name of this primitive type
  32. size_t bytes; //!< number of bytes of the triangle data
  33. size_t blockSize; //!< block size
  34. };
  35. class RayPrecalculations
  36. {
  37. public:
  38. __forceinline RayPrecalculations() {}
  39. __forceinline RayPrecalculations(const Ray& ray, const void* ptr, unsigned numTimeSteps) {}
  40. __forceinline int itime() const { return 0; }
  41. __forceinline float ftime() const { return 0.0f; }
  42. __forceinline unsigned numTimeSteps() const { return 1; }
  43. };
  44. class RayPrecalculationsMB
  45. {
  46. public:
  47. __forceinline RayPrecalculationsMB() {}
  48. __forceinline RayPrecalculationsMB(const Ray& ray, const void* ptr, unsigned numTimeSteps)
  49. {
  50. itime_ = getTimeSegment(ray.time, float(int(numTimeSteps-1)), ftime_);
  51. numTimeSteps_ = numTimeSteps;
  52. }
  53. __forceinline int itime() const { return itime_; }
  54. __forceinline float ftime() const { return ftime_; }
  55. __forceinline unsigned numTimeSteps() const { return numTimeSteps_; }
  56. private:
  57. /* used for msmblur implementation */
  58. int itime_;
  59. float ftime_;
  60. int numTimeSteps_;
  61. };
  62. template<int K>
  63. class RayKPrecalculations
  64. {
  65. public:
  66. __forceinline RayKPrecalculations() {}
  67. __forceinline RayKPrecalculations(const vbool<K>& valid, const RayK<K>& ray, unsigned numTimeSteps) {}
  68. __forceinline vint<K> itime() const { return zero; }
  69. __forceinline vfloat<K> ftime() const { return zero; }
  70. __forceinline int itime(size_t k) const { return 0; }
  71. __forceinline float ftime(size_t k) const { return 0.0f; }
  72. __forceinline unsigned numTimeSteps() const { return 1; }
  73. };
  74. template<int K>
  75. class RayKPrecalculationsMB
  76. {
  77. public:
  78. __forceinline RayKPrecalculationsMB() {}
  79. __forceinline RayKPrecalculationsMB(const vbool<K>& valid, const RayK<K>& ray, unsigned numTimeSteps)
  80. {
  81. itime_ = getTimeSegment(ray.time, vfloat<K>(float(int(numTimeSteps-1))), ftime_);
  82. numTimeSteps_ = numTimeSteps;
  83. }
  84. __forceinline vint<K> itime() const { return itime_; }
  85. __forceinline vfloat<K> ftime() const { return ftime_; }
  86. __forceinline int itime(size_t k) const { return itime_[k]; }
  87. __forceinline float ftime(size_t k) const { return ftime_[k]; }
  88. __forceinline unsigned numTimeSteps() const { return numTimeSteps_; }
  89. private:
  90. /* used for msmblur implementation */
  91. vint<K> itime_;
  92. vfloat<K> ftime_;
  93. unsigned numTimeSteps_;
  94. };
  95. template<typename Precalculations>
  96. struct Intersector1Precalculations : public RayPrecalculations, public Precalculations
  97. {
  98. __forceinline Intersector1Precalculations() {}
  99. __forceinline Intersector1Precalculations(const Ray& ray, const void* ptr, unsigned numTimeSteps)
  100. : RayPrecalculations(ray, ptr, numTimeSteps), Precalculations(ray, ptr) {}
  101. };
  102. template<typename Precalculations>
  103. struct Intersector1PrecalculationsMB : public RayPrecalculationsMB, public Precalculations
  104. {
  105. __forceinline Intersector1PrecalculationsMB() {}
  106. __forceinline Intersector1PrecalculationsMB(const Ray& ray, const void* ptr, unsigned numTimeSteps)
  107. : RayPrecalculationsMB(ray, ptr, numTimeSteps), Precalculations(ray, ptr) {}
  108. };
  109. template<int K, typename Precalculations>
  110. struct IntersectorKPrecalculations : public RayKPrecalculations<K>, public Precalculations
  111. {
  112. __forceinline IntersectorKPrecalculations() {}
  113. __forceinline IntersectorKPrecalculations(const vbool<K>& valid, const RayK<K>& ray, unsigned numTimeSteps)
  114. : RayKPrecalculations<K>(valid, ray, numTimeSteps), Precalculations(valid, ray) {}
  115. };
  116. template<int K, typename Precalculations>
  117. struct IntersectorKPrecalculationsMB : public RayKPrecalculationsMB<K>, public Precalculations
  118. {
  119. __forceinline IntersectorKPrecalculationsMB() {}
  120. __forceinline IntersectorKPrecalculationsMB(const vbool<K>& valid, const RayK<K>& ray, unsigned numTimeSteps)
  121. : RayKPrecalculationsMB<K>(valid, ray, numTimeSteps), Precalculations(valid, ray) {}
  122. };
  123. }