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- // ======================================================================== //
- // Copyright 2009-2017 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "primitive.h"
- namespace embree
- {
- /* Stores the vertices of M triangles in struct of array layout */
- template<int M>
- struct TriangleMvMB
- {
- typedef Vec3<vfloat<M>> Vec3vfM;
- public:
- struct Type : public PrimitiveType
- {
- Type();
- size_t size(const char* This) const;
- };
- static Type type;
- public:
-
- /* Returns maximal number of stored triangles */
- static __forceinline size_t max_size() { return M; }
-
- /* Returns required number of primitive blocks for N primitives */
- static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
-
- public:
- /* Default constructor */
- __forceinline TriangleMvMB() {}
- /* Construction from vertices and IDs */
- __forceinline TriangleMvMB(const Vec3vfM& a0, const Vec3vfM& a1,
- const Vec3vfM& b0, const Vec3vfM& b1,
- const Vec3vfM& c0, const Vec3vfM& c1,
- const vint<M>& geomIDs, const vint<M>& primIDs)
- : v0(a0), v1(b0), v2(c0), dv0(a1-a0), dv1(b1-b0), dv2(c1-c0), geomIDs(geomIDs), primIDs(primIDs) {}
- /* Returns a mask that tells which triangles are valid */
- __forceinline vbool<M> valid() const { return geomIDs != vint<M>(-1); }
- /* Returns if the specified triangle is valid */
- __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
- /* Returns the number of stored triangles */
- __forceinline size_t size() const { return __bsf(~movemask(valid())); }
- /* Returns the geometry IDs */
- __forceinline vint<M> geomID() const { return geomIDs; }
- __forceinline int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
- /* Returns the primitive IDs */
- __forceinline vint<M> primID() const { return primIDs; }
- __forceinline int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
- /* Calculate the bounds of the triangles at t0 */
- __forceinline BBox3fa bounds0() const
- {
- Vec3vfM lower = min(v0,v1,v2);
- Vec3vfM upper = max(v0,v1,v2);
- const vbool<M> mask = valid();
- lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
- lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
- lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
- upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
- upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
- upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
- return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
- Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
- }
- /* Calculate the bounds of the triangles at t1 */
- __forceinline BBox3fa bounds1() const
- {
- const Vec3vfM p0 = v0+dv0;
- const Vec3vfM p1 = v1+dv1;
- const Vec3vfM p2 = v2+dv2;
- Vec3vfM lower = min(p0,p1,p2);
- Vec3vfM upper = max(p0,p1,p2);
- const vbool<M> mask = valid();
- lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
- lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
- lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
- upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
- upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
- upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
- return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
- Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
- }
- /* Calculate the linear bounds of the primitive */
- __forceinline LBBox3fa linearBounds() const {
- return LBBox3fa(bounds0(),bounds1());
- }
- /* Fill triangle from triangle list */
- __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime, size_t numTimeSteps)
- {
- vint<M> vgeomID = -1, vprimID = -1;
- Vec3vfM va0 = zero, vb0 = zero, vc0 = zero;
- Vec3vfM va1 = zero, vb1 = zero, vc1 = zero;
- BBox3fa bounds0 = empty;
- BBox3fa bounds1 = empty;
-
- for (size_t i=0; i<M && begin<end; i++, begin++)
- {
- const PrimRef& prim = prims[begin];
- const unsigned geomID = prim.geomID();
- const unsigned primID = prim.primID();
- const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID);
- if (unlikely(mesh->numTimeSteps != numTimeSteps))
- throw_RTCError(RTC_INVALID_OPERATION, "TriangleMvMB is not supported for different number of time steps per mesh");
- const TriangleMesh::Triangle& tri = mesh->triangle(primID);
- const Vec3fa& a0 = mesh->vertex(tri.v[0],itime+0); bounds0.extend(a0);
- const Vec3fa& a1 = mesh->vertex(tri.v[0],itime+1); bounds1.extend(a1);
- const Vec3fa& b0 = mesh->vertex(tri.v[1],itime+0); bounds0.extend(b0);
- const Vec3fa& b1 = mesh->vertex(tri.v[1],itime+1); bounds1.extend(b1);
- const Vec3fa& c0 = mesh->vertex(tri.v[2],itime+0); bounds0.extend(c0);
- const Vec3fa& c1 = mesh->vertex(tri.v[2],itime+1); bounds1.extend(c1);
- vgeomID [i] = geomID;
- vprimID [i] = primID;
- va0.x[i] = a0.x; va0.y[i] = a0.y; va0.z[i] = a0.z;
- va1.x[i] = a1.x; va1.y[i] = a1.y; va1.z[i] = a1.z;
- vb0.x[i] = b0.x; vb0.y[i] = b0.y; vb0.z[i] = b0.z;
- vb1.x[i] = b1.x; vb1.y[i] = b1.y; vb1.z[i] = b1.z;
- vc0.x[i] = c0.x; vc0.y[i] = c0.y; vc0.z[i] = c0.z;
- vc1.x[i] = c1.x; vc1.y[i] = c1.y; vc1.z[i] = c1.z;
- }
- new (this) TriangleMvMB(va0,va1,vb0,vb1,vc0,vc1,vgeomID,vprimID);
- return LBBox3fa(bounds0,bounds1);
- }
-
- public:
- Vec3vfM v0; // 1st vertex of the triangles
- Vec3vfM v1; // 2nd vertex of the triangles
- Vec3vfM v2; // 3rd vertex of the triangles
- Vec3vfM dv0; // difference vector between time steps t0 and t1 for first vertex
- Vec3vfM dv1; // difference vector between time steps t0 and t1 for second vertex
- Vec3vfM dv2; // difference vector between time steps t0 and t1 for third vertex
- vint<M> geomIDs; // geometry ID
- vint<M> primIDs; // primitive ID
- };
- template<int M>
- typename TriangleMvMB<M>::Type TriangleMvMB<M>::type;
- typedef TriangleMvMB<4> Triangle4vMB;
- }
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