imconfig.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // USER IMPLEMENTATION
  3. // This file contains compile-time options for ImGui.
  4. // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
  5. //-----------------------------------------------------------------------------
  6. #pragma once
  7. //---- Define assertion handler. Defaults to calling assert().
  8. //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
  9. //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
  10. //#define IMGUI_API __declspec( dllexport )
  11. //#define IMGUI_API __declspec( dllimport )
  12. //---- Include imgui_user.h at the end of imgui.h
  13. //#define IMGUI_INCLUDE_IMGUI_USER_H
  14. //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
  15. //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
  16. //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
  17. //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
  18. //#define IMGUI_DISABLE_TEST_WINDOWS
  19. //---- Don't define obsolete functions names
  20. //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  21. //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
  22. //#define IMGUI_USE_BGRA_PACKED_COLOR
  23. //---- Implement STB libraries in a namespace to avoid conflicts
  24. //#define IMGUI_STB_NAMESPACE ImGuiStb
  25. //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
  26. /*
  27. #define IM_VEC2_CLASS_EXTRA \
  28. ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
  29. operator MyVec2() const { return MyVec2(x,y); }
  30. #define IM_VEC4_CLASS_EXTRA \
  31. ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
  32. operator MyVec4() const { return MyVec4(x,y,z,w); }
  33. */
  34. //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
  35. //#define ImDrawIdx unsigned int
  36. //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
  37. //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
  38. /*
  39. namespace ImGui
  40. {
  41. void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
  42. }
  43. */