ToolSystem.cpp 5.8 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/Core/CoreEvents.h>
  24. #include <Atomic/Core/ProcessUtils.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Resource/ResourceCache.h>
  27. #include "Platform/PlatformWeb.h"
  28. #include "Platform/PlatformMac.h"
  29. #include "Platform/PlatformWindows.h"
  30. #include "Platform/PlatformAndroid.h"
  31. #include "Platform/PlatformIOS.h"
  32. #include "Platform/PlatformLinux.h"
  33. #include "Assets/AssetDatabase.h"
  34. #include "License/LicenseSystem.h"
  35. #include "Build/BuildSystem.h"
  36. #include "Subprocess/SubprocessSystem.h"
  37. #include "ToolSystem.h"
  38. #include "ToolEnvironment.h"
  39. #include "ToolEvents.h"
  40. #include "Project/Project.h"
  41. #include "Project/ProjectEvents.h"
  42. #include "Project/ProjectUserPrefs.h"
  43. namespace ToolCore
  44. {
  45. ToolSystem::ToolSystem(Context* context) : Object(context),
  46. updateDelta_(0.0f)
  47. {
  48. if (context_->GetSubsystem<ToolSystem>())
  49. {
  50. ErrorExit("ToolSystem::ToolSystem - existing ToolSystem already registered");
  51. return;
  52. }
  53. context_->RegisterSubsystem(new AssetDatabase(context_));
  54. context_->RegisterSubsystem(new LicenseSystem(context_));
  55. context_->RegisterSubsystem(new BuildSystem(context_));
  56. context_->RegisterSubsystem(new SubprocessSystem(context_));
  57. // platform registration
  58. RegisterPlatform(new PlatformMac(context));
  59. RegisterPlatform(new PlatformWeb(context));
  60. RegisterPlatform(new PlatformWindows(context));
  61. RegisterPlatform(new PlatformIOS(context));
  62. RegisterPlatform(new PlatformAndroid(context));
  63. RegisterPlatform(new PlatformLinux(context));
  64. SubscribeToEvent(E_UPDATE, ATOMIC_HANDLER(ToolSystem, HandleUpdate));
  65. }
  66. ToolSystem::~ToolSystem()
  67. {
  68. }
  69. void ToolSystem::HandleUpdate(StringHash eventType, VariantMap& eventData)
  70. {
  71. using namespace Update;
  72. updateDelta_ += eventData[P_TIMESTEP].GetFloat();
  73. if (updateDelta_ >= 0.5f)
  74. {
  75. updateDelta_ = 0.0f;
  76. SendEvent(E_TOOLUPDATE);
  77. }
  78. }
  79. bool ToolSystem::LoadProject(const String& fullpath, bool readOnly)
  80. {
  81. String pathName, fileName, ext;
  82. SplitPath(fullpath, pathName, fileName, ext);
  83. String path;
  84. if (ext == ".atomic")
  85. {
  86. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(pathName)));
  87. }
  88. else
  89. {
  90. path = RemoveTrailingSlash(GetPath(AddTrailingSlash(fullpath)));
  91. }
  92. ResourceCache* cache = GetSubsystem<ResourceCache>();
  93. // Do NOT add the root project path as a resource path, otherwise
  94. // it will introduce a situation where there are nested resource paths
  95. // which will confuse the ResourceCache and can cause resources referenced
  96. // by various paths to be seen as unique resources
  97. //cache->AddResourceDir(path, 0);
  98. String resourcePath = path;
  99. resourcePath += "/Resources";
  100. cache->AddResourceDir(resourcePath, 0);
  101. project_ = new Project(context_);
  102. project_->SetResourcePath(resourcePath);
  103. bool result = project_->Load(fullpath, readOnly);
  104. if (result)
  105. {
  106. // TODO: persistent platform setting
  107. SetCurrentPlatform(project_->GetUserPrefs()->GetDefaultPlatform());
  108. }
  109. return result;
  110. }
  111. void ToolSystem::CloseProject()
  112. {
  113. if (project_.Null())
  114. return;
  115. SendEvent(E_PROJECTUNLOADED);
  116. ResourceCache* cache = GetSubsystem<ResourceCache>();
  117. String projectPath = project_->GetProjectPath();
  118. String resourcePath = project_->GetResourcePath();
  119. project_ = 0;
  120. cache->RemoveResourceDir(resourcePath);
  121. cache->RemoveResourceDir(projectPath);
  122. cache->ReleaseAllResources(true);
  123. }
  124. void ToolSystem::SetCurrentPlatform(PlatformID platform)
  125. {
  126. VariantMap eventData;
  127. if (platform == PLATFORMID_UNDEFINED)
  128. {
  129. currentPlatform_ = NULL;
  130. eventData[PlatformChanged::P_PLATFORM] = (Platform*) 0;
  131. SendEvent(E_PLATFORMCHANGED, eventData);
  132. return;
  133. }
  134. if (!platforms_.Contains((unsigned) platform))
  135. return;
  136. currentPlatform_ = platforms_[(unsigned)platform];
  137. eventData[PlatformChanged::P_PLATFORM] = currentPlatform_;
  138. SendEvent(E_PLATFORMCHANGED, eventData);
  139. }
  140. Platform* ToolSystem::GetPlatformByID(PlatformID platform)
  141. {
  142. if (!platforms_.Contains((unsigned) platform))
  143. return NULL;
  144. return platforms_[(unsigned)platform];
  145. }
  146. Platform* ToolSystem::GetPlatformByName(const String& name)
  147. {
  148. HashMap<unsigned, SharedPtr<Platform> >::Iterator itr = platforms_.Begin();
  149. while (itr != platforms_.End())
  150. {
  151. if ((*itr).second_->GetName().ToLower()== name.ToLower())
  152. return (*itr).second_;
  153. itr++;
  154. }
  155. return NULL;
  156. }
  157. Platform *ToolSystem::GetCurrentPlatform()
  158. {
  159. return currentPlatform_;
  160. }
  161. void ToolSystem::RegisterPlatform(Platform* platform)
  162. {
  163. platforms_.Insert(MakePair((unsigned)platform->GetPlatformID(), SharedPtr<Platform>(platform)));
  164. }
  165. }