JavascriptImporter.cpp 1.1 KB

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  1. #include <Atomic/Resource/ResourceCache.h>
  2. #include <Atomic/Resource/Image.h>
  3. #include "Asset.h"
  4. #include "AssetDatabase.h"
  5. #include "JavascriptImporter.h"
  6. namespace ToolCore
  7. {
  8. JavascriptImporter::JavascriptImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  9. {
  10. requiresCacheFile_ = false;
  11. }
  12. JavascriptImporter::~JavascriptImporter()
  13. {
  14. }
  15. void JavascriptImporter::SetDefaults()
  16. {
  17. AssetImporter::SetDefaults();
  18. }
  19. bool JavascriptImporter::Import(const String& guid)
  20. {
  21. AssetDatabase* db = GetSubsystem<AssetDatabase>();
  22. Asset* asset = db->GetAssetByGUID(guid);
  23. if (!asset)
  24. return false;
  25. return true;
  26. }
  27. bool JavascriptImporter::LoadSettingsInternal()
  28. {
  29. if (!AssetImporter::LoadSettingsInternal())
  30. return false;
  31. JSONValue import = jsonRoot_.GetChild("JavascriptImporter", JSON_OBJECT);
  32. return true;
  33. }
  34. bool JavascriptImporter::SaveSettingsInternal()
  35. {
  36. if (!AssetImporter::SaveSettingsInternal())
  37. return false;
  38. JSONValue import = jsonRoot_.CreateChild("JavascriptImporter");
  39. return true;
  40. }
  41. }