A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

JoshEngebretson ab83f104de Only copy Engine settings if they exist, otherwise build fails 10 år sedan
Artifacts e925c9e466 Adding Makefile 11 år sedan
Attic 1ba34d76cf fix #537 10 år sedan
Build bd87b3815d Use node_modules tsc when compiling editor scripts on CI 10 år sedan
CLI 2fcdbbcc73 Working on Atomic web player 11 år sedan
Data 11378ace33 Merge pull request #639 from shaddockh/TSH-TS-WEBVIEWEDITOR 10 år sedan
Licenses 741bfd37a8 Adding Chromium Embedded Framework license, also cleaning up some keyboard handling 10 år sedan
Resources e7b35e25b8 Update lng_es.tb.txt 10 år sedan
Script 7704f0fc37 Edits made by @Shaddockh's suggestion 10 år sedan
Source ab83f104de Only copy Engine settings if they exist, otherwise build fails 10 år sedan
Submodules 518ded6b86 Updating CEF submodule 10 år sedan
.gitignore 0d6b8de6ea Adding CEF3 submodule 10 år sedan
.gitmodules 077bf03c67 Change to absolute URL on CEF3 submodule 10 år sedan
AUTHORS.md 1ec378b730 I'm a contributor now! 10 år sedan
Build_AtomicEditor.bat 16cdc0496e Remove desktop shortcut upon uninstall, try user execution level, add a press to continue on windows bat files in case launched from explorer 10 år sedan
Build_AtomicEditor.sh 776249e443 Use node script on Linux build, up the number of make jobs 10 år sedan
CMakeLists.txt ad31070f53 Linux WebView work 10 år sedan
CMake_VS2015.bat 16cdc0496e Remove desktop shortcut upon uninstall, try user execution level, add a press to continue on windows bat files in case launched from explorer 10 år sedan
CMake_XCode.sh 26b88e41a4 Mac Xcode + Local Build support 10 år sedan
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 år sedan
README.md 7d524c3933 Update README.md 10 år sedan

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Website

http://www.AtomicGameEngine.com

Looking for the Javascript examples?

They are over here: Javascript Examples

Looking for Atomic-Haxe?

It's here: Atomic-Haxe (Community Supported)

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, Atomic CLI, and other tools.

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

The Atomic Game Engine™ Runtime EULA (MIT)

The full source code to the Atomic Runtime used by end user apps, games, simulations, and visualizations is available under the permissive MIT license

The Atomic Game Engine™ Editor and Tools EULA

The full source code to the Atomic Editor and other tooling is available under the terms of the The Atomic Game Engine™ Editor and Tools EULA

Third Party Licenses

The Atomic Game Engine contains third party technology available under permissive Open Source licenses.

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine