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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace AtomicEditor
- {
- class FileUtils : public Object
- {
- OBJECT(FileUtils);
- public:
- /// Construct.
- FileUtils(Context* context);
- /// Destruct.
- ~FileUtils();
- bool CreateDirs(const String& folder);
- String GetMobileProvisionPath();
- String GetAndroidSDKPath(const String& defaultPath);
- String GetAntPath(const String& defaultPath);
- String GetJDKRootPath(const String& defaultPath);
- String OpenProjectFileDialog();
- String NewProjectFileDialog();
- String GetBuildPath(const String& defaultPath);
- void RevealInFinder(const String& fullpath);
- private:
- };
- }
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