A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson b78f98096d ATOMIC-133: Explicitly create the package object via JSBind instead of deferring it 10 éve
Artifacts e925c9e466 Adding Makefile 11 éve
Attic fb3e81417e Move reference AtomicEditor implementation to Attic, TypeScript AtomicEditorWork now AtomicEditor 10 éve
Bin b8f839bcf0 Update 11 éve
Build afdb4bf662 Support for distributed AtomicEditor on Windows, default to x86 builds on Windows 10 éve
CLI 2fcdbbcc73 Working on Atomic web player 11 éve
CMake afdb4bf662 Support for distributed AtomicEditor on Windows, default to x86 builds on Windows 10 éve
Data 8f8d17507b Updates to Hierarchy frame's create menu 10 éve
Docs f8ba78f98d Set viewport rect for deployed apps 11 éve
Resources 6b402fd6ee Did some work in Welcome Screen, better choose a project menu, with clear recent projects function. 10 éve
Script b9793ad2cc Some clean ups, moved Preferences to /editor/. TypeScript compiler now will compile all files recursively(no need to add each file into tsconfig.json) 10 éve
Source b78f98096d ATOMIC-133: Explicitly create the package object via JSBind instead of deferring it 10 éve
.gitignore 91a70d0e6c Generating docs 10 éve
AUTHORS.md 015f2cea8a Added myself into AUTHORS.md 10 éve
CMakeLists.txt 277947dc34 Handle non-development builds which are in distributable package (OS X) 10 éve
CONTRIBUTING.md 05105164fd Make it clear that contributions are under the Atomic Game Engine Contribution License and thus usable by anyone 10 éve
CONTRIBUTION_LICENSE.md 08c06d2fc4 Adding contribution guide and license 10 éve
LICENSE.md 1fbc4abaaa Update 11 éve
README.md 2300ad178b Update README.md 11 éve
Rakefile de46d0e8d9 One of these has to work, right? 10 éve
THIRDPARTY_LICENSE.md 60dbc1aacf Update 11 éve

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine