Gareth Fouche 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. vor 10 Jahren
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Atomic2D.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
AutoExposure.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Basic.hlsl 5b7a672d26 Updates vor 10 Jahren
Bloom.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
BloomHDR.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Blur.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
ClearFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
ColorCorrection.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
CopyFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
DeferredLight.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Depth.hlsl 5b7a672d26 Updates vor 10 Jahren
FXAA2.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
FXAA3.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Fog.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
GammaCorrection.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
GreyScale.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Light2D.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Lighting.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
LitParticle.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
LitSolid.hlsl 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. vor 10 Jahren
PostProcess.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
PrepassLight.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
ProcSky.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Samplers.hlsl 5b7a672d26 Updates vor 10 Jahren
ScreenPos.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Shadow.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Shadow2D.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Skybox.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Stencil.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
TerrainBlend.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Text.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Tonemap.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Transform.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Uniforms.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Unlit.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Vegetation.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
VegetationDepth.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
VegetationShadow.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren
Water.hlsl 1d11c9a6c8 Reorganizing resources vor 10 Jahren