A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

JimMarlowe ba28cf19cf add JimMarlowe 9 years ago
Artifacts e925c9e466 Adding Makefile 11 years ago
Attic ea83663ee2 Add linux android handling 9 years ago
Build a444fde1c6 Add cef support files for editor and player 9 years ago
CLI 2fcdbbcc73 Working on Atomic web player 11 years ago
Data 1de54135e3 remove the tsconfig and atomic*.d.ts from the project templates since the editor will auto-provide them with the latest version on compile 9 years ago
Resources a78b16251e Work on the create component and create script template system to add a dropdown to select which template to use based on a JSON config file. Added TypeScript templates for component and script. 9 years ago
Script 0c244b69fd fix for missing Editor.Templates.TemplateType 9 years ago
Source d5e9f04418 add linux support 9 years ago
Submodules 6b72bffe98 Updating CEF3 submodule 10 years ago
.gitignore 0d6b8de6ea Adding CEF3 submodule 10 years ago
.gitmodules 077bf03c67 Change to absolute URL on CEF3 submodule 10 years ago
AUTHORS.md ba28cf19cf add JimMarlowe 9 years ago
Build_AtomicEditor.bat 16cdc0496e Remove desktop shortcut upon uninstall, try user execution level, add a press to continue on windows bat files in case launched from explorer 10 years ago
Build_AtomicEditor.sh 776249e443 Use node script on Linux build, up the number of make jobs 10 years ago
CMakeLists.txt 31507f325c Windows 32 bit build 10 years ago
CMake_VS2015.bat 16cdc0496e Remove desktop shortcut upon uninstall, try user execution level, add a press to continue on windows bat files in case launched from explorer 10 years ago
CMake_XCode.sh 26b88e41a4 Mac Xcode + Local Build support 10 years ago
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 years ago
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 years ago
README.md 5a3d5b43f1 Update README.md 9 years ago

README.md

alt text ####Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform authoring solution with deployment to Windows, OSX, Android, iOS, Linux, and WebGL. Games and applications can be written in JavaScript, TypeScript, C++, with C# scripting in development.

####LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

####Documentation and Downloads

Getting Started Documentation

Download the Atomic Editor

####Community

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Forums: Atomic Forums

Gitter Chat:

####Screenshots

#####Atomic Editor

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#####Atomic Examples

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#####Atomic on Mobile

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#####Atomic Build Settings

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####Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

###Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.