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- using Foundation;
- using UIKit;
- using System.Threading.Tasks;
- using AtomicEngine;
- namespace AtomicPlayer
- {
- [Register("AppUIDelegate")]
- public partial class AppUIDelegate : UIApplicationDelegate
- {
- public override bool FinishedLaunching(UIApplication app, NSDictionary options)
- {
- LaunchGame();
- return true;
- }
- async void LaunchGame()
- {
- await Task.Yield();
- Application.Run<AtomicMain>(new string[0]);
- }
- }
- }
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