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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "../Scene/Component.h"
- namespace Atomic
- {
- class TimeOfDay : public Component
- {
- OBJECT(TimeOfDay);
- /// Construct.
- TimeOfDay(Context* context);
- /// Destruct.
- virtual ~TimeOfDay();
- /// Register object factory.
- static void RegisterObject(Context* context);
- float GetTimeOn() const { return timeOn_; }
- float GetTimeOff() const { return timeOff_; }
- void SetTimeOn(float timeOn) { timeOn_ = timeOn; }
- void SetTimeOff(float timeOff) { timeOff_ = timeOff; }
- protected:
- void OnNodeSet(Node* node);
- void HandleSceneUpdate(StringHash eventType, VariantMap& eventData);
- private:
- float timeOn_;
- float timeOff_;
- bool on_;
- };
- }
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