D3D9RenderSurface.cpp 4.0 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Precompiled.h"
  23. #include "../../Graphics/Camera.h"
  24. #include "../../Graphics/Graphics.h"
  25. #include "../../Graphics/GraphicsImpl.h"
  26. #include "../../Graphics/Renderer.h"
  27. #include "../../Graphics/RenderSurface.h"
  28. #include "../../Graphics/Texture.h"
  29. #include "../../DebugNew.h"
  30. namespace Atomic
  31. {
  32. RenderSurface::RenderSurface(Texture* parentTexture) :
  33. parentTexture_(parentTexture),
  34. surface_(0),
  35. updateMode_(SURFACE_UPDATEVISIBLE),
  36. updateQueued_(false)
  37. {
  38. }
  39. RenderSurface::~RenderSurface()
  40. {
  41. Release();
  42. }
  43. void RenderSurface::SetNumViewports(unsigned num)
  44. {
  45. viewports_.Resize(num);
  46. }
  47. void RenderSurface::SetViewport(unsigned index, Viewport* viewport)
  48. {
  49. if (index >= viewports_.Size())
  50. viewports_.Resize(index + 1);
  51. viewports_[index] = viewport;
  52. }
  53. void RenderSurface::SetUpdateMode(RenderSurfaceUpdateMode mode)
  54. {
  55. updateMode_ = mode;
  56. }
  57. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  58. {
  59. if (renderTarget != this)
  60. linkedRenderTarget_ = renderTarget;
  61. }
  62. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  63. {
  64. if (depthStencil != this)
  65. linkedDepthStencil_ = depthStencil;
  66. }
  67. void RenderSurface::QueueUpdate()
  68. {
  69. if (!updateQueued_)
  70. {
  71. bool hasValidView = false;
  72. // Verify that there is at least 1 non-null viewport, as otherwise Renderer will not accept the surface and the update flag
  73. // will be left on
  74. for (unsigned i = 0; i < viewports_.Size(); ++i)
  75. {
  76. if (viewports_[i])
  77. {
  78. hasValidView = true;
  79. break;
  80. }
  81. }
  82. if (hasValidView)
  83. {
  84. Renderer* renderer = parentTexture_->GetSubsystem<Renderer>();
  85. if (renderer)
  86. renderer->QueueRenderSurface(this);
  87. updateQueued_ = true;
  88. }
  89. }
  90. }
  91. void RenderSurface::Release()
  92. {
  93. Graphics* graphics = parentTexture_->GetGraphics();
  94. if (!graphics)
  95. return;
  96. if (surface_)
  97. {
  98. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  99. {
  100. if (graphics->GetRenderTarget(i) == this)
  101. graphics->ResetRenderTarget(i);
  102. }
  103. if (graphics->GetDepthStencil() == this)
  104. graphics->ResetDepthStencil();
  105. ((IDirect3DSurface9*)surface_)->Release();
  106. surface_ = 0;
  107. }
  108. }
  109. int RenderSurface::GetWidth() const
  110. {
  111. return parentTexture_->GetWidth();
  112. }
  113. int RenderSurface::GetHeight() const
  114. {
  115. return parentTexture_->GetHeight();
  116. }
  117. TextureUsage RenderSurface::GetUsage() const
  118. {
  119. return parentTexture_->GetUsage();
  120. }
  121. Viewport* RenderSurface::GetViewport(unsigned index) const
  122. {
  123. return index < viewports_.Size() ? viewports_[index] : (Viewport*)0;
  124. }
  125. void RenderSurface::WasUpdated()
  126. {
  127. updateQueued_ = false;
  128. }
  129. }