SceneView3D.h 2.0 KB

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  1. // Portions Copyright (c) 2008-2015 the Urho3D project.
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // Please see LICENSE.md in repository root for license information
  4. // https://github.com/AtomicGameEngine/AtomicGameEngine
  5. #pragma once
  6. #include <Atomic/Core/Object.h>
  7. #include <Atomic/UI/UISceneView.h>
  8. using namespace Atomic;
  9. namespace Atomic
  10. {
  11. class Scene;
  12. class Node;
  13. class Camera;
  14. class DebugRenderer;
  15. class Octree;
  16. }
  17. namespace AtomicEditor
  18. {
  19. class SceneEditor3D;
  20. class SceneView3D: public UISceneView
  21. {
  22. OBJECT(SceneView3D);
  23. public:
  24. SceneView3D(Context* context, SceneEditor3D* sceneEditor);
  25. virtual ~SceneView3D();
  26. void SelectNode(Node* node);
  27. Ray GetCameraRay();
  28. bool OnEvent(const TBWidgetEvent &ev);
  29. void SetPitch(float pitch) { pitch_ = pitch; }
  30. void SetYaw(float yaw) { yaw_ = yaw; }
  31. void Enable();
  32. void Disable();
  33. bool IsEnabled() { return enabled_; }
  34. private:
  35. bool MouseInView();
  36. void HandleMouseMove(StringHash eventType, VariantMap& eventData);
  37. void UpdateDragNode(int mouseX, int mouseY);
  38. void HandleDragEnded(StringHash eventType, VariantMap& eventData);
  39. void HandleDragExitWidget(StringHash eventType, VariantMap& eventData);
  40. void HandleDragEnterWidget(StringHash eventType, VariantMap& eventData);
  41. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  42. void HandlePostRenderUpdate(StringHash eventType, VariantMap& eventData);
  43. void HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData);
  44. void DrawNodeDebug(Node* node, DebugRenderer* debug, bool drawNode = true);
  45. void MoveCamera(float timeStep);
  46. WeakPtr<SceneEditor3D> sceneEditor_;
  47. float yaw_;
  48. float pitch_;
  49. bool mouseLeftDown_;
  50. bool mouseMoved_;
  51. bool enabled_;
  52. SharedPtr<Camera> camera_;
  53. SharedPtr<DebugRenderer> debugRenderer_;
  54. SharedPtr<Octree> octree_;
  55. SharedPtr<Node> selectedNode_;
  56. SharedPtr<Scene> preloadResourceScene_;
  57. String dragAssetGUID_;
  58. SharedPtr<Node> dragNode_;
  59. };
  60. }