A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson cda337f526 Default project file on new project, log level for AtomicTool il y a 11 ans
Artifacts e925c9e466 Adding Makefile il y a 11 ans
Bin b8f839bcf0 Update il y a 11 ans
Build ba53c172fc Per platform binding generation il y a 11 ans
CLI cda337f526 Default project file on new project, log level for AtomicTool il y a 11 ans
CMake 17b8336f74 Working on Windows (had to update CMake) il y a 11 ans
Data bce41ad892 Add ant and jdk root to Android Build Settings and preferences il y a 11 ans
Docs f8ba78f98d Set viewport rect for deployed apps il y a 11 ans
Source cda337f526 Default project file on new project, log level for AtomicTool il y a 11 ans
.gitignore 8f85bbb919 New project command copying template il y a 11 ans
CMakeLists.txt 9e9bc6fc72 Fix an issue with SDL2 initialization when running under Emscripten, further guard protect 3D when building 2D only binaries il y a 11 ans
Credits.md 8233c1dd70 Update il y a 11 ans
LICENSE.md 1fbc4abaaa Update il y a 11 ans
README.md 2300ad178b Update README.md il y a 11 ans
Rakefile 1fb66e4206 Reorganization, AtomicTool, adding BuildMac to ToolCore, rake can now build runnable editor which uses pak files instead of raw folders il y a 11 ans
THIRDPARTY_LICENSE.md 60dbc1aacf Update il y a 11 ans

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine