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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #ifdef USE_SPIDERMONKEY
- #pragma once
- #include "Object.h"
- using namespace Atomic;
- struct JSRuntime;
- struct JSContext;
- class JSAutoRequest;
- class JSAutoCompartment;
- namespace AtomicEditor
- {
- // Notes: SpiderMonkey Reflect API is giving some bad loc's, which seems to be an issue with the
- // C++ generator not passing in tokens for some nodes (MemberExpression.property for example)
- // probably should use http://esprima.org/
- class JSSpiderMonkeyVM : public Object
- {
- OBJECT(JSSpiderMonkeyVM);
- public:
- /// Construct.
- JSSpiderMonkeyVM(Context* context);
- /// Destruct.
- ~JSSpiderMonkeyVM();
- bool ExecuteFile(const String& path);
- bool ParseJavascriptToJSON(const char* source, String& json);
- bool ParseJavascriptToJSONWithSpiderMonkeyReflectAPI(const char* source, String& json);
- private:
- bool ReadZeroTerminatedSourceFile(const String& path, String& source);
- // for access within duktape callbacks
- static WeakPtr<JSSpiderMonkeyVM> instance_;
- JSRuntime* runtime_;
- JSContext* jscontext_;
- JSAutoRequest* autorequest_;
- JSAutoCompartment* autocompartment_;
- };
- }
- #endif
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