AssemblyInspector.ts 1.9 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorWidget = require("./InspectorWidget");
  8. import ArrayEditWidget = require("./ArrayEditWidget");
  9. import InspectorUtils = require("./InspectorUtils");
  10. class AssemblyInspector extends InspectorWidget {
  11. constructor() {
  12. super();
  13. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  14. }
  15. handleWidgetEvent(ev: Atomic.UIWidgetEvent):boolean {
  16. return false;
  17. }
  18. inspect(asset: ToolCore.Asset) {
  19. this.asset = asset;
  20. this.importer = <ToolCore.NETAssemblyImporter> asset.importer;
  21. // node attr layout
  22. var rootLayout = this.rootLayout;
  23. // Assembly Section
  24. var assemblyLayout = this.createSection(rootLayout, "NETAssembly", 1);
  25. var assemblyFile = <AtomicNET.CSComponentAssembly> asset.importer.getResource();
  26. var container = InspectorUtils.createContainer();
  27. container.gravity = Atomic.UI_GRAVITY_ALL;
  28. assemblyLayout.addChild(container);
  29. var panel = new Atomic.UILayout();
  30. panel.axis = Atomic.UI_AXIS_Y;
  31. panel.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
  32. panel.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  33. container.addChild(panel);
  34. var label = InspectorUtils.createAttrName("CSComponents:");
  35. panel.addChild(label);
  36. for (var index in assemblyFile.classNames)
  37. {
  38. var classname = assemblyFile.classNames[index];
  39. label = InspectorUtils.createAttrName(classname);
  40. panel.addChild(label);
  41. }
  42. }
  43. asset: ToolCore.Asset;
  44. importer:ToolCore.NETAssemblyImporter;
  45. }
  46. export = AssemblyInspector;