PlayerOutput.ts 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorEvents = require("../../editor/EditorEvents");
  23. import EditorUI = require("../EditorUI");
  24. class PlayerOutput extends Atomic.UIWindow {
  25. output: Atomic.UIEditField;
  26. constructor() {
  27. super();
  28. var view = EditorUI.getView();
  29. view.addChild(this);
  30. this.text = "Player Output";
  31. this.load("AtomicEditor/editor/ui/playeroutput.tb.txt");
  32. this.output = <Atomic.UIEditField> this.getWidget("output");
  33. (<Atomic.UIButton>this.getWidget("closebutton")).onClick = () => {
  34. this.close();
  35. };
  36. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  37. this.subscribeToEvent(EditorEvents.PlayerLog, (ev: EditorEvents.PlayerLogEvent) => this.handlePlayerLog(ev));
  38. this.resizeToFitContent();
  39. this.center();
  40. this.setFocus();
  41. }
  42. handlePlayerLog(ev: EditorEvents.PlayerLogEvent) {
  43. var text = this.output.text;
  44. if (text.length > 32768)
  45. this.output.text = "";
  46. this.output.appendText(ev.message + "\n");
  47. this.output.scrollTo(0, 0xffffff);
  48. }
  49. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  50. }
  51. }
  52. export = PlayerOutput;