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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../IO/Log.h"
- #include "../Atomic2D/Animation2D.h"
- #include "../Atomic2D/AnimationSet2D.h"
- #include "../Atomic2D/Sprite2D.h"
- #include "../DebugNew.h"
- namespace Atomic
- {
- Transform2D::Transform2D() :
- position_(Vector2::ZERO),
- angle_(0.0f),
- scale_(1.0f, 1.0f)
- {
- }
- Transform2D::Transform2D(const Vector2& position, float angle, const Vector2& scale) :
- position_(position),
- angle_(angle),
- scale_(scale)
- {
- }
- Transform2D::Transform2D(const Transform2D& other) :
- position_(other.position_),
- angle_(other.angle_),
- scale_(other.scale_)
- {
- }
- Transform2D& Transform2D::operator =(const Transform2D& other)
- {
- position_ = other.position_;
- angle_ = other.angle_;
- scale_ = other.scale_;
- return *this;
- }
- Transform2D Transform2D::operator *(const Transform2D& other) const
- {
- float x = scale_.x_ * other.position_.x_;
- float y = scale_.y_ * other.position_.y_;
- float s = Sin(angle_);
- float c = Cos(angle_);
- Vector2 position;
- position.x_ = (x * c) - (y * s);
- position.y_ = (x * s) + (y * c);
- position = position_ + position;
- float angle = angle_ + other.angle_;
- Vector2 scale = scale_ * other.scale_;
- return Transform2D(position, angle, scale);
- }
- Transform2D Transform2D::Lerp(const Transform2D& other, float t, int spin) const
- {
- Transform2D ret;
- ret.position_ = position_.Lerp(other.position_, t);
- if (spin > 0 && angle_ > other.angle_)
- ret.angle_ = Atomic::Lerp(angle_, other.angle_ + 360.0f, t);
- else if (spin < 0 && angle_ < other.angle_)
- ret.angle_ = Atomic::Lerp(angle_, other.angle_ - 360.0f, t);
- else
- ret.angle_ = Atomic::Lerp(angle_, other.angle_, t);
- ret.scale_ = scale_.Lerp(other.scale_, t);
- return ret;
- }
- AnimationKeyFrame2D::AnimationKeyFrame2D() :
- time_(0.0f),
- enabled_(false),
- parent_(-1),
- spin_(1),
- zIndex_(0),
- alpha_(1.0f),
- useHotSpot_(false)
- {
- }
- Animation2D::Animation2D(AnimationSet2D* animationSet) :
- animationSet_(animationSet),
- length_(0.0f),
- looped_(true)
- {
- }
- Animation2D::~Animation2D()
- {
- }
- void Animation2D::SetName(const String& name)
- {
- name_ = name;
- }
- void Animation2D::SetLength(float length)
- {
- length_ = Max(0.0f, length);
- }
- void Animation2D::SetLooped(bool looped)
- {
- looped_ = looped;
- }
- AnimationSet2D* Animation2D::GetAnimationSet() const
- {
- return animationSet_;
- }
- const AnimationTrack2D& Animation2D::GetTrack(unsigned index) const
- {
- if (index >= tracks_.Size())
- {
- LOGWARNING("Index out of range");
- index = 0;
- }
- return tracks_[index];
- }
- }
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